Tero.
Smash Champion
- Joined
- Jul 18, 2008
- Messages
- 2,686
What he said.Post it anyways Bernie.
Go ahead and post it.
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What he said.Post it anyways Bernie.
What do you mean "calm down."?ruby, calm down lol
I like your enthusiasm, though
miggz i think u study this game 2 much this is like a college paper i shall read all of it 2nite tho cant wait for the falco strategies instead of seeing who owns who because i cant fight that creatureFox V.S. Marth is arguably the most heated battle in the game. First I'll cover Fox's onstage strategies. On larger stages, such as Final Destination, or Dreamland many players do full jumps and fire lasers. Believe it or not this strategy is actually quite good. Marth doesn't have a long ranged answer to your laser because he lacks projectiles. So when you laser spam Marth, he has no choice but to approach you before he gets too damaged. However, it is important you stop firing when Marth gets close. Marth's strength resides in the tip of his blade, so do keep this in mind.
Another important element for Fox on stage is his grabs. From 0%- to as high as 100% your goal is to up throw to uair. Fox's uair can kill Marth quite easily. However, if you are near the edge of the level, use your forward or back throw to get Marth off the stage for the edge guard. But to actually get a grab on Marth you have to be patient. One method would be to dash dance just outside Marth's tipper range (but if you are feeling brave you can dash dance inside and outside his tipper range). The point of dash dancing like this is to bait Marth into throwing out an attack of some sort, like his forward smash. Marth's forward smash is extremely laggy, so a missed forward smash should be a grab on your part. You can also get a grab by running/dashing into Marth and wave dashing backwards. After the wavedash watch and see if Marth throws out a forward smash or something on those lines. My personal favorite trick to get grab is to run into Marth and shield. After you shield watch for spot dodges or forward smash. After either do a shield grab.
Marth, on the other hand, has an extremely lethal grab game as well. Marth can literally 0% to death a Fox by one grab. His grab game will consist of a series of repetitive up throws. When Fox is around 25%, Marth will start to unleash up tilt(s) and continue to chain grab. When Fox is damaged enough, the Marth player will most likely up throw to a forward smash. To escape chain grabbing, switch up your DI. There is a particular percentage in which Fox can shine out of the chain grab series.
Now for the aerial game. Fox's nair is an extremely important tool in this match up. If you intend to use nair to waveshine it has to be done at extremely low percents, preferably 0%-9%. The reason is because when Fox's nair hits Marth at 10% and higher, he will be slightly lifted off the ground...meaning when you shine, Marth will be in the air. The problem is, when an enemy in the air gets shined he will no longer be stunned the second he lands. Nonetheless, regardless of percents...nair to waveshine is extremely important to execute when Fox's nair hits a shield. The second important aerial in Fox's arsenal is his dair. Fox's dair has zero knock back, meaning regardless of what percent it hits, the opponent will remain grounded. This makes dair a superior lead in to waveshines. Just keep in mind that Fox's dair doesn't have much range/priority, so you will need to get close to your opponent to execute it properly.
Ok so now I have to briefly explain Marth's aerial game. Marth will be using both SHFFL fairs and nairs. At lower percents if his tipper fairs hit you...he will most likely follow it up with a grab and begin a series of chain grabs. Lucky for Fox, he is kind of short so Marth has a slightly harder time connecting his nairs. Nonetheless he will use it to keep you out of his range. There is one trick skilled Marth players love to do and its important that you not repeatedly fall for it. If Marth's SHFFL fair/nair misses he has the ability to immediately dash away (during his dashing away animation Fox players might have attempted to grab, which will miss) and then Marth dashes back in and grabs. So the best thing to do is to simply chase after Marth after he dashes away, instead of throwing out a grab instantly. If you happen to be on a platform then Marth will unleash a series of up tilts or uairs. So it would be best if you avoided standing on platforms when fighting Marth.
Ok now for the edge guarding game. This is just as complicated and heated as the onstage match up. Fox has many edge guarding tricks up his tiny sleeves. You can wavedash onto the edge. Remember...anytime you are on the ledge you have to restock your invulnerable frames by grabbing the edge, dropping down, jump up, re-grab, repeat. Fox's bair is an extremely powerful edge guarding tool. Bair can intercept Marth's Up B recovery (especially with invulnerable frames). Another option is to simply grab the ledge, drop down on Marth and shine spike him. Believe it or not Fox's nair can also be used an edge guard, but it requires timing on your part. Simply grab the edge and wait for Marth to position himself below you for his Up B. As soon as he uses his Up B use a ledge hop nair. You shouldn't get hit by Marth's Up B as long as you have your invulnerable frames.
Fox can also edge guard while standing near the edge. This next technique is called the light shield edge guard. To do it simply roll backwards as close to the edge as possible, with your back facing the edge. Then light shield (pressing L/R very lightly) and angle your light shield, with your analog stick, towards the recovering Marth. If his Up B hits your shield it will knock Fox onto the edge and push Marth slightly behind Fox, resulting in Marth's death. Fox's forward tilt is also an valuable edge guarding tool.
