If anyone has general tips for Kirbay and Peach, let me know.
Okay, for Kirby:
Attacks to use a lot:
Bair (fantastic range and gimping capabilites), fair (great approach and very safe if done while retreating), final cutter (up B, it's Kirby's only project and it's fairly safe to use in most situations), hammer for recovering (sometimes even eliminates the need to jump plus you can do Kirby's infinite jump if you press the jump and attack button right as you finish your second swing), utilt (great for juggling and can easily lead into nair/uair), jab (fairly safe because of its deceptive range), fthrow (can lead into a lot of things up until high percentages), dair (just try not it too close to the ground, can easily lead into a ftilt/utilt/usmash/fsmash up until high percentages if you full hop it right), dthrow (it's just a good attack), usmash (a good strong attack that will help you build up damage instead of just using fsmash all the time)
Situational attacks so don't use very often:
Hammer on the ground (despite the attack having more knockback then his fsmash, it takes a decent amount of planning to set it up right. Use it like you'd use Lucas's Usmash or DK's Donkey Punch (...
)), inhale (not too useful against most of the cast since it's pretty easy to counter and only a few characters are genuinely worth inhaling like Lucario, Samus, Bowser, Falco, and Snake. Try using it as a suicide tactic instead if you're up against someone who's gimp happy), stone (down B, easy to predict and can really back fire if your opponent, shields or simply moves out the way. If you must use it, transform out of it as soon as possible or use it to get back to the stage faster), fsmash (save for kills)
Good set ups:
fthrow into uair/utilt/fair/final cutter/usmash (it really depends on the percentage so feel free to experiment), multiple utilt on heavy/fast falling characters, dtilt into fsmash, full hopped dair into fsmash/utilt/jab/dsmash, short hopped fair into fsmash, uair into chasing bairs, dtilt trip into ftilt/fsmash, uthrow into chasing uair, bthrow into chasing bairs
Kirby's strengths:
Deceptively powerful attacks, great recovery, great off stage and gimping game, hard to hit for some characters and can duck under most projectiles
Kirby's weaknesses:
light, sort of crappy range, has a hard time against people with disjointed hitboxes for many of their attacks
I'll write advice for Peach in a minute, I need to go check on my dinner.