Falco Match up Information.
Onstage Strategies:
Fox is an extremely fast and mobile character that dominates with his SHFFL aerials, followed by shines/waveshines. However, this approach is somewhat altered whenever he battles against his wing mate/partner, Falco. Unlike Fox, Falco has lasers which have the ability to stun upon bodily contact. Despite the fact that this stun lasts less then a second, its more then enough time for Falco to actually punish you. Falco's laser game is solely based on the player's firing "rhythm." Some Falco's will fire rapidly, others may fire slowly, or passively.
Let's quickly discuss a few ways Falco players use their lasers. An easy yet effective method Falco players use is their SH (short hop) lasers while moving forward. This approaches forces you to go on the defense. As I mentioned earlier, the stun of Falco's lasers is extremely brief. But that stun time creates openings for Falco's grab and SHFFL aerial combos. But there is a way Fox can get around Falco's lasers.
My personal favorite method is to use full jumps to get over the lasers and then come down with an aerial (dair, nair or even *uair* if you are feeling creative). If you hit a shield on your way down don't forget to shine after your aerial. Now I'm not trying to imply that Fox's SHHFL game is taken out of the picture. Once you close the gap between you and Falco use your SHFFL nair/dairs to shine to apply pressure. Keep in mind Falco falls down to the ground when shined by Fox. Hopefully someone will discuss the whole "thunder's combo," for I am not an expert at it.
Now for the grab game. At 0% I believe Fox can chain grab Falco at least three times in a row. Regardless, anytime you grab Falco in the middle of the stage, it should almost always be followed by up smash. If you use up throw at 0% and straight into an up smash, it is very likely you can get in another up smash, since Falco is a fast faller. At higher percent, up throw to a charged up smash will send Falco flying (no pun intended) to his death. If you grab Falco at the edge of the stage, you can up throw (I think Fox's back has to be facing the edge) jump up and shine spike Falco off the level. In this particular match up, in my opinion, Fox has superior grabbing options then Falco. So use this to your advantage.
The final onstage strategy I wish to cover is Falco's shine. Falco can use his SHFFL dair/nair and follow it up with his shine. Falco's shine send Fox straight upwards. After Falco shines, he can jump cancel it and hit you with a dair while in midair, fast fall to meet you (Fox) at the ground, shine, repeat. This combo is extremely deadly, yet with the proper DI...you can make it far less effective. When you get hit with Falco's nair/dair start to DI away BEFORE the shine comes out. When the shine does hit it will send you upwards at angle, making it a lot harder for Falco to combo you. Even though you are free from the shine/dair combo, the Falco could simply proceed to full jump and fire lasers. I'd rather take the lasers from a distance instead of being shine *****, but that's me.
Off stage Strategies:
Edge guarding is so extremely important in this match up, I cannot stress this enough. Falco, in my eyes, has inferior recovering when compared to Fox's. Falco's Up B is extremely short, although his Side B makes up for it. Its important that when you get Falco off the stage...he stays off! I was told by RaynEX a long time ago that having Fox's back to the stage is the best way to edge guard, and I couldn't agree more.
Simply put, Fox can literally cover all options this way. Fox's down smash is an extremely important edge guarding tool. It can knock Falco out of his Side B/phantasms, and Up B. If Falco angles his Up B above the level jump up and use your bair. Believe it or not, Fox's up tilt can knock Falco out of his side B as well, and from there finish him with a bair. If you prefer to have your face facing the recovering Falco then you can utilize forward tilts and jabs to knock Falco out of his side B. You can also grab the edge to apply edge pressure to Falco. If Falco is charging his Up B below the stage, simply drop down (with invulnerable frames) and shine spike him. So broken.
Finally, we have Falco's strategies against you! Falco can use his gay lasers to control your recovering. Its extremely important you be careful where you chose to use your Up B. Falco can snipe you out of the sky, forcing you downwards, below the stage. This is exactly what Falco wants, because he can then proceed to use his vicious dair for the kill. You must learn to tech this move. Simply press L/R as soon as you touch the edge. That's the timing I use anyway. Keep in mind Falco's down smash, up tilts, jabs, forward tilts, ect, work almost exactly the same as yours. So Falco can return the edge guarding gayness right back at you.
Probably won't be around tomorrow...cause its meh birthday! See ya Monday. XD