Ulevo
Smash Master
Please don't make the name of this technique sound dumb.
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the current theory is that this doesn't actually require the first active hitbox to connect, it just requires the move to connect while the game thinks you're grounded. just some moves have to hit with the first active hitbox, some maybe later.Im starting to think it cant be done. if im understanding correctly, the first frame of the attack has to hit as u land and his fair starts from behind him. ive even tried coming from under the stage to try and make the first frame connect as you land but the attack doest come out. maybe im doing it wrong though
CHALLENGE ACCEPTED.Please don't make the name of this technique sound dumb.
I couldn't agree more, but I think it's a moot point; I maintain this is utterly insignificant for everyone except maybe Ganon.TBH, I don't think this tech is good for Smash 4. We don't need very niche, extremely hard to execute techniques to separate the good players from the bad, and the fact that this is most effective on strong moves which intentionally have long landing lag for balance purposes leads me to believe that this is more likely to imbalance the game than to make it more balanced.
Falcon's Dair isn't so bad. If you push down on the C-stick about halfway between the short-hop's start and it's peak, then fast fall into the hit, you can do it. His fair is tough because of the hit box position.Dang I gotta hand it to you folks who are able to do this. All my years of tech skill with Melee have not prepared me to do 1 frame techniques like this. I think I tried for at least 15 minutes in training mode and I don't think I even got it once with Falcon dair/fair.
It works with Mario's fair, though it feels really hard to time compared to other moves I've tried (only got it once in half an hour). Groundbounce fair>fair spike becomes a thing when it starts to groundbounce, lower percents probably let you get away with things like fair>grab etcIm starting to think it cant be done. if im understanding correctly, the first frame of the attack has to hit as u land and his fair starts from behind him. ive even tried coming from under the stage to try and make the first frame connect as you land but the attack doest come out. maybe im doing it wrong though
Thanks for the timing tips. I think that's what I needed since I haven't seen it done before. It's probably easier if you could get a rhythm to it (timing wise) as opposed to visuals. That's how I got some of the harder links to work in SF thanks to loud buttons. Good luck to all.Falcon's Dair isn't so bad. If you push down on the C-stick about halfway between the short-hop's start and it's peak, then fast fall into the hit, you can do it. His fair is tough because of the hit box position.
Edit: Also, I think you have about 4 frames to do it, which is still only .06 seconds...
It's probably significant for ZSS as frame synching her nair seems to increase the frame window during which she gets a guaranteed up B follow-up. Since nair can be comboed into from dsmash and rage being a thing in this game, she can set up guaranteed kills at extremely fraudulent percent that are probably not doable without synching frames.I maintain this is utterly insignificant for everyone except maybe Ganon.
There's definitely a rhythmThanks for the timing tips. I think that's what I needed since I haven't seen it done before. It's probably easier if you could get a rhythm to it (timing wise) as opposed to visuals. That's how I got some of the harder links to work in SF thanks to loud buttons. Good luck to all.
If it's not frame perfect then I have hopes for this
He can follow up with a lot after Fair normally. To the point that this tech doesn't give him any extra options. Bair already autocancels so its pointless. Nair has very low landing lag already, so its pointless. Dair with this can combo into Jab and that's about it. Uair I haven't heard of any combos, maybe Aether in theory?So have been able to pull this off with pretty much all of Ike aerial. The problem is that the hitstun from his move doesn't last long enough for him to follow up with anything... all his moves have pretty laggu start up that are longer than the hitstun.
Yup. Working on DK right now. I am unable to make his Fair work... I think it impossible because he fall on his ass when he does it and this animation cannot seems to be cancel. Or maybe I just need to try harder, but my fingers are starting to hurt hahaHe can follow up with a lot after Fair normally. To the point that this tech doesn't give him any extra options. Bair already autocancels so its pointless. Nair has very low landing lag already, so its pointless. Dair with this can combo into Jab and that's about it. Uair I haven't heard of any combos, maybe Aether in theory?
http://smashboards.com/threads/frie...ke-social-thread.356166/page-27#post-18369606Yup. Working on DK right now. I am unable to make his Fair work... I think it impossible because he fall on his *** when he does it and this animation cannot seems to be cancel. Or maybe I just need to try harder, but my fingers are starting to hurt haha
Fortunately Groundbounce F-air > F-air can be done without FS. F-air to Grab would be an awesome low percent combo though.It works with Mario's fair, though it feels really hard to time compared to other moves I've tried (only got it once in half an hour). Groundbounce fair>fair spike becomes a thing when it starts to groundbounce, lower percents probably let you get away with things like fair>grab etc
Wonder if this works with Mario/Doc's F-air...
If it does, it'd open up so many set-ups for them.
Anyway, I couldn't get this to work with Mega Man's fair. Seems to cancel if I land just before the hitbox comes out. Could be I just need to experiment with fast-falls, though.
i mean, just consider fair's hitbox, it's an arc, and try to picture how the move would be able to connect just as you were hitting the ground. if it were even possible, the range and timing would differ on every character. it might be entirely impossible on some members of the cast, maybe you'd only be able to use it on lylat with the slopes, i have no idea.Could this work with any of Megaman's aerials?
Been trying to do this with Mega and no good results are coming out of it. Can't tell if its really difficult with his aerials or his aerials can't do it at all.
Is it really the EXACT FRAME you get the hit?
Also: Aerial Attack Landing Lag Cancel By Fast Falling When You Get The Hit (AALLCBFFWYGTH)
You don't have to fastfall. Just hit from low to the ground and hit with the first frame of the aerial. May want to clear that up in the OP.So my question is, do we gotta do this during the BEGINNING of hitlag, or END of hitlag? >:
I've done it like 5 out of 25 times.
Um but it will lead to a higher skill ceiling and more competitiveness and new tech and faster games and Sakurai hates competitive players?!?!TBH, I don't think this tech is good for Smash 4. We don't need very niche, extremely hard to execute techniques to separate the good players from the bad, and the fact that this is most effective on strong moves which intentionally have long landing lag for balance purposes leads me to believe that this is more likely to imbalance the game than to make it more balanced.
But hey, prove me wrong.
Well, technically moves with very little landing lag don't have this effect because they don't have enough lag to cancel out.I see people are now saying this doesn't require you to hit on the first frame.
So does that mean it can work on all aerials?
edit: I just notice the original post update. Well I guess I'll hit the lab for the next 15-20 minutes with sheik.
Try it at 0% against Bowser. The first few hits of Yoshi's feet will whiff but with his airspeed he can reach it just in time. Admittedly, it's very hard to do [I only managed to pull it off once] and if it's actually a legitimate combo then it probably requires both inputs to be frame perfect. Dash Attack and Ftilt are likely better options because they are actually easy and because whiffing that bair puts you at a huge risk.I honestly do not know how gheb is getting Dair after Bair's first hit since it sends em too far away.
It will subtract the time spent in hitlag from the landing lag, which may or may not be significant depending on the move.Okay so I just gotta do the aerial really close to the ground, and its gotta hit the opponent, and that will cancel the landing lag?
x.x
But regardless then, the result will always be the same landing low landing lag, its just, more noticeable on high-lag moves right?It will subtract the time spent in hitlag from the landing lag, which may or may not be significant depending on the move.
Don't confuse the issue by saying that one type of lag is strictly being canceled by another. That the landing lag cancels the hitlag and vice versa are both valid interpretations.It's not a synch at all.
What's happening is the hit-lag is being cancelled by landing.
(Accurate) naming options are either:
Hit-Lag Cancel - name it by what is being cancelled;
or
Land-Cancel - name it by what causes the cancel (landing). No doubt this would be shortened to L-Cancel