Okay so I decided to do this because I was bored.
0% grabbed = 90 frames
Subtracted with an input
C stick = 16! frames you must flick or it will subtract 0 frames
A = 8
Control stick direction = 8
Z = 8
R = 8
L = 8
B = 8
Y = 8
X = 8
??? - It seems that going diagonal removes 16 frames? HOWEVER IF YOU HAD INPUTED ONE OF THE DIRECTIONS THAT IT REPRESENTS IT WILL DO NOTHING.
Meaning if I go North east but went east(Lost 8 frames) it will not take away another 8 or 16 it will take away 0 plus the 8 you did already. So when rotating, diagonals don't matter.
300% grabbed = 600 frames....
Increase 1.7 every percent... Determined by 600-90 = 510
510/300
And 10% = 107 frames.... 107-90 = 17
17/10= 1.7.
Break Speeds held on ground / ground released...
ALL CHARACTERS EXCEPT NESS, LUCAS and DK will recover after being free from a grab at Frame 30.
DK recover - 20!
Ness recover - 40
Lucas recover - 40
Other stuff...
I decided since bowser can do so much stuff to people:
Bowser holding opponent time to recovery after break: 20 frames... This is why DK is invulnerable to Bowser's grab combos.
For everyone else IT'S 30, the same amount of time that Almost all characters recovery from escaping a characters grab this is why other characters don't have ground break release problems besides Ness and Lucas who recover at 40.
EXCEPT FOR SQUIRTLE who has a jiggly puff problem the producers of the game likely forgot a frame for he has a 29 frame recovery when holding his opponents....
JUMP BREAKS:
Mario - 50
Luigi - 50
Peach - 50
Bowser - 50
Donkey Kong - 50
Diddy Kong - 50
Yoshi - 50
Wario - 50! (Kind of sad he only gets it because he is so close to the opponent)
Link - 50
Zelda - 50
Sheik - 50
Ganondorf - 50
Toon Link - 50
Samus - 50
Zero Suit Samus - 50
Pit - 50
Popo - 50
R.O.B - 50
Kirby - 50
Meta Knight - 50
King Dedede - 50
Olimar - 50
Fox - 50
Falco - 50
Wolf - 50
Captain Falcon - 50
Pikachu - 50
Squirtle - 50
Ivysaur - 50
Charizard - 50
Lucario - 50
Jigglypuff - 49 (Lucky)
Marth - 50
Ike - 50
Ness - 50
Lucas - 50
Mr. Game & Watch - 50
Snake - 50
Sonic- 50
Wow everyone but Jiggly puff has a 50 frame jump break...
Jiggly puff has 49 probably a frame went missing back in the production of the game
Analysis
The only reason there are grab releases on jump breaks is because of the Path of certain character's jump breaks....
I still need to get shield stun for my Ness buddies...
0% grabbed = 90 frames
Subtracted with an input
C stick = 16! frames you must flick or it will subtract 0 frames
A = 8
Control stick direction = 8
Z = 8
R = 8
L = 8
B = 8
Y = 8
X = 8
??? - It seems that going diagonal removes 16 frames? HOWEVER IF YOU HAD INPUTED ONE OF THE DIRECTIONS THAT IT REPRESENTS IT WILL DO NOTHING.
Meaning if I go North east but went east(Lost 8 frames) it will not take away another 8 or 16 it will take away 0 plus the 8 you did already. So when rotating, diagonals don't matter.
300% grabbed = 600 frames....
Increase 1.7 every percent... Determined by 600-90 = 510
510/300
And 10% = 107 frames.... 107-90 = 17
17/10= 1.7.
Break Speeds held on ground / ground released...
ALL CHARACTERS EXCEPT NESS, LUCAS and DK will recover after being free from a grab at Frame 30.
DK recover - 20!
Ness recover - 40
Lucas recover - 40
Other stuff...
I decided since bowser can do so much stuff to people:
Bowser holding opponent time to recovery after break: 20 frames... This is why DK is invulnerable to Bowser's grab combos.
For everyone else IT'S 30, the same amount of time that Almost all characters recovery from escaping a characters grab this is why other characters don't have ground break release problems besides Ness and Lucas who recover at 40.
EXCEPT FOR SQUIRTLE who has a jiggly puff problem the producers of the game likely forgot a frame for he has a 29 frame recovery when holding his opponents....
JUMP BREAKS:
Mario - 50
Luigi - 50
Peach - 50
Bowser - 50
Donkey Kong - 50
Diddy Kong - 50
Yoshi - 50
Wario - 50! (Kind of sad he only gets it because he is so close to the opponent)
Link - 50
Zelda - 50
Sheik - 50
Ganondorf - 50
Toon Link - 50
Samus - 50
Zero Suit Samus - 50
Pit - 50
Popo - 50
R.O.B - 50
Kirby - 50
Meta Knight - 50
King Dedede - 50
Olimar - 50
Fox - 50
Falco - 50
Wolf - 50
Captain Falcon - 50
Pikachu - 50
Squirtle - 50
Ivysaur - 50
Charizard - 50
Lucario - 50
Jigglypuff - 49 (Lucky)
Marth - 50
Ike - 50
Ness - 50
Lucas - 50
Mr. Game & Watch - 50
Snake - 50
Sonic- 50
Wow everyone but Jiggly puff has a 50 frame jump break...
Jiggly puff has 49 probably a frame went missing back in the production of the game
Analysis
The only reason there are grab releases on jump breaks is because of the Path of certain character's jump breaks....
I still need to get shield stun for my Ness buddies...