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E3 2010

Jack Kieser

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The only way Microsoft will Kinect with me is if they give me that free Xbox

(I'm sorry, but I'm like hte only person who likes the design and buying more memory seems inconvenient to me atm, so some extra space would be nice. But other than that, I'm not really raging anymore, I got over it)

I'm glad I'm not the only one who feels that way. Honestly, my 360 Elite is black, I don't need it to be shiny, too. Besides, what's the big deal about wireless? Who the hell is playing on Live with a wireless connection? The only reason my Wii can deal with wireless is because it has no online. The last thing I want when I'm playing on Live is wireless interference, much less the significant speed difference. Wired connection all the way.

It's not like it's hard to make your own Ethernet cables, and Fry's has the cable, tools, and parts for dirt cheap.
 

finalark

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I'm glad I'm not the only one who feels that way. Honestly, my 360 Elite is black, I don't need it to be shiny, too. Besides, what's the big deal about wireless? Who the hell is playing on Live with a wireless connection? The only reason my Wii can deal with wireless is because it has no online. The last thing I want when I'm playing on Live is wireless interference, much less the significant speed difference. Wired connection all the way.

It's not like it's hard to make your own Ethernet cables, and Fry's has the cable, tools, and parts for dirt cheap.
You know, despite the fact that I play my PS3 online using Wi Fi and never have any problems with it.
 

Ryu Shimazu

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I don't know why, but I have great connection..yet Wii's speed is slow. I think their online service just blows. It's one of Nintendo's few fatal flaws. (Alliteration is ******)

@ Finalark... I won't lie, I'm pretty hyped for XIV. That is the best looking mmo I've ever seen.
 

Mic_128

Wake up...
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I'm glad I'm not the only one who feels that way. Honestly, my 360 Elite is black, I don't need it to be shiny, too. Besides, what's the big deal about wireless? Who the hell is playing on Live with a wireless connection? The only reason my Wii can deal with wireless is because it has no online. The last thing I want when I'm playing on Live is wireless interference, much less the significant speed difference. Wired connection all the way.

It's not like it's hard to make your own Ethernet cables, and Fry's has the cable, tools, and parts for dirt cheap.
Sorry, but I'm not gonna have a cable run from one end of my house to the other. I use wireless for my PC and haven't had any issues.
 

Crimson King

I am become death
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Messages
28,982
I think Wii caps speeds so online isn't dominated with lag. I had my PS3 and Wii on wifi. It took me an hour to download a 2 gb game on PSN with my connection split 4 ways + PS3. It took almost an hour to download a N64 game from VC. That doesn't correlate.
 

Fatmanonice

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I was going to make this long-*** post about how ''The people have spoken'' was only referring to your needy self and your idea of a good zelda game, but then I realized it was way too much trouble typing all that **** out.

Basically people who call themselves ''fans'' most of the time don't even realize what makes their own beloved games good (or bad, in most cases) and you are part of that group.

Voiceovers wouldn't 'bring' zelda and nintendo into the present era of gaming and it certainly wouldn't 'prevent' zelda from getting stale.
Oh come off it... First and foremost, I never said voice acting was the only thing holding Zelda back. The big thing that is holding Zelda back is that they haven't taken any big risks since Ocarina of Time and are barely even willing to take small risks anymore either. Again, it's the Megaman cycle; releasing the same game with a few changes again and again until everyone but the most dedicated fanboys are pissed. The Zelda series isn't bad in the least but it needs change and they need to quit acting like everything's a-okay as sales for the series have began to slip with each console installment.

Also, I'd prefer not to be lectured by someone who probably didn't even start playing Zelda games until the Wind Waker about "bEaNiNg a TrU zElDaH fAn" when I have played all the games in the series except for the CDI ones and beaten all of them except the aforementioned and the Oracle games, thanks.

Add in: The "stay the course" mentality drives me up a wall because it's gotten Nintendo in plenty of hot-water in the past. "We don't need third party support" Nintendo said in the N64 era. "We don't need online capabilities" they said in the Gamecube era. I'd prefer for Nintendo to start looking into things now instead of things coming back and majorly biting them in butt 4-5 years down the road and then coming to their senses while their competition gives them a funny look and says "where've you been man."

