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Q&A -Fox Advice/Questions Topic-

Brookman

Smash Hero
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Oct 20, 2005
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pikachu
Currently Active Users Viewing This Thread: 2 (2 members and 0 guests)
Brookman, FluxWolf


Currently Active Users Viewing This Thread: 2 (2 members and 0 guests)
Brookman, HomeMadeWaffles
 

RaynEX

Colonel RTSD
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Corneria, Lylat System
Lovage leveled up. Get em' Oscar! Its awesome that you're improving so quickly.

On another note, why does Samus have to dictate the pace of this match-up so well? Watching Fox trying to dance around her shield without getting hit is ******** sometimes. Its such a departure from Fox's regular game that it ends up looking almost awkward. I'll still watch the MU, but in the back of my mind I'm always hoping for the Fox to just get off and style all over that ****.

Anyone agree?

edit: Start using utilt to kill at stupid high percents. All the benefits of usmash in that situation, less lag if you miss.
 

Lovage

Smash Hero
Joined
Apr 15, 2007
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STANKONIA CA
Lovage leveled up. Get em' Oscar! Its awesome that you're improving so quickly.

On another note, why does Samus have to dictate the pace of this match-up so well? Watching Fox trying to dance around her shield without getting hit is ******** sometimes. Its such a departure from Fox's regular game that it ends up looking almost awkward. I'll still watch the MU, but in the back of my mind I'm always hoping for the Fox to just get off and style all over that ****.

Anyone agree?
lol yeah, pretty much. her CC is ridiculous and you can get dsmashed from even a spaced bair at like 45%, *** that ****. also hugo is pretty perfect with his up+bs so any unspaced jab, bair/nair, tilt or shine gets punished with the swiftness.

mastering spacing attacks correctly outside of her shield is a huuuge part of the match, but the spacings and situations are really tricky and specific sometimes so i don't even understand it as well as i could. in general though it all comes down to the wavedash game, samus can cover a huge amount of distance with wavedash forward ftilt and wavedash back dsmash so you really have to be mindful of how you're approaching her in a lot of places.
 

RaynEX

Colonel RTSD
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Messages
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Corneria, Lylat System
If only she she lost her ability to CC while wavedashing. We'd have some sort of in for free hits. That ***** always be holdin' down though. It sucks that almost everything is punishable by upB if blocked.

Which reminds me, I think I have a pretty good way of getting a hit or two in after getting hit by upb.

As you're falling, tap B to laser and regain your balance. You can connect usmashes and shines before she moves away from you using this. Works well on FD, where there are no platforms to for her to escape to. Hitting you with upb almost becomes a disadvantage for her. Obviously it depends on how the Samus decides to fall after hitting you. 80% of the time there is simply nothing you can do once you get hit. : (


But yeah, I feel ya Oscar. Spacing on Samus is rough. If you do it wrong, it makes you look like an idiot. Trying to get in and getting knocked down by upb over and over again, scoring bairs on shields then running for the hills, standing in shield to block but getting shield stabbed, etc etc. This MU is just one big cluster**** of annoying ****.

Lets just use more laser. Okay guys?
 

TemPesT-

Smash Lord
Joined
Aug 24, 2006
Messages
1,175
Location
Minnesota
would empty short hop to grabs be pretty smart vs samus? their instincts would be to CC a move that doesn't come, or to shield so they can upb right? lol
 

RaynEX

Colonel RTSD
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Messages
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Corneria, Lylat System
you may get away with it a few times but what do you gain from grabbing?
Stage positioning.

Think of a boxing ring. You're cornering her, or pushing her to the edge. While the throw itself might not lead to damage, the positioning it provides might yield some damage if she tries to escape. While Samus shouldn't ever leave the ground, and her precious CC ability - sometimes to escape bad situations plans have to change. If she jumps, for example, thats a free bair. Everything Samus does from that point changes because she isn't as safe anymore. One shine puts her at risk. If you now base your moves around the decisions she makes trying to get back into favourable positioning, you'll land twice as many hits as before. Being shined off the edge is scary for every character, even Samus.

Fthrow is good for bullying Samus players. Get into their heads. If you make them think only about getting out of the way, openings will present themselves.

Uthrow is good too. It doesn't lead to anything, but she's above you and in most cases that means you get at least one move. Grabbing is better than just low bairing her shield over and over again. (sometimes)
 

FluxWolf

Smash Lord
Joined
Oct 14, 2006
Messages
1,330
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Minneapolis
sweeet im really glad you posted that vid oscar i learned a lot by watching that and reading this thread except rubyris posts LOL

imo sampson is fox's only bad match up.. like i seriously think hes at a disadvantage lol and thats not just me being a noob (even tho i am) but ive heard other fox players say this as well.. anyyone agree? andd yes raynex i love that fthrow advice u just gave.. f throw just looks **** too cuz he like slams them in the face and throws them hahaha. huge mind****

i think its really important to be good at wd oos to shine in this matchup.

edit

kind of need help on edgeguarding basics vs samus tho, and like the best ways to stay safe while still being on the offense. cuz sometimes i get killed easy and miss important edgeguards.

and how do u DI some moves like d smash and up b when u get hit by it? and what are ur thought processes when teching/techning on plats/recovering in general?

anyone can feel free to answer these ?'s but those are some things id say i have trouble on that id like to figure out in the matchup.
 

Rubyiris

Smash Hero
Joined
Apr 19, 2007
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6,033
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Tucson, AZ.
then wtf are u doing here

this is the fox specific forums, not the "***** about everything" specific forums
Because I secondary Fox, and have for years.

