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Thanks for the advice.Beware of their dash attack, Uair, D-smash, F-tilt, and Bair.
Those are their fast moves. They all knock you over or launch for combos (mostly into grab). You don't want to be hit by those moves because being knocked over gives them a chance to grab you (bad). And being launched into grab gives them a chance to grab you (also bad).
Jab is also a concern. Mercifully, CC buffering stuff out of it is a pretty good way around it (I recommend jump but find your own creative stuff!). Partially because it removes the legitimacy of the combo, and partially because Ice Climber players are silly and try to Jab > grab as a legitimate combo a lot (read: always). If they were gay, they would Jab > wait for buffered CC action (usually roll or jump) > grab or move that launches into grab (so they can grab you; notice a common theme?) but usually they get antsy at the thought of an opening and don't do gay things like that (which is strange, because they're playing Ice Climbers, but I suppose this is the only reason their homosexuality levels aren't high enough to make them play Puff).
That said, basically watch out for any position they can do a fast move in, and be aware of their fast moves. Everything else they try to do is really transparent and you can probably just deal with it as it comes. Fast moves, being fast, don't always give you this luxury.
this is an awesome post. +1Beware of their dash attack, Uair, D-smash, F-tilt, and Bair.
Those are their fast moves. They all knock you over or launch for combos (mostly into grab). You don't want to be hit by those moves because being knocked over gives them a chance to grab you (bad). And being launched into grab gives them a chance to grab you (also bad).
Jab is also a concern. Mercifully, CC buffering stuff out of it is a pretty good way around it (I recommend jump but find your own creative stuff!). Partially because it removes the legitimacy of the combo, and partially because Ice Climber players are silly and try to Jab > grab as a legitimate combo a lot (read: always). If they were gay, they would Jab > wait for buffered CC action (usually roll or jump) > grab or move that launches into grab (so they can grab you; notice a common theme?) but usually they get antsy at the thought of an opening and don't do gay things like that (which is strange, because they're playing Ice Climbers, but I suppose this is the only reason their homosexuality levels aren't high enough to make them play Puff).
That said, basically watch out for any position they can do a fast move in, and be aware of their fast moves. Everything else they try to do is really transparent and you can probably just deal with it as it comes. Fast moves, being fast, don't always give you this luxury.
CC + c-stick direction + R/L/Z is twwoooo maw faulcaaan gooouutThanks for the advice.
When you talking about CC buffering out of attacks, I simply jump>shine them then punish.
okay so im gonna go out on a limb here and make some reasonable-sounding things up:Yea ICs are the bull****. Even things like shield pressure can be worse against them. I recommend doing aerials as late as possible to account for the extra hitlag.
@KK-are u saying to buffer things like upsmash (smash attacks)and **** out of CC or are u talking about rolling and sidestepping
Chivalruse **** you boy Ima show you
In the time it took you to type that question out, you could have tried the buffer input(s) I posted yourself.@KK-are u saying to buffer things like upsmash (smash attacks)and **** out of CC or are u talking about rolling and sidestepping
DPS? que?It also has the best DPS that fox can do by far
well being completely honest, I did. but I couldn't confirm frame wise if I was doing it early enough.In the time it took you to type that question out, you could have tried the buffer input(s) I posted yourself.
At any rate, you actually can't buffer smashes using the input I suggested so I am talking about jump, roll, and sidestep.
Sure it can. It applies when there's more than one opponent for you to face, since that makes the concept of actual elapsed time, rather than maintaining control, one of the constraining factors of your move choices.i don't think DPS can apply to smash at all, lolol
What does DPS has to do with a turnbased game?In teams if you kill someone at 0% that's better than dealing 100% damage and them living.
It's a silly concept and even if it's beneficial to think of that way at times, overall it doesn't apply to a game based on spacing and control as much as a turn-based game.
We had a left 4 dead 2 LANHow was rapture day for everyone??
I put in serious work on jc shines. as joe suggested awhile back, I was working on just barely runningpast a shielding opponent and jc shine to stop momentum. and also ****ed with actually using double shines after aerials, and quad shines in shield pressure.How was rapture day for everyone??
What do you use to double shine after aerials?I put in serious work on jc shines. as joe suggested awhile back, I was working on just barely runningpast a shielding opponent and jc shine to stop momentum. and also ****ed with actually using double shines after aerials, and quad shines in shield pressure.
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start a regular moonwalk, then do another moonwalk motion before the first moonwalk ends and it will go into the sticky walk animation. from there theres a certain timing where you can turn around with another moonwalk and do it again. the later you do the second motion, the longer it will go.And how do you "reverse moonwalk"?
The thing where fox starts a moonwalk but does a slow turnaround and runs the other way.
you can do it on other stages too, just not legal ones. you can do it on temple, yoshis island, mushroom kingdom i think. prob a couple others but i forget.You can only instant walljump on Final D. You have to sweetspot the ledge from below while holding towards the ledge. I do it by just dropping off and double jumping back to the ledge.