Nintendo's gotten smarter during the Wii era and I'm very proud of that. "Yes, third party support is a BIG deal and having online options is a big deal to gamers." "Yes, it's important to try to bring in new people but it's just as important to serve the longstanding fanbases." I feel like this E3 was a testament to all four of these things and to one more big thing: it's important to evolve. Zelda really hasn't done this since ALTTP and the last major innovation was bringing the series to 3D with OoT twelve years ago. Pretty much every major Nintendo franchise has tried a variety of new things including gameplay styles except Zelda which is where the problem lies.
 

finalark

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Oh come off it... First and foremost, I never said voice acting was the only thing holding Zelda back. The big thing that is holding Zelda back is that they haven't taken any big risks since Ocarina of Time and are barely even willing to take small risks anymore either. Again, it's the Megaman cycle; releasing the same game with a few changes again and again until everyone but the most dedicated fanboys are pissed. The Zelda series isn't bad in the least but it needs change and they need to quit acting like everything's a-okay as sales for the series have began to slip with each console installment.

Also, I'd prefer not to be lectured by someone who probably didn't even start playing Zelda games until the Wind Waker about "bEaNiNg a TrU zElDaH fAn" when I have played all the games in the series except for the CDI ones and beaten all of them except the aforementioned and the Oracle games, thanks.

Add in: The "stay the course" mentality drives me up a wall because it's gotten Nintendo in plenty of hot-water in the past. "We don't need third party support" Nintendo said in the N64 era. "We don't need online capabilities" they said in the Gamecube era. I'd prefer for Nintendo to start looking into things now instead of things coming back and majorly biting them in butt 4-5 years down the road and then coming to their senses while their competition gives them a funny look and says "where've you been man."

Nintendo's gotten smarter during the Wii era and I'm very proud of that. "Yes, third party support is a BIG deal and having online options is a big deal to gamers." "Yes, it's important to try to bring in new people but it's just as important to serve the longstanding fanbases." I feel like this E3 was a testament to all four of these things and to one more big thing: it's important to evolve. Zelda really hasn't done this since ALTTP and the last major innovation was bringing the series to 3D with OoT twelve years ago. Pretty much every major Nintendo franchise has tried a variety of new things including gameplay styles except Zelda which is where the problem lies.


You have more or less spoken what's been on my mind about this subject, QFT.
 

GunmasterLombardi

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My ego...It's OVER 9000!
Oh come off it... First and foremost, I never said voice acting was the only thing holding Zelda back. The big thing that is holding Zelda back is that they haven't taken any big risks since Ocarina of Time and are barely even willing to take small risks anymore either. Again, it's the Megaman cycle; releasing the same game with a few changes again and again until everyone but the most dedicated fanboys are pissed. The Zelda series isn't bad in the least but it needs change and they need to quit acting like everything's a-okay as sales for the series have began to slip with each console installment.

Also, I'd prefer not to be lectured by someone who probably didn't even start playing Zelda games until the Wind Waker about "bEaNiNg a TrU zElDaH fAn" when I have played all the games in the series except for the CDI ones and beaten all of them except the aforementioned and the Oracle games, thanks.

Add in: The "stay the course" mentality drives me up a wall because it's gotten Nintendo in plenty of hot-water in the past. "We don't need third party support" Nintendo said in the N64 era. "We don't need online capabilities" they said in the Gamecube era. I'd prefer for Nintendo to start looking into things now instead of things coming back and majorly biting them in butt 4-5 years down the road and then coming to their senses while their competition gives them a funny look and says "where've you been man."

Nintendo's gotten smarter during the Wii era and I'm very proud of that. "Yes, third party support is a BIG deal and having online options is a big deal to gamers." "Yes, it's important to try to bring in new people but it's just as important to serve the longstanding fanbases." I feel like this E3 was a testament to all four of these things and to one more big thing: it's important to evolve. Zelda really hasn't done this since ALTTP and the last major innovation was bringing the series to 3D with OoT twelve years ago. Pretty much every major Nintendo franchise has tried a variety of new things including gameplay styles except Zelda which is where the problem lies.
Quoted for truth.

