Fortress | Sveet
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Its surprising that he can find the b button accurately when he needs to.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
ya shroomed is garbagedoc is gay
hmw ***** the **** out of me last weekend (but i destroyed shroomed so its all good, cuz shroomed is noob)
right SCAR
yea if i get tooo used to doing it without hitlag i get ****ed when im nair shine nairing shields.
control stick is most consistent for me
t webb you should try to remove x from your gameplay as much as possible, y is way more practically positioned especially as fox since you cant slide off B unless you're in shine, because you'll press A but when you're in shine it doesnt matter cause you cant do A attacks
I'm under the impression that the hitstun is the same for the attacker in both hitting a person and a shield, the only difference in stun is the shielder.I'm pretty sure invincibility has the same hitlag as shield, so go into training mode and let the cpu get a starman and then practice it like that. Only really works for nair if you use the c-stick for other aerials, though.
It imitates it because there is no difference. Hitlag is the same regardless for the attacker. The only different is when you hit, which is earlier since the shield is out further than the defender's body.how does handicap and damage ratio imitate shield hitlag
The lag of hitstun is the same, location is different (unless your right on top of them I would guess). Shieldstun on the opponent however is different (as it is added to the hitstun).i thought hitlag on a character is different then it is on a shield?
so you're saying its just because the shield protrudes outis why the lag is differnet?
interesting,
The timing is different yes, but I don't think it's the lag that makes it different. Does anyone who has AR able to confirm if the hitlag is the same or different for the attacker?shield hitlag is longer than regular hitlag.
You have to have the timings down for hitting a shield and for hitting a character cause they're different.
Completely character, moveset, and spacing dependent.Now when u hit a shield do u fastfall after u hit the sheild or at the peak of ur jump......
It really depends on where you hit them. For Example, if you sh and they shield you may delay your nair till the last possible moment, in that case you would fastfall before the aerial.Oh wow umm I was think fox nair that's the only 1 I can't get oddly enuff
There's no way on earth. Shield hitlag > regular hitlag. Magus magus magus plz name search this.Hitlag is the same no matter what you're hitting.
vs PuffI need help with counterpicks the ones off the top of my head are
vs Puff
CP: Stadium? If banned then what?
Ban: Battlefield?
vs Falco
CP: Yoshis? if banned stadium?
vs sheik
No clue
vs Marth
CP: Stadium, if banned then?
Ban: BF?
vs Peach
CP: Stadium, if banned then?
Ban: no clue
vs falco
CP: uhhhh
ban: FD?
vs Falcon
CP: FoD / Stadium?
Ban: Yoshis?
vs ICs
ummm halp
What about Ganon?Thanks a bunch
FoD has the advantage of low platforms disable SHL at times; but it has the disadvantage of breaking your combos and screwing up your uthrows whereas falco can still pillar/ shine waveland onto plats with ease. it can even set up dair poke from above to dropping dair onto you, both of which hitting. it also has the highest ceiling of a neutral besides DL64, meaning you take longer to kill up. It really depends on your playstyle; if you kill with ledgeguards more often than uairs/usmashes and can deal with the platforms then it's a solid map for fox v falco.As for levels, would it be a good idea to take falco to FoD? I took dr pp there at the last tournament in finals and I had way more success against him there than I did on other levels. I also don't really like the level and don't know how to play on it very well, yet I still did better. It seems like it limits his laser game which is one of the main things that makes the matchup difficult.
Also, against peach, if you want to play super campy, dreamland and kongo jungle 64 are really good. If you just run around and laser she can't really catch you on those levels. Kongo jungle 64 seems terrible, especially. I think it's almost impossible for her to catch you if you stand on one of the top platforms and run away with lasers when she tries to come after you. She can't get to those top platforms with her second jump so she has to use the middle platforms to get up, I think.
Learn to DI and Falco can only guarantee roughly 40% from 0. Even less if you're good at smash DI.^what's the reasoning behind taking Falco to FD?
a shine with falco vs falco/fox on fd is basically a stock
i haven't been chain grabbed to death more than shine combo'd to death
i like to use platforms against falco