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Evo 2013 Ruleset

Life

Smash Hero
Joined
Jul 19, 2010
Messages
5,264
Location
Grieving No Longer
Could just have wobbling be legal after a certain point in bracket. Means that bad ICs can't use it to get past okay players while letting it be used against people that are good enough to handle it.
 

clowsui

Smash Legend
Joined
Feb 14, 2007
Messages
10,184
Location
Chapel Hill, NC
[COLLAPSE="APEX 2012 RESULTS"]
1: Armada ($3,046.50) :peachmelee:
2: Hungrybox ($1489.40) :jigglypuffmelee:
3: Mango ($804.00) :foxmelee: :falcomelee:
4: Javi ($536.00) :foxmelee:
5: Dr Peepee ($270.80) :falcomelee:
5: KirbyKaze ($270.80) :sheikmelee:
7: Hax ($169.25):falconmelee:
7: Shroomed ($169.25):drmario:
9: Lovage :foxmelee:
9: MacD :peachmelee:
9: Wobbles :icsmelee:
9: Unknown522 :foxmelee:
13: VaNz :peachmelee:
13: SFAT :foxmelee:
13: Zhu :falcomelee:
13: Tope :sheikmelee:
17: PewpewU :marthmelee:
17: KoreanDJ :marthmelee: :sheikmelee:
17: DaShizWiz :falcomelee:
17: Mew2King :marthmelee: :sheikmelee:
17: Darc :jigglypuffmelee:
17: Silent Wolf :foxmelee:
17: chillindude829 :foxmelee:
17: s2j :falconmelee:
25: HBK :marthmelee:
25: Weon-x :foxmelee: :marthmelee:
25: Eggm :foxmelee:
25: Jman :foxmelee:
25: Teczero :sheikmelee: :foxmelee: :marthmelee:
25: Bladewise :peachmelee:
25: I.B :marthmelee:
25: WestBallz :falcomelee: :foxmelee:
33: Tang :foxmelee:
33: Ice :sheikmelee: :marthmelee:
33: Kage the Warrior :ganonmelee:
33: Redd :foxmelee:
33: Tai :marthmelee:
33: Sol :marthmelee: :bowsermelee:
33: Amsah :sheikmelee:
33: Druggedfox :foxmelee:
33: LEFFEN :foxmelee: :yoshimelee:
33: Axe :pikachumelee:
33: Chu Dat :icsmelee:
33: Plup :samusmelee:
33: darrell :samusmelee:
33: StriCNYN3 :falcomelee:
33: th0rn :falcomelee:
33: Reno :sheikmelee:
49: Eggz :foxmelee:
49: MattDotZeb :falcomelee:
49: SwiftBass :foxmelee: :marthmelee:
49: Vist :luigimelee:
49: Colbol :foxmelee:
49: Vudujin :luigimelee:
49: PC Chris :foxmelee:
49: Cactuar :marthmelee: :foxmelee:
49: Azen :marthmelee:
49: Linguini :ganonmelee:
49: Stabbedbyanipple :falcomelee:
49: Cyrain :foxmelee:
49: Ambix :peachmelee:
49: Hugs :samusmelee:
49: Ravenlord :foxmelee:
49: ZoSo :marthmelee:[/COLLAPSE]