Finally, its time for Marth's edgeguarding game. Let it be known that Marth is the best edge guarder in this game. Its your responsibility as Fox to make sure your recovery isn't predictable. Also, its important to sweet spot your Up B/Side B. NEVER aim your Up B AT MARTH! Marth's down tilt can knock Fox out of his Up/Side B recoveries. If you are using Side B to recover you can shorten it by pressing B during the "woosh" sound Fox makes. Marth can also stand on the stage's edge and counter your non sweet spotted Up B. One option to avoid this is to aim your Up B straight up (without angling it). You will avoid Marth's counter and you can then proceed to grab the edge.
You also need to be careful where you activate your Up B. Fox's Fire Fox takes a long time to charge. If you activate it too close to the stage (either above the edge or below it) Marth can swat you out of the air with his fair or bair. Marth's ledge hop dair is another tool you need to avoid. Marth's charged B (shield breaker) has the perfect amount of charge up time to counter Fox's Fire Fox. Finally, the most basic edge guarding tool Marth has is forward smash. Its original but hey, it works!
LOL! Nah, that's just simple observations I have gained from playing friendlies. Just imagine if I went to tourneys...I'd have a book. Oh and I actually graduate from college tomorrow. Haha.miggz i think u study this game 2 much this is like a college paper i shall read all of it 2nite tho cant wait for the falco strategies instead of seeing who owns who because i cant fight that creature
What can I say?Lol Miggz. You basically took my post, and turned it into like 10 paragraphs.
I mean, I like that you're trying to contribute a lot, but I know your relative skill level (tai's told me) and you're talking like you're an authority on fox.What do you mean "calm down."?
Please explain, I'm confused.
You obviously are getting on our case, and it's annoying. Also; Why wouldn't I be an authority on either of the characters I play? I've played for a long time, and with very good players, might I add. Just because I can't travel, and have only a few tournaments under my belt does not discredit me as a player, or discredit my knowledge.I mean, I like that you're trying to contribute a lot, but I know your relative skill level (tai's told me) and you're talking like you're an authority on fox.
Like I said, it's not a bad thing, it's just kind of cute haha.
I don't know.
And miggz, wow.
I am not reading that whole thing.
Both of you guys are giving a lot of really obvious advice, saying things that have already been said and presenting it as your own. That's good effort, no lie, but we don't need all that text.
"Ok now for the edge guarding game. This is just as complicated and heated as the onstage match up. Fox has many edge guarding tricks up his tiny sleeves."
you don't need to dramatize everything, either, LOL
I'm not tryin to get on your guys' case or anything
I'm not getting on your caseat first, I used to think that the trick to fox dittos was who's putting pressure on who at the right times
but now that I think about it, it's not really like vs marth in that aspect
fox dittos are more "who makes the best decisions consistently" and who can follow up on them the best with gay fox combos
2006 isn't that new.yeah, I have lol
I'm not getting on your case
I'm not trying to belittle you or anything, you need to calm down
(I'll just keep saying that you need to calm down until you do, because you do)
I never attacked you or said that you're a noob, or that you can't travel therefore your opinion is invalid. You don't have to read so much into things, man, just take it easy lmao
Like I said before, I think it's cool that you're contributing with so much enthusiasm even though you're a newer player, don't take it the wrong way bro.
8-)
Well not everyone is going to know everything you and I know. In other words, what is obvious to us isn't going to be obvious to newer/unfamiliar fox players. Oh and I think its cute that you say you weren't going to read my post, yet you found the time to skim it for things to poke fun at. Nice one. lol =PI mean, I like that you're trying to contribute a lot, but I know your relative skill level (tai's told me) and you're talking like you're an authority on fox.
Like I said, it's not a bad thing, it's just kind of cute haha.
I don't know.
And miggz, wow.
I am not reading that whole thing.
Both of you guys are giving a lot of really obvious advice, saying things that have already been said and presenting it as your own. That's good effort, no lie, but we don't need all that text.
"Ok now for the edge guarding game. This is just as complicated and heated as the onstage match up. Fox has many edge guarding tricks up his tiny sleeves."
you don't need to dramatize everything, either, LOL
I'm not tryin to get on your guys' case or anything
Except it's actually such a dramatic matchup.you don't need to dramatize everything, either, LOL
just not reading the whole thingOh and I think its cute that you say you weren't going to read my post, yet you found the time to skim it for things to poke fun at. Nice one. lol =P
this sounds like what you want to domy style against marth is to try and use as many random approaches as possible. this includes random short hop illusions, running past them with usmash, running shine grabs. its pretty fun
You know me too well, friend. lolMiggs usually types up the fundamental points in the match-ups. BnB tactics, simple ways to edge-guard - the basics, really. I like to just sprinkle on some random useful information every now and then. People usually don't like huge blocks of texts, from my experience.
Everyone has their own way of doing things I guess.
Even here you have to be careful. It all depends on where you hit the nair. Since CCing will automatically turn you around if you get hit from behind. This happens all the time when people deliberately try to shffl nair behind Marth, and if they crouch before the hit you often end up hitting him from behind on the cross-up rather than the front. Just something to be weary of.Nair is however good if you cross-up. Nair, and land behind Marth lowers his options significantly. Especially if he's CCing, or Shielding.
I haven't had this problem, and I haven't seen it in videos, so I didn't know about it.Even here you have to be careful. It all depends on where you hit the nair. Since CCing will automatically turn you around if you get hit from behind. This happens all the time when people deliberately try to shffl nair behind Marth, and if they crouch before the hit you often end up hitting him from behind on the cross-up rather than the front. Just something to be weary of.