PCHU
Smash Lord
Very much so.I hope this helps.
Thanks.
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Very much so.I hope this helps.
Shine bair is a good killer, but the shine doesn't give much more % and it's not worth the risk IMO. I do it when I'm ****** hard and start sand bagging and going for super crazy ****. don't be upset if you can't do it. not worth the effort IMO. you're better off learning shine pivot bairs, as they actually do serve a purposeI was wondering how people did that.
But, besides racking up damage, of what use is this?
Is it a good killer?
Or is there no specific use for it?
Also, should I SHL against DK, CF, and Peach?
Or would SHDL be a better choice?
Or are they both situational?
Also, is there a good way to practice shield pressure?
And finally, why (and possibly when) dashdance?
I mean, it looks nice and all, but it doesn't really seem to throw anyone off.
Or, it doesn't from my perspective.
Sorry for the many questions, I just want to make sure I know Fox thoroughly.
I'd hate to apply something in the wrong way and get punished.
My Opinion on teh Lasersmy opinion on double laser is just don't use it going backwards ever unless you have 99.99% accuracy, and not just getting the lasers out (which is easy and even I can do), but always get full distance on the dash backwards. People often love to look flashy and use cool stuff, but if I had a dollar for every time the top 2-3 falcos lost a game because of insufficient jump distance on their reverse laser, then I would be a very rich man. I'm not even a pro like pc or dashizwiz, so why would i risk that? especially since RSHDL is more technically difficult than falco's lasers.
Basically I get it 99% of the time or so; but when you laser that much, it just isn't worth it if you lose a life by getting grabbed or something and get knocked out of the tournament because you thought those few percent mattered.
Anyways, to the rest of the boards, I've been training my fox dittos and getting better at always overshooting and the like. Thanks for those who helped, I would have to say the most useful thing was the reverse waveland, doing that really makes things easier.
I started practicing making sure that i can l-cancel + dash away after the nair..but then i decided that it isn't really that relevant. if they are far enough away that you can dash away safely it seems certain that you don't even have to dash away, your spacing is "safe" most of the time in those situations.
However, if they are slightly slow you might be able to queue spotdodge or roll while running away before they got to you..but in that case why not just do another move and try to take control yourself?
Basically I don't see it being useful at close ranges.
However, I was considering queueing the roll behind them as I start to dash away and they try to overshoot a grab.
1. would anyone care to comment on whether they think this is worthwhile?
i thought about it and ended up thinking that if i have time to dash away then i should be able to cover myself from a grab with a bair or something...However, a lot of people overshoot teh grab when they try to catch fox after they land; i rarely see anyone randomly wavedash back once they see the potential grab, therefore i thought a queued roll could get me behind them, and that it might be useful for switching sides near the edge.
also, my new trainee who plays falcon seems to be having trouble punishing nair to jab to nair once he gets caught in shield,
2. can't he just nair out of shield after the jab?
same thing happens to him with marth, he acts like marth's double fairs on shields can't be punished (please note: i don't play like this normally, i'm just trying to teach him to punish things properly) ...
3. can't you nair after the landing aerial?
4. I'm pretty certain that you can, but i'm utterly unsure as to whether anyone in the game can actually punish marth between the first fair and the second out of shield?
edit: numbering my questions so answers are easier to read
Lol.My Opinion on teh Lasers
The main thing is you need to keep your tech skill consistent even if you get CG'd for a stock. You also need to know when your capable of getting CC grabbed and how they camp.I have no marth experience and i need a help but against good marth players bc i recently did terrible and i just need to know what should i do against a marth since tech skill doesn't work as much as i thought it would
You can shine out of the uthrow at 20%When does shining out of marth's up-throw work? It was working for me at around 12% against my friend's marth. I assume this doesn't work if the marth player is good at pivoting grabs.
sweetspot your up b. no other way around it, unless they whiff the **** out of it or if you can up b over itlol wut do i do against link's up-b, its so annoying, i was playing against spife and he kept getting me with it, i want to have better matches with him next time
yes, i know i should avoid getting knocked off the stage
Also, if you're edgegaurding Link and he tries to sweetspot the upB you can CC all the slashes except for the last one and shinespike him on the face, simply hold down the stick(close to the edge) and spam the B-button until he gets hit, then edge hog. It's so simple I kind of feel bad some times.You can shine out of the uthrow at 20%
sweetspot your up b. no other way around it, unless they whiff the **** out of it or if you can up b over it
This edge guard sounded pretty nice until you went of into the tech jump shine part. But that's me. =PI just thought of a really dumb edgeguard that would be cool to pull off. When marth is under the edge, wavedash off and bair, trade hits with his up-b, tech-jump, then shine him. =)
If they are standing there and an upb seems obvious, illusion sweetspot and go under. If you try to sweetspot with firefox from above the Link's late up-b will hit you out of it. Low illusions are best vs. Link's upb spike because his scrah has terrible vertical range (and thus fails at covering your other options).sweetspot your up b. no other way around it, unless they whiff the **** out of it or if you can up b over it
I suggest shining Peach and Link ALMOST every time instead of bair. Especially Peach, because the bair simply knocks her up higher and she upbs again making her recovery even easier. Sometimes I see people that force her to upb at low percents, but instead of shining and finishing her off, they bair and they give her a second chance. 1st rule vs. Peach while edge-guarding is always shine IF YOU CAN (from the ledge). Bair if it will kill her or if the level isn't very big.I just ledgegrab -> jump off -> bair -> firefox back.
It works fine for me.
Against Falcon, I'll shine.
But as for others, like Peach and Link, I'll bair.
It's easy and it gets the job done without having to time it.
THIS.Grab the edge and use invincibility frames to shine characters with high priority up-b's.
Ok.Grab the edge and use invincibility frames to shine characters with high priority up-b's.
Wait is this the real Mic? I thought he was just a robot designed to infract people and close threads in Melee Discussion.Let's discuss some edgegaurding.
Personally, I've got the worst luck in the world shining firefoxes and firebirds. My timing is wonky. One day I'll be good to go, and the next I'll be completely off. I've got no problems with illusions, though, which is good.
Anyway, I've determined that a perfectly viable solution to owning the **** out of a marth or link or fox/falco recovering from under the edge of the stage is to use the whole walljump-frames-for-invincibility-whilst-in-shine maneuver. I've started to do it more often, and I've realized how awesome it is.
For anyone that isn't familliar with what I'm talking about, you pretty much just drop down from the edge whilst grinding the side of the stage, walljump, and immediately afterwards shine. While in the shine, the invincibility frames from the walljump are still present for a short period of time, allowing you to sneak inside those hard-to-shine recoveries.