Only 1 ICs in top 12? Hmm....
[COLLAPSE="ROM 5 RESULTS"]
1: Mew2King :marthmelee: :sheikmelee: :foxmelee: (1024 Qualifier Points)
2: Unknown522 :foxmelee: :falcomelee: :falconmelee: (512 Qualifier Points)
3: KirbyKaze :sheikmelee: :foxmelee: (128 Qualifier Points)
4: Eggm :foxmelee: (64 Qualifier Points)
5: Hax :falconmelee: (16 Qualifier Points)
5: Chillindude829 :foxmelee: (16 Qualifier Points)
7: Scar :falconmelee: (8 Qualifier Points)
7: DJ Nintendo :foxmelee: :bowsermelee: :samusmelee: (8 Qualifier Points)
9: Ether :marthmelee: (2 Qualifier Points)
9: Swift :foxmelee: :marthmelee: (2 Qualifier Points)
9: Nintendude :icsmelee: (2 Qualifier Points)
9: Cactuar :foxmelee: (2 Qualifier Points)
13: Teczero :sheikmelee: :marthmelee: (1 Qualifier Points)
13: ZoSo :marthmelee: (1 Qualifier Points)
13: Sol :foxmelee: :sheikmelee: (1 Qualifier Points)
13: DoH :peachmelee: (1 Qualifier Points)
17: Weon-X :foxmelee:
17: Mafia :falconmelee:
17: Cyrain :foxmelee:
17: G$ :marthmelee: :foxmelee: :falcomelee:
17: Ben Grimm :peachmelee:
17: Reno :sheikmelee:
17: Nando :falconmelee:
17: T.Webb :foxmelee:
25: JesiahTEG :marthmelee:
25: Phish-it :dkmelee:
25: Slox :foxmelee:
25: Mr. F :jigglypuffmelee:
25: WarriorKnight :foxmelee: :bowsermelee:
25: The Moon :marthmelee:
25: HazZ :marthmelee:
25: Strong Bad :dkmelee:
33: Spawn :foxmelee:
33: ILM :marthmelee:
33: Bolt :falcomelee:
33: Sorto :icsmelee:
33: Gravy
33: Dkuo
33: UltimaScout :marthmelee:
33: Ryobeat :peachmelee:
33: Mark :sheikmelee:
33: Europhoria :marthmelee:
33: Aber
33: PB&J :foxmelee:
33: Benteezy :foxmelee: :falcomelee:
33: Wenbo :foxmelee:
33: Milkman :foxmelee:
33: Knut :samusmelee:
49: StriCNYN3 :falcomelee:
49: Chain-Ace :falcomelee:
49: Inui :sheikmelee:
49: Kwan :dkmelee:
49: Vist :luigimelee:
49: NitroGlycerne :falcomelee:
49: BigWenz
49: Dan :falcomelee:
49: Sneaky Dave :falcomelee:
49: Ju4n
49: Brookman :falcomelee:
49: Hailey :peachmelee:
49: Handsome Joe
49: Veda
49: Boney
49: JSex :foxmelee: [Forfeit][/COLLAPSE]
Here too? Huh.
[COLLAPSE="KINGS OF CALI RESULTS"]

1: Dr PP :falcomelee:
2: Mango :falcomelee:
3: Axe :pikachumelee:
4: Shroomed :drmario:
5: Fly Amanita :icsmelee:
5: PewpewU :marthmelee:
7: westballz :falcomelee:
7: s2j :falconmelee:
9: Eddy Mexico :luigimelee:
9: Scar :falconmelee:
9: Darrell :samusmelee:
9: SFAT :foxmelee:
13: stab :falcomelee:
13: JpegImage :falconmelee:
13: OkamiBW :sheikmelee:
13: Fiction :foxmelee:
17: Bimbo Mexico :falcomelee: :foxmelee:
17: Rickety :sheikmelee:
17: Zeldafreak :foxmelee:
17: Hyuga :jigglypuffmelee:
17: Zhu :falcomelee:
17: ROFL :luigimelee:
17: baka4moe :peachmelee:
17: Lucky :foxmelee:
25: Vish :falconmelee:
25: Tafokints :sheikmelee:
25: L :foxmelee:
25: joejoe :sheikmelee:
25: TAI :marthmelee:
25: HugQ :samusmelee:
25: Toph :foxmelee:
25: MooniniteLeader :marthmelee:
33: DendyPretendy :jigglypuffmelee:
33: bob$ :marthmelee:
33: alan :peachmelee:
33: Violence :samusmelee:
33: sidefx :icsmelee:
33: Khepri :falconmelee:
33: golden :sheikmelee:
33: DanteFox :foxmelee:
33: SephirothKen :marthmelee:
33: A rookie :mariomelee:
33: Peligro :peachmelee:
33: mikeHAZE :marthmelee:
33: Zoap :foxmelee:
33: Mogwai :falcomelee:
33: GimR :gwmelee:
33: Connor :foxmelee:
[/COLLAPSE]
Seems like we got a real problem on our hands here boys....or not.
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
I don't even think it's that controversial anymore. Most tournaments I am familiar with have Wobbling legal these days. I didn't even know Apex 2013 banned it since it was legal last year...

@Life
I actually proposed a wobbling ban for the first round of pools in my ruleset, but a lot of people felt convinced me that I was essentially trying to protect newbs from the game. It's basically equivalent to banning laser spamming or DD camping because those tactics are super good vs. worse players.
 

