Super Smash Brothers Melee
* Game version: Nintendo Gamecube
* Game Settings: 2 on 2 Teams, VS Melee, 2/3 Games, 4 Stock, 6 Minute Timer
* The stage for game 1 will be selected at random unless both teams can agree on a stage.
* Random select stages: Final Destination, Battlefield, Yoshi's Story, Rainbow Cruise, Dreamland 64, Pokemon Stadium, DK64
* Banned stages: Fountain of Dreams, Mute City, Yoshi's Island (Pipes), Fourside, Hyrule Temple, Flatzone, Brinstar Depths, Icicle Mountain, Big Blue, Mushroom Kingdom 1, Venom, Yoshi's Island 64, and Kongo Jungle.
* No stage may be used twice in a versus battle.
* After the stage has been selected, the winner of the previous game may change characters, but has to pick first.
* Glitches used to stop your opponent from controlling their character or indefinitely freezing them (Mewtwo's Soul Stunner, the Ice Climber freeze glitch), or any glitch or trick that freezes the game or makes it unable to be finished are banned and will result in the immediate forfeit of the entire match.
* Tactics such as Peach's Wallbombing and Jiggly's Rising Pound are allowed as methods of recovery or to maneuver around the stage. Using them (or any similar tactics) to excessively stall a match, such as dropping below levels intentionally and stalling underneath, is banned. If by using one of these tactics, you have put your character in a place to lose a stock by ending the tactic, a judge may force you to stop and lose a life and continue the match short a stock.