Problem?

no point in arguing over opinions


though ruby, i would hope you wouldn't ever come here for samus advice.
Why would I use Fox when I have a Falco that I'm worlds more comfortable with?
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
I come in here and see like 7 posts of whole paragraphs with like solid points and information.

Man Fox is so complicated.

With Sheik I'm just told "shoot needles at bad characters, grab to more grab or aerials, shield and wd oos a lot."

Fox is so weird.

:confused:

RaynEX teach me how to combo. I'm working on it but it's going really slowly. Last week I learned that U-throw Uair is good. :bee:
 

KAOSTAR

the Ascended One
Joined
May 20, 2008
Messages
8,084
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The Wash: Lake City
Because I secondary Fox, and have for years.

Problem?

Why would I use Fox when I have a Falco that I'm worlds more comfortable with?
Just because you play a character doesnt mean you have a right post in the boards.

If you dont have anything useful, helpful, constructive then you shouldnt be here. Not saying every post has to be a +1 but overall you should be a positive respectful member of the board.

Just dont be a butthead, especially for no reason. ppl are here to learn, if you dont wanna be apart of that process you can bounce.
 

Incronaut

Smash Ace
Joined
Oct 21, 2007
Messages
610
im practicing my drillshine L-cancels... when am i supposed to L-cancel? (my problems are when the drillshine doesnt complete but i land before it does, and drillshines that most of the hits hit the opponent) but im guessing the timing is the same
 

JPOBS

Smash Hero
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Jun 26, 2007
Messages
5,821
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Mos Eisley
^Mewtwo laying the smackdown.

im practicing my drillshine L-cancels... when am i supposed to L-cancel? (my problems are when the drillshine doesnt complete but i land before it does, and drillshines that most of the hits hit the opponent) but im guessing the timing is the same
The timing is actually different for when you hit something and when you dont. When you hit something, your character takes longer to reach the ground because he spends a bit of time (a few frames) in hitlag so you must account for this by l-canceling later than had you simply not hit anything.
 

Incronaut

Smash Ace
Joined
Oct 21, 2007
Messages
610
^Mewtwo laying the smackdown.


The timing is actually different for when you hit something and when you dont. When you hit something, your character takes longer to reach the ground because he spends a bit of time (a few frames) in hitlag so you must account for this by l-canceling later than had you simply not hit anything.
right, but if im hitting the opponent and i land but im still drillshining, am i supposed to L-cancel after that last hit? which happens like RIGHT as im landing?

also, there's no perfect shield pressure right? characters have options oos unless i mix it up?
 

KAOSTAR

the Ascended One
Joined
May 20, 2008
Messages
8,084
Location
The Wash: Lake City
Just L cancel right b4 u hit the ground. Thats the easiest way to think about it.

the timing of when you hit the ground differs depending on lots of things. there is a window I think like 3 frames that if you hit L within landing or something u will L cancel.

just practice vs a dummy opponent or a cpu.
 

joeplicate

Smash Master
Joined
Nov 30, 2008
Messages
4,842
Location
alameda, ca
word @ kline LOL

afaik kirbykaze doesn't really play fox at all, yet he's one of the best posters on this thread

your characters don't really matter
but u don't gotta post like a str8 h00chie
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
I come in here and see like 7 posts of whole paragraphs with like solid points and information.

Man Fox is so complicated.

With Sheik I'm just told "shoot needles at bad characters, grab to more grab or aerials, shield and wd oos a lot."

Fox is so weird.

:confused:

RaynEX teach me how to combo. I'm working on it but it's going really slowly. Last week I learned that U-throw Uair is good. :bee:
Sheik is really straight-forward. Pretty stark contrast to the aesthetically-pleasing, "dynamic" stylings of Fox - as you so aptly put it a few weeks ago. The interesting thing about Sheik is how simple her strategies look, but how intricate they actually are underneath. I know you're going to come back and post a sarcastic rebuttal detailing the things you have time for while edge-guarding (coffee, showers, dinner, eating babies, etc), but lets be real. As much as you downplay the cool inescapable edge-guards she's capable of, we all know that **** is hard.

(and annoying as hell :mad:)


David stop being a banana. Fox combos are easy. If you hit a dair and land behind your opponent, utilt easily combos. You get to combo into everything Fox normally can, plus utilt. Its a good feeling. Do dumb things like that.

Just because you play a character doesnt mean you have a right post in the boards.

If you dont have anything useful, helpful, constructive then you shouldnt be here. Not saying every post has to be a +1 but overall you should be a positive respectful member of the board.

Just dont be a butthead, especially for no reason. ppl are here to learn, if you dont wanna be apart of that process you can bounce.
Technically, everyone has a right to post in the boards. They don't even have to play the game. The only real requirement is that they have to have a smashboards account.


conversely


Ruby, posting things that are (75% of the time) confrontational, does nothing for this forum. If you want to be ignored and/or ostracized, these are great things to start off with:

didnt watch it.

samus is a boring *****.
right, but if im hitting the opponent and i land but im still drillshining, am i supposed to L-cancel after that last hit? which happens like RIGHT as im landing?

also, there's no perfect shield pressure right? characters have options oos unless i mix it up?

Watch his feet. Alternatively, tap L right after the last hit of the dair. Since you won't always know which hit will be the last during the move's active frames, looking at his feet works best. The lcancel window is fairly large too, from what I can remember. There's definitely room for error.

Yep. No such thing as perfect shield pressure unless you doubleshine consistently. Depending on what you decide to do (high/low aerial, JC shine->aerial or waveshine closer for pressure), your opponent can take a guess and maybe get out safely. For most characters, there is at least one answer to a specific type of shield pressure.
 
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