Gimpyfish62

Banned (62 points)
BRoomer
Joined
Jul 11, 2005
Messages
12,297
Location
Edmonds, Washington
Wobbling doesn't even really effect how you play against ice climbers OR how you play ice climbers OR how successful ice climbers are.

Wobbling is really really brutal against non top level players and almost completely irrelevant against top level players.

SO glad that we are using CRTs and Gamecubes for this event


CANT WAIT!!!
 

clowsui

Smash Legend
Joined
Feb 14, 2007
Messages
10,184
Location
Chapel Hill, NC
Honestly Ice Climbers are so unpopular and difficult to master that it shouldn't even matter whether or not it affects lower-level players. Like I'm talking for every 100 players you're gonna find maybe 10 ICs mains. Tops. I'd argue that Wobbling serves as the ultimate encouragement to get the hell better at this game lol, it's not even a crutch at the MID level for ****'s sake
 

ZeldaFreak0309

Smash Journeyman
Joined
Mar 13, 2005
Messages
391
Location
Fremont, CA
First of all, welcome back to Evo, guys. ^_^ Super happy for your community. Can't wait to see Smash Melee at Evo again.

The questions I have regarding Wobbling are this:

1) When Wobbling is allowed in tournaments, do the top 8 players end up being predominantly Ice Climbers? In other words, does Wobbling turn Ice Climbers into undisputed #1 character of the game?

2) Without Wobbling, are Ice Climbers ***? Let's think with an FGC example. Third Strike, unblockables with Urien and Oro seem unfair. But it actually makes them competitive and without them, they are not competitive anymore. Where does that fall in with Ice Climbers and Wobbling?

3) Doesn't this kinda change the gameplan vs. Ice Climbers with Wobbling on? Doesn't the goal become kill Nana first as fast as possible, then go after Popo? Is that strategy effective enough to counter-act Wobbling?

Thanks, guys. And congrats!!

- James
Dang, these are really smart and thoughtful questions. To answer them:


1.) No. In fact, Wobbling legality has had essentially no effect on the top 8 placings at big national/international tournaments. Dominant Ice Climber players remain dominant, and low-to-mid level Ice Climber players don't suddenly start placing really high.

2.) Ice Climbers are competitive characters (roughly B+ tier) even without Wobbling. Good Ice Climber players are capable of doing incredible 0-death combos even without the use of Wobbling, see here: https://www.youtube.com/watch?v=6QiUhr-uZlc#t=20m17s

3.) Actually, because of my point in #2, the strategy against Ice Climbers, whether Wobbling is banned or not, is ALWAYS to kill Nana early, and then to go after Popo. And yes, at high-level play, that is definitely enough to keep Wobbling from being an actually game-breaking issue.


I think the problems people have with Wobbling have more to do with:

- Ice Climbers have such good grab combos already (see above video)
- Some people think Wobbling is easier, and so while it hardly affects high level play, it can significantly affect the tournament experience for low-to-mid level players.


Hope that helps! Thanks again for all your support!
 

Life

Smash Hero
Joined
Jul 19, 2010
Messages
5,264
Location
Grieving No Longer
I don't even think it's that controversial anymore. Most tournaments I am familiar with have Wobbling legal these days. I didn't even know Apex 2013 banned it since it was legal last year...

@Life
I actually proposed a wobbling ban for the first round of pools in my ruleset, but a lot of people felt convinced me that I was essentially trying to protect newbs from the game. It's basically equivalent to banning laser spamming or DD camping because those tactics are super good vs. worse players.
Ah, thought I had read it somewhere before. Thanks for commenting.
 

Ironboy

Smash Rookie
Joined
May 22, 2005
Messages
16
Not to take away from the work IC players put in to learn their infinites, but i'm not sure how good this would look for EVO. Not sure if it would be a bad or a good thing, but i feel it's important to think about. We are gonna have ALOT of new spectators and it may or may not be a good idea to show that part of the game, we don't wanna give any bad impressions. Again, not taking away from the skill it takes to wobble nor do i think it's wrong.
I don't see why this would be a bad thing when EVO has a history of games having infinite, and the games were still fun. Heck recently Marvel 3 had TAC infinites in EVO 2012, everybody saying that "LOL MARVEL 3 is broken, banned TAC INFINTES!" were proven wrong. Mr.Wizard let that rock, and absolutely nothing bad happens.