I grew up w/ Sony so I'm never sold on much w/ Nintendo unless Starfox, but they've seemed to have forgotten about this franchise...
I just looked into The Sly Collection for PS3 and it looks cool. I know a lot of people would want Sly 4 but Sucker Punch is making a sequel to one of the best exclusives for PS3.

I checked NIHILISTIC's website to see some info w/ Heroes on the Move for PS3 also. Nothing said, but I just can't wait for this.
 

oceanic--ice

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Joined
Jun 17, 2008
Messages
148
OMG! I don't know if I can sum up my thoughts in a single post... I'll do my best:

1) N3DS - From what I've seen this is the greatest revolution in handheld gaming ever. My DS has been collecting dust for 2 years, so, although I liked what I saw of its successor, I'm not gonna buy it... I've given up on handheld gaming but the 3DS has given me much hope about Wii 2 and in general about Nintendo's future...

2) 1st Party line-up for the wii - SERIOUSLY? IS THIS A JOKE? This year we got a few great first party titles like SMG2 or New Super Mario Bros. Wii. Not many, in fact I'd say a bit TOO few. However, I'd have NEVER but EVER believed that a mere 2-3 months later we'd get such a HUGE 1st party line-up.
A) 1:1 Zelda? Unreal.
B) Metroid: Other M with graphics like that... Can the wii even handle it?
C) New DK - Is it 3D? I don't know but either way it's great.
D) Kirby returns after so many years? Not the best possible game but OK.
E) Mario Sports Mix - It's Mario... I don't remember ANY Mario game of ANY genre EVER being bad.
F) Pokemon whataver - Don't really know what it is but if I get to see 3D pokemon I'll get it ^^

3) 3rd Party games - I've never thought that I'd be interested on a 3rd party game on the Wii, much less post about one but Samurai Warriors 3 doesn't look half bad. Also I've been expecting Epic Mickey for a while.

Overall I wish Nintendo were always like this :D

EDIT: Oh, I can't believe I was so enthusiastic about all this stuff that I COMPLETELY forgot the ONE thing I was REALLY looking forward to... This year's greatest regret...
WHERE'S MY PIKMIN 3?!?!?!!?!?!?!?!?!?!?!?!?!?!?!?! YOU PROMISED ME PIKMIN 3, 3 YEARS AGO!!!

EDIT 2: Actually they didn't forget... I don't know if this site is to be trusted but here it is: http://www.vooks.net/story-19279-E3-2010-Pikmin-3-still-on-the-way.html
 

Luigitoilet

shattering perfection
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.

Add in: The "stay the course" mentality drives me up a wall because it's gotten Nintendo in plenty of hot-water in the past. "We don't need third party support" Nintendo said in the N64 era. "We don't need online capabilities" they said in the Gamecube era. I'd prefer for Nintendo to start looking into things now instead of things coming back and majorly biting them in butt 4-5 years down the road and then coming to their senses while their competition gives them a funny look and says "where've you been man."

.
Then Nintendo says "oh, you know, just been hanging around completely dominating the video game market."

You realize nothing is coming back and biting them in the butts? Just because nerds like you get really butthurt and choose to be really vocal about it doesn't mean Nintendo has been making fatal missteps for the past 15 years. The money is still rolling right in, and when 3DS comes out it's going to turn into a flood of cash for them. Furthermore, you realize that both Sony and Microsoft's conferences were dedicated to motion control derivatives? Something that Nintendo did first?

edit: oh and oceanic, they are still developing Pikmin 3. They didn't announce it at E3 because they knew the 3DS and Zelda would overshadow it.
 

Teran

Through Fire, Justice is Served
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So Nintendo spent the years building bridges and have bombarded everyone with their more deep gaming experiences or harcore as most would put it.

Called it.

They'll be doing great for a good while and then they'll flop a couple generations later and a do rinse/repeat.
 

Luigitoilet

shattering perfection
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So Nintendo spent the years building bridges and have bombarded everyone with their more deep gaming experiences or harcore as most would put it.

Called it.

They'll be doing great for a good while and then they'll flop a couple generations later and a do rinse/repeat.
Huh?

I don't understand what this says.
 

