No wobbling imo.Not to take away from the work IC players put in to learn their infinites, but i'm not sure how good this would look for EVO.
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No wobbling imo.Not to take away from the work IC players put in to learn their infinites, but i'm not sure how good this would look for EVO.
I think they have a video release agreement covering that already?May I suggest:
The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
i. The m2k Rule - By entering the tournament you agree to play your matches on the setup requested by a tournament organizer whether it be a stream, recording, or non-recording setup.
I'm not sure if EVO has anything in it's general rules regarding this, but I've found this useful in my events as a 'just in case' type of rule.
We won't know until we get an estimate of how many people are coming. Ask again in a few months.Where can I find a tentative schedule for evo? Like when is smash being held Friday sat and Sunday?
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yet another reason to get as many people to evo as possibleWe won't know until we get an estimate of how many people are coming. Ask again in a few months.
The biggest games had over 1000. MK was the smallest at about 160.yet another reason to get as many people to evo as possible
what were numbers for last year's games?
more specifically, what was the largest game after SSF4:AE and UMvC3 (those were the only two that broke 1000 right)The biggest games had over 1000. MK was the smallest at about 160.
I believe SFxT was rumored to have ~450 teams or so which would make player count at just under 1000.more specifically, what was the largest game after SSF4:AE and UMvC3 (those were the only two that broke 1000 right)
Not as a main event, there's several other games there. Though I'm sure someone will be willing to run teams as a small side event anyway if there's enough demand and doesn't take away any setups from the tournament.My main question is, WILL THERE BE TEAMS!?
Speaking of time constraints, should we be lowering the timer? 8 minutes is way too high for an event of this scale.
For what it's worth, I would caution against lowering the timer to 6 minutes. The lower the timer is, the easier it is to time someone out. If someone thinks they can stall vs. their opponent for 6 minutes, it's quite likely the match will go the full 6 minutes. When you have an 8 minute timer, people are less likely to attempt timing out opponents because it's much harder to stall for 8 minutes without getting killed than it is to stall for just 6 minutes. Even though it seems paradoxical, you may end up increasing the average set length when you lower the time limit. I doubt it will matter much either way, but it might make a difference later in the bracket if you have matches waiting on sets in which players are trying to time out their opponent for the full 6 minutes instead of fight straight up for 3-4 minutes.Yeah I believe we lowered the timer to 5 or 6 minutes last time at Evo. 8 minutes is too long.
Button checking/warmups/handjobs are important because it allows players to adjust to the television and ensure that their controller is plugged in properly without any drift on their stick or some other issue.i think apex ruleset w/ simpler counterpicking and NO BUTTON CHECKING would be fine
People definitely ARE checking to see if they're functional. Plugging a controller in when your stick is pushed in a certain direction will screw you up big time, and like I said above, CRTs can be weird for multiple reasons (color is off, sound is weird, and some even lag which is why I personally always check a TV before I compete on it). I have no problem limiting them to 30-60 seconds though.Please stop calling them "button checks"
People just practice their tech skill (i.e., warming up) and they're not really checking buttons to see if they're functional.
I'm pretty sure you can check if your analog stick is moving by itself in the character select screen. The CRT thing sounds a bit too OCD for me. I mean, if the color is blatantly off, you can tell without even "button checking" but if it's like minor discoloration, that's a bit too nitpicky; same thing with the sound (I can hardly hear the TV in a tournament environment anyways). As for the lag, I don't know about that but I'll take your word for it.People definitely ARE checking to see if they're functional. Plugging a controller in when your stick is pushed in a certain direction will screw you up big time, and like I said above, CRTs can be weird for multiple reasons (color is off, sound is weird, and some even lag which is why I personally always check a TV before I compete on it). I have no problem limiting them to 30-60 seconds though.
Yup, stick with what has worked, no changes.APEX ruleset with Wobbling legal is the best ruleset.
So your argument is "it should be banned because it's not necessary"?Mr wiz I know there is a lot of controversy about IC infinite, but i dont think its necesary
So you lost this match to wobbling, yet your competitive spirit is so high that you'd let it it be free, you're amazing!
Funk, I remember at one time the default timer used to be 7 minutes. Any reason why it was bumped up to 8 in the last couple of years? If we wanted to lower the timer and keep the stocks the same, since you say less then 5% of matches reach 7 minutes, wouldn't it be better to just have it at 7 minutes and 4 stocks? Getting the best of both worlds, where the timer isn't too low for people to ledgestall to victory and/or other stalling tactics?To explain my reasoning:
-> players will often consider timing out their opponents when 1 minute is left on the clock
-> in a 4-stock ruleset, extremely few matches reach 7 minutes (less than 5% of matches) ; 8 minutes acts as deterrence for attempting to time out
-> in a 4-stock ruleset, a good number of matches reach 5 minutes (about 15-20% of matches)
A 4-stock, 6 minute ruleset would increase the likelyhood of timeouts/time stalling and end up making the tournament run slower than faster.
If you absolutely believe the Melee tournament should run faster than it usually does (I honestly don't think it needs to because it'll be bracket pools ; double elim anyway), you should look at the stocks and not at the time.
My suggestions are either:
- 4 stocks // 8 minutes (the usual, should run fast enough anyway)
- 3 stocks // 6 minutes (will run extremely fast but not necessary)
So how would you write the rule to avoid the double jeopardy situation without negating what DSR Modified was originally created for (which, to the best of my knowledge, was to allow the neutral pick to be used as a counterpick at the end of a bo5 by the person who won on it)? Or should gentleman's rule cover that in the case that both players are ok with going back to the neutral?Let me rephrase: DSR modified makes it so the order that you won the matches in matters.
So, we've established that if m2k wins on FD and his opponent takes 2 attempts to win on his cp, then m2k can pick FD again. But what about the case where his opponent wins on his cp on the first attempt? Then m2k has to pick a different stage, and thus this prevents him from using FD twice in the same set.
I obviously agree with the theory behind counterpicking but it seems like double jeopardy that if you lose on your own counterpick, you enable your opponent to pick his best stage for a second time. It just seems to defeat the whole purpose of the "modified" part of the rule.