- Joined
- Feb 27, 2008
- Messages
- 26,560
i have played Pi, 3, Rock Lee, Superwavedash, and knihT.
They were all okay but IHSB is way better than all of them.
They were all okay but IHSB is way better than all of them.
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HahahaThat's not me ^
Very entertaining matches. Playing and watching good players and playing more eventually starts to take it's toll in a positive way. I can see lots of overall improvements. You need to work on fighting Falcon. You got a ****ing gift on that Stadium match dude. If he Full jumped you were dead.
You did a very good job of following hax's thread of not approaching. Also the fact that he isn't a regular fox main showed because the techskill wasn't there. with that said you did good with what you had. I can see you've got that M2K type practice on CPU fast fallers LOL. You got very good reactions to DI's from grab. The only thing I would say watch out for is falling into a pattern. It's safe because this guy didn't pick up on it but by the time the 2nd match hit I was shocked that he didn't start feeling out some of those Nairs. Some good Fox players might time those with an aerial over the top or an Up smash before you can fast fall. Not to mention they can just dash a little farther left then come back and grab, smash you, shine you...etc. I noticed from time to time after you would do a few nairs you would do high jump double fairs and then back to nairs(at least the first few matches). Keep in mind if I catch patterns like this really good players will pick up on it quick. Remember, It's not a mix up if it is predictable or done in a pattern. Aside from that not much to be said you are looking pretty cute out there.http://www.youtube.com/watch?v=RyX5c-7A3PA&feature=player_detailpage
Some friendlies with a peach main.
Being friendlies, some of this will be hard to critique because I'm really forcing alot of things to test them out but I was still trying to win so . . . . let me have it.
thanks.
hmmm I watch this match and some of the others. From what I am seeing Cpt.Smuckers is the 'local hero'. The best of the 3 of you simply from having the advance techs mastered to a higher level then the rest of you. In my case I was the Cpt.Smuckers. Don't worry when he goes to a tournament like Apex2 for example I think he'll calm down .http://www.youtube.com/watch?v=EWexM61JtDA&feature=related
Anyone mind critiquing it?
How about posting a vid of a character that I actually... wait. We don't have any Peach/Marth recorded. Never mind. We should do that soon. Come to Smash club or something this week.http://www.youtube.com/watch?v=RyX5c-7A3PA&feature=player_detailpage
Some friendlies with a peach main.
Being friendlies, some of this will be hard to critique because I'm really forcing alot of things to test them out but I was still trying to win so . . . . let me have it.
thanks.
Should've never went to game 3. you had it .have at it :/
www.youtube.com/watch?v=ryhMd_R_dxQ
don't take game 3 too seriously, but please still point out what my panic-habits are
dem jitters
You telegraph approaches in those platform waveland Fairs, but you end up making it a mixup with a waveland to FF Fsmash so that's kinda cool.http://www.youtube.com/watch?v=ee63pGBBcKI
Had a very close set with Darrell at APEX.
Would really appreciate it if you guys could critique.
Appreciate it Doctor PeepsYou telegraph approaches in those platform waveland Fairs, but you end up making it a mixup with a waveland to FF Fsmash so that's kinda cool.
I care more about you making your life continuously harder for yourself when you lose some momentum. Be okay with waiting or resetting the situation more than going for that shield grab or doing that tempting Fair from the edge. You got ***** a lot game 1 for letting a small bad situation escalate to a stock a couple times imo.
Also, since it's Samus, you might as well Dair to Dair so you can possibly tech chase instead of just a Dair to Fair followup. Of course if you don't think you can get to the tech in time then yeah keeping Samus in a poor scenario(in the air) is cool too.
I'm good for more then just trolling my own thread .@Spam: Good advice, especially related to my instincts on followups. I'll have to be more intelligent about that, thanks. =)
stay grounded more.http://www.youtube.com/watch?v=EWexM61JtDA&feature=related
Anyone mind critiquing it?
So that would mean we should space all of our JC grabs then? An interesting idea...Meant to ask this.
So I saw on a YS mtach that PP missed a few DD>grabs(armada spot dodging and having a lil time to Dsmash or w.e. I whiffed a few grabs in a recent set in the same fashion and released that sometimes after that whiffed grab marth can jab and depending on how far your whiff is....the jab tips them. Any thoughts on that sort of follow up to a missed approach? I feel as if the more marth shields the worse of he is(vs peach at least), so I am thinking of ways to insert alternatives shielding.
I don't know if you guys are aware of this, but a really good grab mindgame is to use Z and A simultaneously when executing a running grab. It plays out the running grab animation, but shortens the range of it. Most players see the grab and will react as if it were the full range and spotdodge/roll, but you've shortened it. So not only are you spaced for tippers, but the animation edges sooner than they expected so they may even roll right into you.wow i never thought of using Forward tilt! Now that I think about it, that seems like a great idea given the spacing. To ensure spacing one could even be risky enough to purposely whiff a grab then ftilt for a tipper. shroomed kind of does that with his Doc with utilt. Something will obviously miss then the utilt comes out like lightning and since he spaces it a bit and the opponent generally isn't expecting it, he never really pays from the recoil. Perhaps marth's range/recoil ratio on ftilt is such that given the right space he can do the same and utilize it in similar fashion.
I did other throws, but I could never get him to DI like I wanted to on Bthrow, and Dthrow never comboed so I just threw him whichever way put him closer to the edge. Fthrow in general felt better because I could chase him easier out of it since he was lower to the ground than he would be if I Dthrew him.@PP
First thing I noticed is that every time you got a grab, you would fthrow. Make sure you're mixing up your throws for DI reasons as well as combo potential. All throw options are combo-able on peach at different percents. What was the particular reason you -always- used fthrow?
Edgeguarding - Much like the entire MU, you have to wait until Peach commits to something, or make her commit to something then punish it. Most peach's do an excellent job of hovering just outside of Marth's range when returning to the stage. Marth jumps out, then it's a gimp (i.e. your final stock on yoshi's) or they make it safely back to the stage. Peach is just like most other characters. She's got a second jump and an up-b. Yeah, that second jump may last forever, but it's still essentially the same thing. Don't forget that.
At higher percents, remember that side-b is an excellent setup for an utilt or ftilt kill. Side-b is actually an excellent move in the MU because it quickly stops turnips (you can do it while running), it pops peach up if you hit her with it (You want peach in the air as often as possible), and it's also really good as an edgeguard to either force peach to commit to something or mindgame her into something else. Dtilt works well to pop her up and edgeguard when she's near even with the stage.
Speaking of, anybody know if Peach can sweetspot from below the stage?
Apart from that, you played the MU well. Excellent job of saving your jump when recovering. Very important to do that as often as possible. Peach's love to toss turnips off stage, and having a jump allows you to get around them easily or even jump into one to smash DI it to save your life.
As far as stage choice goes. I try to limit top platform as often as possible. I like FD and PS the best.
Nope. She definitely can NOT.Speaking of, anybody know if Peach can sweetspot from below the stage?
Didn't think she could, but I didn't want to give any false advice, and then I went and spouted misinformation anyway (woe is me). So yeah, what I wanted to say to that PP, is that if she drops below the stage and she's used her float she can't sweetspot, so space yourself for a dtilt or side-b. dtilt will push her away (where Armada will most likely up-b right away) and side-b will setup for a nice ftilt/fsmash.Nope. She definitely can NOT.
The biggest thing overall is the stay on stage and make peach commit first. I like to just short hop in place and wait for her to do something.side B connects there? tight.
I was dtilting on that and peach can tech jump so maybe side B would be better to use if one can set it up correctly...