BestTeaMaker
Smash Apprentice
There's a certain rhythm to pulling this off. Too bad I'm not dextrous enough to do so consistently.
T^T
T^T
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The only way I can see this happening is if the opponent auto-cancelled the Dair into a Usmash. Don't get frame-canceling and auto-canceling confused.So to people talking about this being useless... I just got hit by this in a real match before even knowing it existed.
I was at the ledge and Link read me and did a Dair predicting I would do a neutral getup. He guessed right and I sat there wondering how Link Dair comboed into Usmash. Now I know.
This may be situational, but it is definitely not useless, especially on a good read.
Dair has an AC window?This is pretty big. Gonna test with Link as soon as I get the chance.
The only way I can see this happening is if the opponent auto-cancelled the Dair into a Usmash. Don't get frame-canceling and auto-canceling confused.
Lavani already found this; Lavani's life is complete as of now.Been working on frame cancel stomp to Knee and I think you might be able to frame cancel the knee into another knee at low percents
I can now die happy.
bair>farore was the very first thought I had when I saw this thread, but Zelda's so floaty it makes it annoyingly hard to frame cancel with her :<
I'm trying to take it one step further. Going for frame cancel stomp to frame cancel knee to knee. Not just knee to kneeLavani already found this; Lavani's life is complete as of now.
Oh, well, good luck with that.I'm trying to take it one step further. Going for frame cancel stomp to frame cancel knee to knee. Not just knee to knee
I was working on this for like half an hour and it seems that if frame canceling has an effect on stomp, its a really small one. Like I could true combo frame canceled stomp into knee on ZSS at 63% and normal stomp into knee at 65%. Also you have the additional problem of trying to frame cancel the stomp without getting the sourspot, which seems to come out like 30% of the timeBeen working on frame cancel stomp to Knee and I think you might be able to frame cancel the knee into another knee at low percents
Yep, same problem. I got a stomp to knee and looked like I could go for another knee at one point at around 10% on Fox. Wonder if I just got a knock down on Fox with the stomp and didn't realize itI was working on this for like half an hour and it seems that if frame canceling has an effect on stomp, its a really small one. Like I could true combo frame canceled stomp into knee on ZSS at 63% and normal stomp into knee at 65%. Also you have the additional problem of trying to frame cancel the stomp without getting the sourspot, which seems to come out like 30% of the time
Probably. I honestly believe that this does work on stomp, but only on the sourspot Edit: which doesnt help anythingYep, same problem. I got a stomp to knee and looked like I could go for another knee at one point at around 10% on Fox. Wonder if I just got a knock down on Fox with the stomp and didn't realize it
Looks like it. Pretty sure I just had a soft stomp to jab true combo at 0% (confirmed. Had a 10 hit combo after stomp + one string of jabs which is 9 hits by itself). Don't think that usually worksProbably. I honestly believe that this does work on stomp, but only on the sourspot which makes it useless except as a really weird hard to land KO option at like 110%
I've done it once with the Knee actually.I'm guessing @san.'s hitlag theory is what's happening, since nothing in the dump makes it look like Falco's dair should cancel like this otherwise.
If this works with the knee...
It seems to legitimately be every aerial in the game.OMG you guys are finding such awesome stuff, I love you guys, I'll update the first post with all the new attacks that can be cancelled!
Ya, a guy on the Ike boards tested Fair/Dair/Uair and claimed all of them worked. Bair is pointless in testing because auto-canceling, Nair is in a similar boat.It seems to legitimately be every aerial in the game.
I will, and once we have all the moves that are noticable, I'll make a compilation videoHYESZ.
Can someone list all the characters and the moves FC benefits?
ZSS bair and nairGuys, please stop asking "can character X do this?". Yes, character X can do this. Frame canceling works with every aerial of every character as long as you manage to have the [shield-] hitlag of the move coincide with its landing lag. That's it. It's a universal tech and doesn't depend on character or the move he uses.
The question you should be asking is which FC aerials can lead into a guaranteed follow-up and which FC aerials are particularly strong against shields.
Yeah, I just edited my post because there are obvious exceptions. Some areials have AC frames before the hitbox even appears which means that it's probably not possible to frame cancel it.ZSS bair and nair
I find the term "frame cancel" to be quite appropriate actually even though technically they aren't being "canceled". They are being rendered obsolete through a very specific timing which amounts to pretty much the same thing.Except one problem... according to the current understanding, there are no frames that are "canceled". The landing lag is counted down as normal except during the simultaneous hitlag countdown essentially freeing two birds with one key. Is there going to be an update to the name so it doesn't throw people off or is it just going to stay because why not?
If the naming were up to me, I'd call it "Frame Stacking." If the theory is that the two kinds of frames (hitstun/lag) are happening at the same time, that's essentially what you're doing -- stacking frames.I find the term "frame cancel" to be quite appropriate actually even though technically they aren't being "canceled". They are being rendered obsolete through a very specific timing which amounts to pretty much the same thing.
At the risk of becoming the resident negative nancy of this thread, "Frame Cancel" is the worst, most vague name possible.I find the term "frame cancel" to be quite appropriate actually even though technically they aren't being "canceled". They are being rendered obsolete through a very specific timing which amounts to pretty much the same thing.
Add "landing" somewhere and we've got a way better, actually descriptive name.If the naming were up to me, I'd call it "Frame Stacking." If the theory is that the two kinds of frames (hitstun/lag) are happening at the same time, that's essentially what you're doing -- stacking frames.
What are some example follow-ups that you can you get? I've been trying out all of Yoshi's aerials, but they seem difficult to FC (either I haven't managed to do it once, or the benefit is quite small). I can get Ganon's Dair and Falcon's Fair at least somewhat consistently...Yoshi's FC Bair 1 seems to open up a lot of follow-ups that could be guaranteed until a certain amount of percent where it starts to inflict too much knockback. It seem pretty easy to frame cancel the move too.
Frame Stacking sounds odd and counter intuitive to me because it implies that the overall amount of frames is being added up when the opposite is happening in reality. I'd suggest something like "frame optimized aerial" though it doesn't sound that elegant either and it sounds downright silly when abbrevated.If the naming were up to me, I'd call it "Frame Stacking." If the theory is that the two kinds of frames (hitstun/lag) are happening at the same time, that's essentially what you're doing -- stacking frames.
"Hitlag and Landing Lag Stacking" is a really long name though. Conventionally, the method of execution isn't usually in the name ("L-Cancel" doesn't say how it's done). So maybe "Lag Stacking" would be better. It describes that you're stacking the landing lag onto something else.Add "landing" somewhere and we've got a way better, actually descriptive name.