There are so many cool things you can do with spacing in this game. Don't listen to miggz knight, he doesn't really know any more than you. If you don't believe something is 'good' or worth using, don't. Many players just ignore fox's other moves and rely completely on his nair. Fox's tilts and smashes and other aerials are all GREAT moves. Angling his f tilt is so good in conjunction with other moves.
As I said several posts back, learn your spacing.
Something I've been meaning to try: Spaced bair on marth's shield can still be grabbed, however, if you lcancel and JAB once maybe twice, can you dodge the grab and counter with your own?
EDIT: If PEOPLE ARE DASH DANCE CAMPING YOU RELENTLESSLY THEN YOU AREN'T STAYING CLOSE ENOUGH TOO THEM!!! Dop't plan your attack and execute it from all the way accross the stage. You can't be afraid to get hit cause then you'll just get *****. The best advice I can offer you against dash dance camping is to CORNER your opponent. If you push them to the edge of the stage they have far less options than at any other location on the stage. Also, relegating them to the upper ends (platform stages only) also gives you more control.
Do you all understand what make's a sex kick so good? I don't even know if newer people know what that term refers to XD
Ever have a tremendous amount of difficulty beating sheik's tilts with your aerials? STOP using them and start using your ground moves.
first off, about miggz, i think most of his advice was too general, but other than implying that foxes aerial game is somehow totally safe, i didn't think what he said was totally off. however, the people i want to beat these days are pretty good, so nair landing lag itself is often enough to give them the grab, i do however, wonder whether I need to mix in more queued rolls instead of always shining/spotdodging or shielding into wd out and the like.
But yeah, the reason i don't roll much is that I always viewed rolling against fox as not as good as spotdodging or shine/jab. The reason is that if you queue a spotdodge and they don't try to bait it then you get a grab yourself, which hurts them quite a bit. However, if you do spotdodge too much, obviously they will start baiting it a lot...but i feel like i'm better off inserting jabs/shines as a mixup instead of a queued roll. Does anyone have any thoughts on this?
I have to be honest and say i rarely find a use for ftilt in this matchup. I think the problem is that a lot of players either shield + wd out of shield a lot, which punishes it well, or they can shield to sh dair and start something from there.
fsmash is very useful if you can get behind them or some place where missing no longer results in an easy shieldgrab. dtilt seems to be amazing for CCing since upsmash often either lacks the range slightly or comes out to slow. I don't really know exactly why it misses....
i think maybe i get hit by nair and CC but get pushed back too far.
anyways, uptilt is amazing, it outprioritizes everything. Unfortunately using it in a nonpredictable manner can sometimes be difficult. I find it is exceptional against players who can't upsmash out of shield on command.
most of brookman's post appears to be telling me to make them run out of stage, which is precisely what i'm trying to learn how to do.
Do I:
1. run in with short dashes waiting and reacting to what they do as opposed to committing? this way they run back off the stage slowly hopefully. However, you're much less mobile yourself and easier to hit, so they may get tempted to attack you.
2. full run at them expecting them to run far away and then cancel into a wavedash, Crouch, or shield and move from there.
3. FJ (this is probably bad, but i don't mind full jumping randomly to try to bait them to aerial me or to fastfall and then go in for grabs myself.