Metal Reeper
Smash Champion
Nice to see doraki still around <3
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That's easy.I had a gigantic revelation and I think I finally realized how to nair in Fox dittos.
Yeah I was speaking more to the neutral game, and particularly about doing them "in a way that screws with their spacing." i.e. starting your nair towards the end of their dash distance away from you such that they can't DD grab you; or doing them as you have stage control such that you catch them trying to do their own SH aerial out of the corner.That's easy.
In neutral you either don't or do them in a way that screws with their spacing. The latter obviously is trickier vs better opponents. You can also do it to go around things, but this is hard vs another Fox since his action windows are hard and nair's low range / no priority below it sucks vs a character who likes dash dance grab and hitting "up moves" on descending opponents.
In combos rules of nair are just "don't let them edgecancel if they DI away" and "if they DI away, force them to tech".
Yea that's pretty much what I meant. I mean, I think the general idea is to catch them dashing towards you by nairing just as they're about to turn around. Even from a theoretical standpoint, pivot grab doesn't apply because they'd already have turned around in the situation I'm referring to."Towards the end of their dash distance away from you"
Is this as the window for their dash away is ending, so they have to dash back towards you? So you're nairing at a time/spacing where they're forced to deal with it (or maybe that's a position when they can't deal with it?) What would stop them from just pivot grabbing you if it's near the end of their dash away (but still in their dash away)?
If none of this makes sense, just ignore it.
Can someone break down all the elements and explain the spacing/distance/usage for full hop nairs?
I know that's a hole in my Fox game . I don't see how dropping with a low priority nair is a good thing or desirable but that's why I am asking
Pretty sure you can hold either stick to get ASDI.
From what small Fox-Peach practice I have, running uairs usually do a good job of following Peach's DI after uthrow if they DI hard left or right.
Yes, holding the direction prior to being hit is sufficient. It's SDI that has a strict timing (but SDI is also more effective).Let me clear up my questions, for the ASDI I want to know if you just have to be holding the direction prior to being hit to get an ASDI input. And I am referring to peach at kill percent idk if that makes a difference. I am practicing getting them on the CPU (I keep changing the levels so they DI differently but none of them do the super hard DI away so it's not that helpful).
Fair enoughif they hold shield drill -> grab works, but drill -> upsmash doesn't.
- I think you nair-shine a little too much for Fox dittos. I feel like you were getting a lot of first hits but not being able to capitalize because you were shining. Grabbing or utilting if you can hit confirm your approaching nair would probably lead to much more consistent punishes. I also thought you could have substituted a few of your uthrow usmashes with uthrow utilts so you can combo a bit longer before knocking them off stage.