Unless Ice Climber literally breaks the game, and they become unbeatable...why not?
 

luzbwl

Smash Cadet
Joined
Apr 14, 2009
Messages
51
How good a tactic looks to an audience should NEVER be a valid criteria to decide COMPETITION rules.
 

TheCrimsonBlur

Smash Master
Joined
Jan 2, 2005
Messages
3,407
Location
LA, CA near Santa Monica
Honestly the vast, vast majority of smashers nowadays prefer Wobbling legal. In fact I think APEX is the exception and most tournies in the last year had it on.

You have to add a clause to not let people do it indefinitely, but up to ~350% should be fine.
 

TheCrimsonBlur

Smash Master
Joined
Jan 2, 2005
Messages
3,407
Location
LA, CA near Santa Monica
The funny thing is top Ice Climbers don't even usually wobble anymore. They are so good at grab combos that it doesn't matter and its not worth the risk of the mash out.

Wobbling was illegal at APEX but tbh if you asked any of the competitors most of them wouldn't have known...

Its just one of those archaic things from 2005 that managed to get copy-pasted all the way until now lol.
 

Nintendude

Smash Hero
Joined
Feb 23, 2006
Messages
5,024
Location
San Francisco
I'd like to point out one beef I have with the percentage limit on wobbling which is that there is one unique situation that it may be violated. If ICs wobble someone facing the tree, windmall, or mountain on Pokemon Stadium, you are gonna want to wait until the transformation goes away before finishing the stock (so they don't DI into a wall and tech), and that may result in the percentage rule being broken.
 

luzbwl

Smash Cadet
Joined
Apr 14, 2009
Messages
51
That's not an issue, the rule is clear. They might not get a kill but they can get exceptional positional adventage plus they would only need one hit to kill.
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
Will there be a doubles tournament as well?
I wouldn't expect there to be one. Singles only. Time constraints.

Maybe you could hold a really small scale side one. I don't think the vast majority of players want doubles to be the main event instead of singles, lol.
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
Speaking of time constraints, should we be lowering the timer? 8 minutes is way too high for an event of this scale.
 

TL?

Smash Ace
Joined
Apr 6, 2008
Messages
576
Location
Chicago, IL
The tourney and ICs will be fine either way. Because of that, I would suggest to allow it since it will be easier to run the tourney with one less thing to look out for.
 

MrWizard

EVO Founder
Joined
Feb 9, 2005
Messages
67
Yeah I believe we lowered the timer to 5 or 6 minutes last time at Evo. 8 minutes is too long.
 

Construct

Smash Journeyman
Joined
Jan 16, 2012
Messages
465
Location
NEOH
Now I know my opinion isn't worth much, but I think that the timer should be kept to eight and lives should be kept to four, and I'll explain why.

Very, very few matches go to time limit. Timing people out in Melee is almost entirely nonexistent. The only matches where the 8 minute limit actually ends games are in matchups such as Young Link vs Jigglypuff who HAVE to have super long matches due to the way their characters are designed (lots of ranged pokes, lots of difficulty finishing kills), and it would be unfair to those players to force them to move faster than their characters can. Now, fortunately for tournament-running purposes, matchups like these are extremely rare, and shortening the time limit by a minute or two wouldn't really save time in the long run anyways. Nonetheless, I think this is a less important point overall than the idea of three stocks vs four stocks, and if compromise needs to made it'd be better to cut time than stocks.

On the subject of four stocks to three stocks, I feel like that's just too much of a fundamental change to the way we play the game. Four stocks gives you enough room to recover from an accidental suicide, and is exactly what allowed great matches like Mew2king vs Shiz to happen.

/2cents
 

ZeldaFreak0309

Smash Journeyman
Joined
Mar 13, 2005
Messages
391
Location
Fremont, CA
Alternately, you could keep it at four stocks, but lower the timer to 5-6 minutes.

I do think that keeping it at four stocks is important--like Construct says, four stocks is what the current metagame has evolved around. It's just the right amount for comebacks to be rare and meaningful, yet not impossible. It gives just enough time for people to adapt. Not that these times are "set", but if people have been playing with 4 stocks for forever then that is how they will think about the game.
 

Scidadle

Smash Champion
Joined
Jan 26, 2009
Messages
2,041
Location
Toronto, Canada
Smash "button checks" are a joke.

