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Yeah this should be the default edgeguard pretty much if he's above stage height. If they have good DI it'll send them pretty high, but just intercept any falcon kick attempts and they still don't really have options.i havent seen anyone mention this for edgeguarding falcon yet, but bairing him at the peak of his up+B is a really easy way to kill him at pretty much any % when hes off the edge
I think its THE best move for comboing Falcon in this matchup up until like 80% or so. nair utilt, waveshine utilt, utilt missed techs on reaction, etc. It's almost strictly better than usmash/grab until kill percents imo, given the choicealso, up tilt works wonders for starting and continuing combos in this match, especially when the falcon is just spamming aerials, its a pretty underused move vs falcon i think
Well, if you don't have time to set it up so that you can end up STANDING next to him as he hits the ground, then he might escape. But for the most part yeah. That's not specific to Falcon though... that should apply vs. Fox as well (and vs. Falco if you are on point).tech chase on reaction vs falcon. if he has to hit the ground, theres no excuse why he should be escaping.
I think stomp oos is only a problem for fox is you do an early nair, and the only reason you'd want to do that really is if you're crossing up, in which case either bair or dash away -> come back with a nair are pretty safe options that continue the pressure. I agree with the "not using shine" all the time thing though.try not to always shine after aerials on his shield. His stomp oos can be spaced well and if it connects its gonna lead to ****.
I don't really like this because grab can be spaced around shine range. I usually have more success with CC dtilt, though they can CC that if you do it too much. CC to dash sh nair might be viable if you're really quick but I'm not sure.CC the first hit of nair-> shine is also decent but be careful cuz when he hits ground he can do anything. but a LOT of falcons will try to nair>grab and if you CC the nair and shine they will grab in place, and you can punish them hard
huh? if you cc the nair (like in the scenario we're talking about) and shine, theres no spacing involved.I don't really like this because grab can be spaced around shine range. I usually have more success with CC dtilt, though they can CC that if you do it too much. CC to dash sh nair might be viable if you're really quick but I'm not sure.
Meh@ Wenbo, I'm not saying to just stand around above him or come in with super long, obvious full hops. I assume anyone with a brain in their head would know this, but getting above him is an easy way to clear the gap that most falcons will create by just dash dancing around. Can also use it to force him out of middle stage and towards a ledge, depending on what level you're on (which platforms are available to you)
Oh yeah I misread, sorry. I was thinking CC both hits of the nair. I haven't really messed around with CC first hit -> shine but I see what you're saying.huh? if you cc the nair (like in the scenario we're talking about) and shine, theres no spacing involved.
im just talking about how falcons like to instinctively hit confirm a nair->grab. but if you CC the nair, and they still grab (out of habit or whatever) then they will get slide, have their hitstun cancelled by landing, and whiff a grab which you can punish. its not a gamebreaker or anything, just a little thing to look out for.
what the heck? I've never played him in tournament as Fox...Has all this anti-Falcon nonsense gotten you guys past Thumbs' cheapness in tournament?
nair to grab ***** imo...What is everyone's thought on nair to grab? I know it isn't always a combo, but it seems to work sometimes...whether it catches people off guard or not..i dunno.
I was talking more to cyrain/chillinwhat the heck? I've never played him in tournament as Fox...
dont use nair vs sheik as an approachSo ive been wanting to ask this question for some time.
often times fox would approuch sheik with a nair but sheik would CC>dsmash. Im concerned about this cause foxes get punished after the dsmash then gets tech chased. Is their any way I can avoid this problem? Any advice?
The last time I played Thumbs seriously was at Sypher's. We did 5$ MM vs my fox. I 2-0'd him. Challenged me again, 2-0'd him. Challenged my Falco. 2-0'd him. Challenged my falco again. 2-0'd him. Also don't think I've ever lost to Hax (that I can think of off the top of my head...Not any time since I've goten good anyway) including a narrow victory over him at SPOC with falco when I didnt even use falco. That being said...@ WENBOBULAR, I guess I just didn't explain myself very well, but I'd like to think my methods are good. Like I said, I don't mean just getting on a platform and jumping out and trying to hit him or some silly ****. I'd just get spaced and grabbed. Using platforms on levels with a high/middle platform allows for you to sort of force him into whatever position you want. Falcon isnt likely to just jump up and Uair at you lmao. Anything he can do you punish you on a platform will be easy to see. I just enjoy using them as a spacing mechanism and ****. I'd say it was the least important part of the advice I wrote and definitely won't aid everyone's style. I just love platforms. I spend plenty of time on neutral ground just dash dancing, lasering, and waiting for openings too.Has all this anti-Falcon nonsense gotten you guys past Thumbs' cheapness in tournament?
empty shorthop -> shine/grab ***** CCIts just finding that balance between getting close enough from the air without a lead hitbox and attacking as late as possible to avoid being CC. So if u can nair mad late into a shine....its all good. Otherwise watch out for CC rapist.
It's because I don't follow the general smash rules. But we can try this again. =PLOL I do remember that. Genesis right? Dunno how/why that would ever happen lmfao. Wouldn't ever happen again <3 Tournament > MMs is my john.