~Twitch~
Smash Master
yeah, my DI was pretty bad. :/
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Match 1:New Fox vids from last months monthly. Advice would be wonderful. :3
http://www.youtube.com/watch?v=bxp6cv9SGtE
http://www.youtube.com/watch?v=BlB5bBc834Y#t=4m18s
Go to exactly 2:13 - http://www.youtube.com/watch?v=bDS29gYEsaMi have no idea what causes it, but one tme i did it accidentally to lucky in a friendly...so it works on non cpus i guess
Everyone had bad d.i. at some point. The key is learning that holding away after taking certain hits isn't always bad.yeah, my DI was pretty bad. :/
His combo DI is okay. His survival DI is what needs work. He was dying from bairs at pretty low percents.Everyone had bad d.i. at some point. The key is learning that holding away after taking certain hits isn't always bad.
Probably. It's alot better now than what it used to be. A year ago I dash danced because I knew it was good, but I had no idea what I was doing with it. I have a better idea now, but I'm still learning.yah i was gonna say the same thing about rubyiris that baynex did
your dashdancing is like form without function
you know it's a good thing to do but you don't know exactly what you're trying to accomplish, so you're really sloppy with it and many of the times you decided to dash dance, you were in a really good position to attack and wasted your opportunity.
it feels like you dash dance a lot of times out of compulsion, not out of necessity
Is there a guaranteed follow-up at 0 against spacies/falcon from upthrow? It seems like the best option is to wait for them to hit the ground and tech chase.
He said at 0.Up throw chaingrab
Up smash
Up tilt
Up air
Nair to re grab or up smash
Shine jab reset
I figured techchasing was the best option in absence of a platform. When does uthrow upsmash start working guaranteed?at 0 against falcon it's best to just let them fall and tech chase grab them. shine is ok but it doesn't lead to anything, a good falcon will DI the shine away, hit the ground (canceling all stun from the shine) and grab you. utilt isn't a good idea either because a good falcon will S/DI down and get their shield up to shield grab you or buffer roll away.
at like 30 or something you can do a mini-chaingrab on falcon, i don't know the specifics (daynex????) but its like 30-45 or something.
basically as soon as you can uthrow usmash, go for it, then tech chase to where they roll and then theres a million things you can do depending on how fast you were
you can start good punishments at super low percents if you're located under a platform. you're most likely gonna score more percent off a low percent uthrow if you have a platform that you can **** them on with a well placed uair, a drill reset, a waveland grab, a techchase bair, etc.
Yea, I know shine to grab is escapeable. I've had enough success with it to use as a mix-up, though.at 0 against falcon it's best to just let them fall and tech chase grab them. shine is ok but it doesn't lead to anything, a good falcon will DI the shine away, hit the ground (canceling all stun from the shine) and grab you. utilt isn't a good idea either because a good falcon will S/DI down and get their shield up to shield grab you or buffer roll away.
Spacies, maybe. Falcon, no. He can tech before the upsmash hits.lol wut?
upthrow upsmash definitely combos on spacies/falcon at zero =/
I'm pretty sure Fox can uthrow regrab himself at zero. Falco hits the ground faster, so I don't know about that.and so does regrab. if they di the throw then its kinda hard but still possible.
If you waveshine really fast and grab, it usually works if they aren't expecting it, because it's hard to react that quickly. Anyway, I'll take my chances of them rolling out occasionally over your blatantly missing that upsmash at zero every time due to them teching the uthrow.and ya waveshinging falcon from upthrow is like the worst possible otion to take its so easy to get out of and he can counter **** you by just grabbing.
told you...i just tested it.
at 0 on no DI, if the falcon tries to jump out of the upthrow upsmash will hit. If he techs though he gets away.
Upthrow->upsmash offically combos on falcon (he cant tech) at 5%.
about the regrab vs falco, at 0 vs no DI, you can chain grab. but with any kind of di he hits the ground before you can get him.
upthrow ->upsmash combos on falco at 0 if his DI is anything but HARD away (cuz the hitbox is big enough to catch fair di)
i've been doing this since 2007 :3am i the only person in the world who uses run through -> reverse fsmash with fox? i know it's not quite as broken as marth's, but i've had a lot of success with it. no one sees it coming the first couple times.
lol shuddup.told you...
You should've shot more lasers.the reason you were playing "worse" in the 3-1 set was because i was playing the matchup a whole lot better.
Spacies @ 0, listed in order of usefulness starting with the most useful:Is there a guaranteed follow-up at 0 against spacies/falcon from upthrow? It seems like the best option is to wait for them to hit the ground and tech chase.
This is very true and not really talked about much. Uair on a platform at low percents leads to grab or usmash. drill reset leads to anything you want unless they SDI out. Nair/Bair lead to damage and put you in a very advantageous position to grab anything they buffer, or grab their shield, or attack again, etc.you can start good punishments at super low percents if you're located under a platform. you're most likely gonna score more percent off a low percent uthrow if you have a platform that you can **** them on with a well placed uair, a drill reset, a waveland grab, a techchase bair, etc.
Buffering is done by holding R or L and the cstick down (spotdodge), left or right (rollin the respective direction), or up (jump or short hop). A buffered role/spotdodge/jump will happen on the 2nd possible frame where doing that option is available, meaning if you are in hitstun/shieldstun and you're buffering, on the second frame that it is available you will perform the buffered action.How does one deal with falco or foxes that buffer spot dodges and then shine after they have been knocked to the ground and how do u buffer spotdodges and rolls????
No you can do it if he doesn't DI away from you.soo can u drillshine wavedash upsmash a marth if he doesnt di towards u?
this always always always always happens to me, and it makes me rage.F M
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Fox goes blink
Marth goes WAAAAAAAAH and falls off the stage without grabbing the edge even if you hold in.
the only time it will work is if you're spaced so you fall off the stage at the very end of the knockback
possibly. It depends on my fundage.but if u miss the Usmash, he can grab u and death combo u.
@Luke, i still have yet to play u in months. 5$ MM next time we play?
actually im pretty sure if you fast fall right after you leave the stage you will click to the edge... has nothing to do with spacing from the edge as long as you're falling off of it.F M
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Fox goes blink
Marth goes WAAAAAAAAH and falls off the stage without grabbing the edge even if you hold in.
the only time it will work is if you're spaced so you fall off the stage at the very end of the knockback