Tee ay eye
Smash Hero
It's better than having a scrubby Falcon or Falco on your team who loses 4 stocks when everybody else still has 2 or 3.Which allows a 2-1 against their partner while they recover.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
It's better than having a scrubby Falcon or Falco on your team who loses 4 stocks when everybody else still has 2 or 3.Which allows a 2-1 against their partner while they recover.
This has nothing to do with player skill...It's better than having a scrubby Falcon or Falco on your team who loses 4 stocks when everybody else still has 2 or 3.
Yes they want to get in Marth's face and pressure. They have less range (not counting projectiles) and priority than you do. If they are confident in their l-canceling staying close to you and not giving you room to space is the most effective way to kill you. It works on every Marth.No vids this time because I had a few incorrect settings in Virtual Dub, but I have trouble against aggressive spacies. How are they "supposed" to play the MU? Do they generally want to get in Marth's face and pressure, or does that only work on scrubby Marths who have inconsistent punishes?
Either way, I'm noticing that I do way worse when spacies mains go full aggro with no respect. Are there any general things I should be doing to stop this? I always run out of space to DD grab and dtilt everywhere but FD and Dream Land. Not sure if I should be more aggressive and approach them or just wait for a mistake and hope for a gimp. The latter isn't working too well.
My friend Zoso is incredible at PS'ing lasers (try crouching before PS makes it easier). Work on Minimizing your shield time to help maintain your spacing and movement. Basically by trying to only shield lasers/moves at the last second and immediately wavedashing or jumping out will not only make you faster but will also give you PS opportunities. I got better at reacting when I powershielded with this method.Thanks. That helped a lot, actually. What should I be CCing? Nair?
Also, how would this apply to Falco? Seems like I can't dtilt because he hops over it while lasering, and DDing barely works because that just leads to a laser to the face. I like to full hop/dj spaced fair to approach campy Falcos (which I think is safe), but against aggressive ones, I find it hard to deal with his horizontal control. I feel like the only options are ps laser -> grab (which I'm inconsistent with) or try to read shield pressure and get out with shield grab or nair oos -> techchase grab. I can always escape with WD OOS but then he just approaches again. Should I be doing something while he's approaching but before he dairs my shield? I can't dd back like vs Fox thanks to lasers.
I feel like the first match with falcon wasn't very indicative of your skill based off the other three. It looked like you made errors due to nervousness or something (e.g., missing a waveland, techs, etc), and you didn't really follow up on anything.Anyone in the mood for some critiquing? I've recently started really wanting to get competitive/better. I'm still figuring out the neutral game, basic execution (up-tilt), trying not to throw out ****ty aerials, learning to DI and edgeguard better, etc but need more knowledgeable people to expose more weaknesses.
Here's some vids from NWM
vs Falcon
Fox 1
Fox 2 (laggy but really wanted it because I lost)
Falco
Not my greatest but still pretty indicative of my skill. Thanks in advance, any advice is greatly appreciated!
SPOILER ALERT: this guy beat lovageI'll hopefully be getting some videos up from Manifest soon ..
You made so many general errors in this MU in game 1. I'm gonna guess you don't play against good Falcons too often or needed time to adapt.Hey guys, I'm pretty new to the scene and this is one of the few videos I have of myself, just a few days ago actually. Any critique would be appreciated
http://www.youtube.com/watch?v=SZNUv9tjiwA
Up throw knee never combos if you di up and away.If marth is above 60% you can Uthrow>Knee. .
i don't really believe youUp throw knee never combos if you di up and away.
I refuse to believe this. I've knee'd a lot and have gotten kneed'd a lot with every type of DI imagineable.It is never guaranteed, trust me lol ive tested it, i think there is some percents where you sometimes will jump into the knee but it is definitely not guaranteed
Define "tested it".It is never guaranteed, trust me lol ive tested it, i think there is some percents where you sometimes will jump into the knee but it is definitely not guaranteed
Probably did the DI then was able to jump away before he got kneed.Define "tested it".
lol @ ppl believing thisUp throw knee never combos if you di up and away.