Ryu Shimazu

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OMG! I don't know if I can sum up my thoughts in a single post... I'll do my best:

1) N3DS - From what I've seen this is the greatest revolution in handheld gaming ever. My DS has been collecting dust for 2 years, so, although I liked what I saw of its successor, I'm not gonna buy it... I've given up on handheld gaming but the 3DS has given me much hope about Wii 2 and in general about Nintendo's future...

2) 1st Party line-up for the wii - SERIOUSLY? IS THIS A JOKE? This year we got a few great first party titles like SMG2 or New Super Mario Bros. Wii. Not many, in fact I'd say a bit TOO few. However, I'd have NEVER but EVER believed that a mere 2-3 months later we'd get such a HUGE 1st party line-up.
A) 1:1 Zelda? Unreal.
B) Metroid: Other M with graphics like that... Can the wii even handle it?
C) New DK - Is it 3D? I don't know but either way it's great.
D) Kirby returns after so many years? Not the best possible game but OK.
E) Mario Sports Mix - It's Mario... I don't remember ANY Mario game of ANY genre EVER being bad.
F) Pokemon whataver - Don't really know what it is but if I get to see 3D pokemon I'll get it ^^

3) 3rd Party games - I've never thought that I'd be interested on a 3rd party game on the Wii, much less post about one but Samurai Warriors 3 doesn't look half bad. Also I've been expecting Epic Mickey for a while.

Overall I wish Nintendo were always like this :D

EDIT: Oh, I can't believe I was so enthusiastic about all this stuff that I COMPLETELY forgot the ONE thing I was REALLY looking forward to... This year's greatest regret...
WHERE'S MY PIKMIN 3?!?!?!!?!?!?!?!?!?!?!?!?!?!?!?! YOU PROMISED ME PIKMIN 3, 3 YEARS AGO!!!


EDIT 2: Actually they didn't forget... I don't know if this site is to be trusted but here it is: http://www.vooks.net/story-19279-E3-2010-Pikmin-3-still-on-the-way.html
I agree. And the Bold makes me love you, someone agrees with me. I can't believe it... tis a miracle.
 

Fatmanonice

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Then Nintendo says "oh, you know, just been hanging around completely dominating the video game market."

You realize nothing is coming back and biting them in the butts? Just because nerds like you get really butthurt and choose to be really vocal about it doesn't mean Nintendo has been making fatal missteps for the past 15 years. The money is still rolling right in, and when 3DS comes out it's going to turn into a flood of cash for them. Furthermore, you realize that both Sony and Microsoft's conferences were dedicated to motion control derivatives? Something that Nintendo did first?
Because, you know, Nintendo was "completely dominating the video game market" during the N64 and Gamecube eras too, amirite? The only reason Nintendo is dominating right now is because they took huge risks and bothered to remedy their past mistakes. Instead of going with the "herp derp, third party games and online aren't important" mentality they carried through all the N64 and most of the Gamecube era, they actually, wait for it, realized they had made mistakes and did something about it. Motion control was a big risk and it played out in spades but, of course, you argue that Nintendo has always just stayed the course and it has never done them any harm but maybe you are too young to remember when third parties fled Nintendo after they arrogantly refused to use CDs.

Also, why is the 3DS going to be success? Oh look, third party support! Oh look, online support! Oh look, games that cater to both casuals and hardcore! Oh look, a huge variety of gaming genres! Oh look, pioneering 3D gaming without the need for glasses! Yeah, because these were all things that we saw in the N64 and Gamecube, right? No, of course not, things are just like they were during the N64 era because Nintendo has stayed the course and has had immeasurable success thanks to it ever since.
 

Luigitoilet

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Stop being presumptuous. I'm a year younger than you.

I also wonder, do you feel that Majora's Mask did nothing to revolutionize the Zelda formula? You never mentioned that one and it's by far the most unique game in the series.
 

Bowser King

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Because, you know, Nintendo was "completely dominating the video game market" during the N64 and Gamecube eras too, amirite? The only reason Nintendo is dominating right now is because they took huge risks and bothered to remedy their past mistakes. Instead of going with the "herp derp, third party games and online aren't important" mentality they carried through all the N64 and most of the Gamecube era, they actually, wait for it, realized they had made mistakes and did something about it.

