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FMOI's Electric Schuffle! Zeonstar is the champ!

Fatmanonice

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Ok I pick Snake/Link for now, it might change.
I'm not partically good with these characters but I'm just loving these matchup <_</

So yeah, Snake/Link.
Like I said in the first post, since I main the whole cast, if you are completely in the dark about your opposite, I can help you with them on the weekend. This offer is open to all of you, by the way. As I said, I can help to the intermediate level. There are some things I can't do yet like infinites with the Ice Climbers (at least online) so I'm no means a master of the game.
 

DTP

L o s t - in reality~
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Hey FMOI, I have a quick question. If you lose the first match against your opponent do you have to stay as the character you lost as or do you switch? or do you get to choose which one you use? I couldn't find this on the first post.
 

chimpact

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Really creative idea. I still havent decided to go with Yoshi/Rob or Diddy/lucas. I am joining though.
 

DtJ Glyphmoney

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I can't believe it took me this long to sign up.

I'll be going with ROB/Yoshi.
 

Naucitos

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What do you mean? hes just saying that you should do whatever your character can to win the match, i don't see how thats irrelevant
 

Hero Fly Chao

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No, Glyph is taking about who the statement relates to...grab release Yoshi is why he lost his match last tourney.

I'm leading with PT instead of Wario because I hate CG/grab release (and I know a few characters have them on PT, but far less than on Wario. )
 

chimpact

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Hey FMOI, I have a quick question. If you lose the first match against your opponent do you have to stay as the character you lost as or do you switch? or do you get to choose which one you use? I couldn't find this on the first post.
Only after wins do you HAVE to switch. You can switch if you want after a loss i thinking.
 

Fatmanonice

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Hey FMOI, I have a quick question. If you lose the first match against your opponent do you have to stay as the character you lost as or do you switch? or do you get to choose which one you use? I couldn't find this on the first post.
In order to win a set, you have to win as both of your characters. You stay as your first character until you win, then you switch. If you lose, you have to stay as your character. Whether you want to start with your better character or not is up to you and is all part of the strategy of this tournament. Which do you think would benefit you most?
 

Rockin

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I sent a request yesterday afternoon but now I'm starting to think they flat out rejected it... I'll try again once this tournament is over with.
It's best that you just don't request it. Wait till it's earned to you. I believe that's how they get it.
 

Ryusuta

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I played ROB today and I'm horrible with him. Stupid stiff Robot!
Oh, man, THIS. I'm not much better with Wario, but R.O.B. is just so far outside of my playing style.

I'm considering Jigglypuff/Game & Watch, though. I definitely like both of them.
 

cba

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Actually, you get it by requesting it and sending them proof that you hosted a tournament. The process is the same for Smash Debaters and becoming a member of the Backroom.
so youre supposed to post "good" things to the community be a SBroomer?
like what? i seriously dont undrstand.
 

DTP

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In order to win a set, you have to win as both of your characters. You stay as your first character until you win, then you switch. If you lose, you have to stay as your character. Whether you want to start with your better character or not is up to you and is all part of the strategy of this tournament. Which do you think would benefit you most?
So you HAVE to stay as the same character if you lose. Ok thanks. I'm thinkiing Marth would be more reliable first round. And if I lose, come back with Samus! (after I win the 2nd match using Marth again of course, I hope) :ohwell:
 

Fatmanonice

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I played ROB today and I'm horrible with him. Stupid stiff Robot!
Here's some tips with ROB:

Attacks to try to use a lot:

Dtilt, Dsmash (especially after a shield or spot dodge), ftilt, lazer (B), Gyromite (B down), utilt (on heavy characters), throws in general

Attacks that are situational and shouldn't be used too much:

Usmash, gyro spin (B forward), fsmash, dair

Good sets ups:

Glide tossed Gyro into fsmash, dthrow into uair or nair, tilted lazers, random lazers, bairs from the ledge, dash attack into multiple dtilt (if you trip your opponent, fsmash/dsmash/ftilt them), uthrow into uair, dsmash after shields or spot dodges, full hopped double fairs

ROB's strengths:

Great projectile game, awesome recovery and off stage game

ROB's weaknesses:

Sort of laggy aerials that aren't too hard to shield grab, has a very hard time defending against jugglers and protecting himself from below (one of the big reasons why his match up against Mario 30-70 in Mario's favor)
 

Frames

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I sent a request yesterday afternoon but now I'm starting to think they flat out rejected it... I'll try again once this tournament is over with.
they usually don't approve you right away...

i only submitted one app and it took a week before it finally showed up

just be patient =D
 

Dabuz

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yeah, ive decided i will pick zelda and olimar in that order(so if i win with a random character i know my second match will be a lot easier)
 

Yaya

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I've improved my Wario tons last night.