I also think the timer should be less. I don't want any Puff/Y.Link to ruin any credibility that smash may have

Wobbling also isn't that big of a deal honestly. If you get grabbed by an ICs and they are in prime position you should expect to die. Wobbling just makes it easier.
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
4 stocks 6 minutes sounds like a good compromise.
My only fear would be some matches cutting it a bit close to time out, but maybe it won't be so bad... if there's not a lot of floaty vs floaty character match-ups lol.

Either way, keeping stocks to 4 and lowering timer is best compromise.
 

TheCrimsonBlur

Smash Master
Joined
Jan 2, 2005
Messages
3,407
Location
LA, CA near Santa Monica
My only fear would be some matches cutting it a bit close to time out, but maybe it won't be so bad... if there's not a lot of floaty vs floaty character match-ups lol.
Honestly, through years in the community...

Maybe 1 out of every 1000 matches goes to time.

It just doesn't happen.

Even with 6 minutes it wouldn't be an issue.
 

TheZhuKeeper

Smash Champion
Joined
Jul 2, 2007
Messages
2,908
Location
Philadelphia, PA
Let me rephrase: DSR modified makes it so the order that you won the matches in matters.

So, we've established that if m2k wins on FD and his opponent takes 2 attempts to win on his cp, then m2k can pick FD again. But what about the case where his opponent wins on his cp on the first attempt? Then m2k has to pick a different stage, and thus this prevents him from using FD twice in the same set.

I obviously agree with the theory behind counterpicking but it seems like double jeopardy that if you lose on your own counterpick, you enable your opponent to pick his best stage for a second time. It just seems to defeat the whole purpose of the "modified" part of the rule.
Agreed. This reasoning applies to other hard counterpicks too like Fox on Stadium, Marth on Yoshis or w/e. I might just be a biased spacies but I think other people can relate to being CP trapped. Anyone else have thoughts?!
 

Dax

Smash Journeyman
Joined
Sep 19, 2003
Messages
400
Location
italy
Thanks for your input. Just to clarify a few things, we have very specific rules for pausing the game. Any pausing of the game will result in a disqualification. There will be no exceptions for any game in our tournament.

Secondly Evo is a world event. At this stage, I don't think newcomers will shy away from playing the game if they see wobbling at Evo. If they like the game, they will play it, plain and simple.

Just don't get thrown and you are golden!
Hey mr. Wizard,
thanks for your work. Just wanted to make you notice that you can disable the pause from the menu of the game. That way, there's not even risk of disqualifications, and no risk that someone presses start by accident.
 

Scamp

Smash Master
BRoomer
Joined
May 30, 2002
Messages
4,344
Location
Berkeley
Yeah 4 stocks, 6 min timer is doable.
4 Stock 6 minutes is what happened last time. You can see the final 8 on youtube still.

Pool play were 4 stocks and 8 minutes IIRC, but best of one. Except of course when I snuck in 2 out of 3 matches, but I know you knew about that already.
 

Melty Venus

Smash Cadet
Joined
Jan 9, 2013
Messages
57
Please stop calling them "button checks" :urg:

People just practice their tech skill (i.e., warming up) and they're not really checking buttons to see if they're functional.

As for the wobbling issue, I am but a mere n00b under the eyes of the Smash community, but I think wobbling should be banned. Though I think it doesn't sound too bad if it's on, you have to remember that this is a tournament setting and people will play to win. They WILL use wobbling if it's legal. Just have that in consideration.
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
Regarding pause rules, I'd probably go with something like "Pause is set to 'off'. If a game is played with pause on nonetheless and a player pauses, s/he forfeits the round."

I like the percentage clause for wobbling (if anything, 350% should be more than enough since a slow dtilt wobble has a pretty low dps). I wouldn't even be concerned about the case where the opponent is up against a wall since ICs already have tricks to deal with that situation, plus it's just such an extremely unlikely and insignificant scenario for an ICs player to be wobbling somebody to 350% against a wall that I wouldn't bother addressing it.
 

MattDotZeb

Smash Hero
Joined
Jan 4, 2006
Messages
6,122
Location
Quincy, MA
May I suggest:

The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
i. The m2k Rule - By entering the tournament you agree to play your matches on the setup requested by a tournament organizer whether it be a stream, recording, or non-recording setup.

I'm not sure if EVO has anything in it's general rules regarding this, but I've found this useful in my events as a 'just in case' type of rule.
 
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