Supermodel From Paris
Smash Hero
Right. The way you space uair and nair as approaches makes this more usable, not less.nair combos into dsmash, fair, uair, nair, running up smash, tilts, dash attack.
Its kinda that type of move. I'm pretty certain by default, ZSS players have probably been doing this with nair "accidentally" probably multiple times per match. I'm [generally] only trying to hit with it just before touching the ground
By the way, Shaya, welcome to the master race.
For a character like ZSS, one or two frames is a lot. You might be able to make uair go into the grounded up b a little earlier so you can perform it without jumping, for example.Yeah I was thinking of nair; with uair I could see this.
But I thought this only worked on moves with significant hitlag? I mean in 1/4x speed on WiiU you can see what's happening clearly--the landing animation starts early during the hitlag. In most cases, the duration of hitstun is not going to be significant.
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