First match: Lost to Level 9 Kirby

Last Match: 3 stocked Level 9 Marth

Any tips, Fat man?
 

Hero Fly Chao

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Yaya, if you wanted I could give you some Wario training in exchange for some Pokemon Trainer...training. XD

At the very least, make sure you're utilizing the fart just right. It's best used at half-charge or more, as a surprise kill move.
 

Barge

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OMG FM O: This tournament is sexy, so joining


Olimar and zelda (Lol Luckily I play as zelda often ;)
 

Fatmanonice

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I've improved my Wario tons last night.

First match: Lost to Level 9 Kirby

Last Match: 3 stocked Level 9 Marth

Any tips, Fat man?
Wario's one of the characters that I use the most so:

Attacks to try to use a lot:

Ftilt, dair (probably his best attack), fair (retreating ones are best), nair, half charged wafts (his strongest attack), dtilt (suprizinging amount of range and always sends your opponent upward), chomp (great surprize attack and can be the equivalent of an aerial grab), full hopped retreating bairs

Attacks that are situational and shouldn't be used too much:

Uair (save it for kills), dsmash (tons of lag and only good against spot dodgers), Fsmash (be smart about using it), full charged wafts (not as powerful as half charged but does a ton of damage and be used to recover in tight spots), the bike (very easy to intercept if done too much), usmash (Wario has much better options)

Good set ups:

dthrow chain grab into fsmash (works great against heavy/fast falling characters, especially Bowser, DK, and Wolf), fthrow into bike, dtilt into fair/nair, dair into chomp into boost smash (at low percentages), strings of short hopped dairs, bike chase fakeout into fast falled dair, uair, or waft that's at least half charged, waft edgeguards, chomp ledgeguards, dthrow into dtilt/ftilt, glide tossed bike wheel into chomp/ftilt/fsmash/grab

Wario's strengths:

One of the best gimping/offstage game in the game, awesome recovery, very fast aerial mobility

Wario's weaknesses:

Craptastic range, can be infinited by 8 characters (Yoshi, ZSS, Ike, Peach, Captain Falcon, Bowser, Ganondorf, and Zelda) and grabbed released into a killing move by about half the cast (Marth, Snake, King Dedede, Lucas, etc)

General tips with Wario:

Try to stay as unpredictible with Wario as possible. When you fight as him straight forward, he's kind of easy to read and counter. Take full advantage of his aerial moves and how fast he can move in the air. Also, gimp, gimp like the wind. Wario can reasonably gimp probably more than half of the cast at least at 70% so use this to your advantage (especially against people like Olimar).
 

Hero Fly Chao

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FMOI, don't forget nair to fair, fair to nair (see what I did thair?) or landed nair -> fsmash/chomp/spotdodge/jabs. good for low % comboing.

Hmm...FMOI, what's your take on a good counterpick stage for PT? I'm probably going with Wario 2nd anyway and I've my CP for him, but PT is so balanced that it seems like there's no clear-cut best stage for him. I'm thinking big stages are better in hopes of getting off a pokemon change with less trouble (not that I'd be changing with an opponent breathing down my neck.)
 

Fatmanonice

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The first two you mentioned aren't that great anymore considering how Wario has to be extra careful now about being shield grabbed. I should have mentioned jabs though because they have the same set ups as dtilt and are faster.

Counterpicks for PT? I'll get back to you on that. I can think of what stages are probably best/worst for each character at the moment but I can't for the life of me come up with a stage that's good for all three pokemon. For example, Frigate Orpheon is pretty good for Squirtle but is absolutely brutal on Ivysaur.
 

Barge

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Wow I suck with zelda, I can never land the fair and bair sweetspots, and I always change to shiek accidently, what would happen if I change to shiek in the middle of the tournament?

And also, when are you gonna add us to your list O: (me and dabuz)
 

King~

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Hey FMOI, can i get some lucas advice

im likin his moveset but it dosent seem like im using him the proper way(IE: the way i get beat by occasionally)
 

Barge

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Hey FMOI, can i get some lucas advice

im likin his moveset but it dosent seem like im using him the proper way(IE: the way i get beat by occasionally)
well Ill just tell you some of the things I know

Some you may know already


Fair has a sweetspot
Bair is his spike
Upair is the 3rd strongest move in the game(around that)
zair can be used for recovery
PSI magnet can do damage if they're close enough
 

DTP

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Dabuz, if you want you can train your Zelda with me. Not sure how much it will help but I'm sure it'll improve your Zelda game somewhat, and I still want to fight your Olimar.
 

Omis

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Hey FMOI, can i get some lucas advice

im likin his moveset but it dosent seem like im using him the proper way(IE: the way i get beat by occasionally)
I was going to use Lucas for this tournamet but I'm horrible with Diddy so I went with the Falcon, so I can give you some good advice.

