Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I don't see any real use of this for Dedede unfortunately. His bair has enough hitlag to notice a significant landing lag reduction from this, but with its high horizontal knockback and Dedede's slowness, I don't think he'll get any combos off it, so it's not of any real use (unless it works on shield, which as I seen, no one still has confirmed for sure if it does or not). Dair hits grounded opponents horizontally instead of meteor smashing them up, so Dedede won't get combos off of it frame cancelled either. Then fair doesn't have enough hitlag to get much of a reduction, while its hitbox coming out from above would also make it much more difficult to frame cancel. And then nair has lowish landing lag already with low hitlag, so nair wouldn't get anything out of this except maybe extending nair to u-tilt's combo range by a few percent.Gonna read this in a bit but if someone cares to summarize what this means for d3 Id love you forever
If you're missing by one frame either side, then you need to change when you fastfall.How do I pull it off? I'm trying to do it with Ganondorf with 1/4 speed, but it looks like I'm always missing by one frame
Yeah, I try, but I never get it 100% right. Are there any videos that can help me out?If you're missing by one frame either side, then you need to change when you fastfall.
If you listen to the sound it makes, it isn't the slashing sound. It makes the landing hit sound. So that's the landing hitbox you get when the move doesn't finish. And then combined with Smooth Lander you got this.Er... I think Falco can frame cancel his Fair, but I'm not sure what's going on here: https://youtu.be/Vr-aMbzQzAs. If this is true, then Falco has 3 moves he can land perfectly: Fair, Dair, and Fast Fire Bird.
Edit: Never mind this. I think he's using equipment which explains why Bair does 19% instead of the usual 13%. Still, I wonder what equipment would do to frame cancel and what moves could be frame canceled.
How would you perform this.Just so it's out there, I believe special attacks can also proc perfect landings.
Meta Knight's Drill Rush is something I think is relatively easy to do.
I think it was the third thing I tried to find perfect landing combos withDoes someone manage to frame cancel Zelda's LK? I know she can frame cancel her Dair, but it's not really useful in combat.
This isn't one, because you aren't actually hitting anything. You have to hit to get hitlag landing.In regards to initiating a perfect landing from a special there have been time when after attempting to recover on the ledge with Captains raptor boost when I contacted the stage instead of ledge grabbing I slid a tiny bit over and from what I could tell instantly when to shield when I touched the ground. Although i know the move does have significantly reduced lag if done in the air, so this could be incorrect.
No worries. That's why frame cancel is dumb name. If this thread was calling hitlag landing everyone would know this.Haha well now I feel silly, sorry bout the false information and thanks for pointing it out to me in a friendly eay
Who said he got popular? Or that anyone found out he was good?Wow. It's crazy how Falco has become so popular in the past couple months. People are now realizing how good he is in a Smash 4.
Well I've just seen a lot of players using Falco in online tournaments and in For Glory lately. A lot of people know how to use him really well. I just was saying that there were more Falco players right now than I remember a couple months ago.Who said he got popular? Or that anyone found out he was good?
Falco's neutral air can frame cancel too.So far it's only been proven with high hitlag moves, right? Additionally, this wouldn't happen to have any chance of working with multi-hit aerials, would it?
First off, don't quote a post made way, way back. We already know about this... The game outright tells you this: "Standard Air Attack – If you land just before the final attack in Falco's midair combo, you can move straight into a standard combo on the ground." It's just that before auto-link angles where added to the looping hits, before patch 1.0.8, it was impractical as people could and would fall out. From the SSBwiki: http://www.ssbwiki.com/List_of_tips_(SSB4-Wii_U).Falco's neutral air can frame cancel too.
https://www.youtube.com/watch?v=HDhNlg5SsD0
Oh whoops. I never thought it was intentionally put in. Yeah I usually don't read the tips because it's mostly stuff I already know or that is useless to me.First off, don't quote a post made way, way back. We already know about this... The game outright tells you this: "Standard Air Attack – If you land just before the final attack in Falco's midair combo, you can move straight into a standard combo on the ground." It's just that before auto-link angles where added to the looping hits, before patch 1.0.8, it was impractical as people could and would fall out. From the SSBwiki: http://www.ssbwiki.com/List_of_tips_(SSB4-Wii_U).
Hell, the fact the game told us about this, Fox's fast fall Fair setup: "Front Air Attack – Try timing the fifth strike to hit your opponent just before you hit the ground. When your opponent bounces, that's your chance for a follow-up attack", and more is just another reminder that people do not read the manual or in this case, read the tips.
If I sounded snippy or angry, I didn't mean too. I just wanted you to know not to quote a post way back since maybe by now, people would have figured it out. For more information on frame canceling or "frame syncing", some users in the Mechanics & Techniques thread; Dr. Tuen started more research initially here: http://smashboards.com/threads/mechanics-techniques-discussion.368206/page-45#post-20148854, and continued on this page as more users got involved: http://smashboards.com/threads/mechanics-techniques-discussion.368206/page-45#post-20165880. Kind of wished he had posted here instead, but I think this thread was buried.Oh whoops. I never thought it was intentionally put in. Yeah I usually don't read the tips because it's mostly stuff I already know or that is useless to me.
But are you mad at me? I'm sorry.
Every character can off of any conventional aerial, though not every aerial will give worthwhile benefit. The more hitlag an aerial has, the more benefit you'll get.Who is able to preform a FC?
Do they have to be spikes?Every character can off of any conventional aerial, though not every aerial will give worthwhile benefit. The more hitlag an aerial has, the more benefit you'll get.
Nope.Do they have to be spikes?
Then you effectively have no landing lag, but still can't move until hitlag ends.What happens when you Frame Cancel something with more Hitlag than Landing Lag? (Ex. Ryu's Fair)