First allow some say it is not neccasary with Lucas you have to b-stick. Wavebouncing is one of the best retreats in the game. If you mix it up with a normal aerial pk fire it can become less predictable. However because of how laggy online is forget about zapjumping. Utilize magnet pull for good recovery. Try not to use shfairs because of lag upon landing. Dthrow to pk1 is an okay combo at low percents.

Thats all I can think of for now. If you want some help I could do some Lucas dittos with you.
 

Fatmanonice

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can i have some zelda advice?
Okay, I'll do in the same format that I've been doing the others:

Use a lot:

Din's fire (B forward, probably the second most useful move in her arsenal, really good at edgeguarding), dtilt (has one of the highest tripping rates in the game and can lead into so many things), usmash (fantastic damage builder and punishes spot dodgers so hard it's not even funny), Nayru's love (also good for spot dodgers, people who are constantly in your face, and sometimes as an airstall), dsmash (another great close range attack and knocks your opponent diagonally down at high percentages), fair and bair (sort of hard to land but definately worth practicing with: really easy to hit big characters with like DK, Bowser, and King Dedede), jab (very quick and has surprizing range)

Situational so don't try to use too much:

uair (great knockback but can really bite you in the butt if you miss), fsmash (save it for kills), dair (probably the hardest spike to land in the game: if you can get it, more power to you but it can mess you up if you don't get the timing right or accidently fast fall it), Farore's Wind (as an offensive attack; great when you can pull it off, pretty much a free attack for them if they catch on to it and shield it), Din's Fire (as a recovery move, good for getting back on the stage quick from short distances but relatively easy to intercept), dash attack (way too easy to shield grab; it's basically like Ike's but without the range)

Good sets ups:

dtilt trip to fsmash/ftilt/grab/dsmash/short hopped fair/etc (did I mention this move is really useful?), dthrow to any aerial (not a true combo but fairly easy to set up), multiple usmashes on heavy/fast falling characters at low percentages, Farore's wind into fsmash (at lower percentages), fthrow into din's fire (at higher percentages), drop ledge hop into fair (fairly easy to land and usually catches people by surprize)

General advice:

Being good with Zelda about being defensive and waiting for your opponent to screw up. Zelda is not a good character to just rush in with. You want to frustrate your opponent and make them come to you. Camp with Din's fire, nail them with usmash/nayru's love/dsmash when they get too close, shield grab, etc. Being overly aggresive with Zelda will lead to your face getting handed to you.

Hey FMOI, can i get some lucas advice

im likin his moveset but it dosent seem like im using him the proper way(IE: the way i get beat by occasionally)
Use a lot:

PK fire (learn how to short hop it), nair (has virtually no landing lag and can be automatically cancelled into a jab, ftilt, fsmash, etc), fsmash (the fastest fsmash in the game, use it), utilt (good for setting up aerial chases), dtilt (dtilt trip into fsmash is sex on toast), shorthopped bairs (just a good move to use), dsmash (great against spot dodgers and rollers, plus it has a very deceptive hitbox so people who even touch Lucas during the first frames will get hurt), PSI Magnet (helps with recovery and is a great air stall. It's pretty good for ledge guarding too and can be effective when short hopped), jab (Lucas's fastest attack and can be done immediately out of shield/spot dodge.)

Situational so don't try to use too much:

PK Thunder (use it for edgeguarding against characters with craptastic recoveries, using it on stage is really risky), PKT2 (Ness's is awesome, Lucas's really isn't because most people will see it coming from a mile away), PK Freeze (again, reserve for edgeguarding against characters with crappy recoveries. Leaves you really wide open if you miss), usmash (second most powerful usmash in the game but is the equivalent of an upward Falcon Punch. You miss and it's basically a free hit for your opponent so be extra careful when trying to set it up.), dair (try to reserve it to counter chases like if your opponent is trying to come at you from below with a uair,) grabs (the rope snake grab is slow. It's a lot faster if you use reverse grabs but it still leaves Lucas fairly open. Use it to counter attacks with a decent amount of finishing lag)

Good setups:

Dthrow into uair (an almost inescapable "combo" against most of the cast until about 30%), dtilt trip into fsmash, nair into jab/ftilt/dtilt/utilt/fsmash, dthrow into usmash (heavy/fast falling characters at low percentages), shielded PK fire into a grab, fair into PK Fire (lower percentages), ground spiked bair into dsmash/fsmash, utilt into uair, utilt into rising nair

General advice:

Hard to say really since you can be pretty successful with Lucas just by playing straight forward. I'd say he's more on the offensive side though but not as heavily as someone like Metaknight or Ike. Rely on Lucas's quick attacks and be smart about using his slower ones like PK Freeze and usmash.
 

Archmage_flash

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I would like to join this. Zelda/Olimar seems like the most balanced choice so I will go with them.

If anyone wants to practice with me please send a pm my way :)
 
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