Ummm....not really. Nintendo STILL receives bad 3rd party support compared to the PS3 and Xbox 360 and its online, although available, is terrible. You do realize nobody/very few bought their Wii for 3rd Party and online right? People buy it so they can play Nintendo games. The same people that loved their GC and N64 bought the Wii. Now I'm not saying the Wii doesn't receive good exclusive games but so did the N64 and GC. The only difference this time is that Nintendo has expanded its audience and made better marketing choices.


Motion control was a big risk and it played out in spades but, of course, you argue that Nintendo has always just stayed the course and it has never done them any harm but maybe you are too young to remember when third parties fled Nintendo after they arrogantly refused to use CDs.

Stop doing that. Your constantly assuming that people have no idea of what happened in Nintendo's history. You didn't have to be born then to know what happened.


Also, why is the 3DS going to be success? Oh look, third party support! Oh look, online support! Oh look, games that cater to both casuals and hardcore! Oh look, a huge variety of gaming genres! Oh look, pioneering 3D gaming without the need for glasses! Yeah, because these were all things that we saw in the N64 and Gamecube, right? No, of course not, things are just like they were during the N64 era because Nintendo has stayed the course and has had immeasurable success thanks to it ever since.

Nintendo has ALWAYS dominated the handheld market. Don't try to make it seem like there both the same thing. The GB, GBC, GBA and DS all received amazing 1st and 3rd party exclusives.
 

kr3wman

Smash Master
Joined
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Messages
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Oh come off it... First and foremost, I never said voice acting was the only thing holding Zelda back. The big thing that is holding Zelda back is that they haven't taken any big risks since Ocarina of Time and are barely even willing to take small risks anymore either. Again, it's the Megaman cycle; releasing the same game with a few changes again and again until everyone but the most dedicated fanboys are pissed. The Zelda series isn't bad in the least but it needs change and they need to quit acting like everything's a-okay as sales for the series have began to slip with each console installment.

Also, I'd prefer not to be lectured by someone who probably didn't even start playing Zelda games until the Wind Waker about "bEaNiNg a TrU zElDaH fAn" when I have played all the games in the series except for the CDI ones and beaten all of them except the aforementioned and the Oracle games, thanks.

Add in: The "stay the course" mentality drives me up a wall because it's gotten Nintendo in plenty of hot-water in the past. "We don't need third party support" Nintendo said in the N64 era. "We don't need online capabilities" they said in the Gamecube era. I'd prefer for Nintendo to start looking into things now instead of things coming back and majorly biting them in butt 4-5 years down the road and then coming to their senses while their competition gives them a funny look and says "where've you been man."

Nintendo's gotten smarter during the Wii era and I'm very proud of that. "Yes, third party support is a BIG deal and having online options is a big deal to gamers." "Yes, it's important to try to bring in new people but it's just as important to serve the longstanding fanbases." I feel like this E3 was a testament to all four of these things and to one more big thing: it's important to evolve. Zelda really hasn't done this since ALTTP and the last major innovation was bringing the series to 3D with OoT twelve years ago. Pretty much every major Nintendo franchise has tried a variety of new things including gameplay styles except Zelda which is where the problem lies.
thanks for the lulz.

Atleast the fourth paragraph made some sense but still, welcome to my ignore list.
 

Fatmanonice

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Stop being presumptuous. I'm a year younger than you.

I also wonder, do you feel that Majora's Mask did nothing to revolutionize the Zelda formula? You never mentioned that one and it's by far the most unique game in the series.
No because it still followed the same formula. It was the most unique but it still have the same objectives of go to dungeon, solve puzzles, get new item to help solve puzzles, beat boss, repeat until you beat the game. The masks were very unique items but they were still, just that, items. You also had the power to manipulate time with the ocarina but using instruments to manipulate things has been around since the first game. As for the gameplay, it played almost exactly like Ocarina of Time just as both the Wind Waker and Twilight Princess did too.

@ kr3man:

Translation: I can't handle an arguement so I'll voluntarily put myself in my own hugbox where I'll pretend that people who disagree with me don't exist. Thanks for playing the game of life. Try again later.
 

Firus

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Besides, what's the big deal about wireless? Who the hell is playing on Live with a wireless connection?
Uh...everyone I know who has an Xbox? And they're the kind of people that spend their entire life on Live.

The only reason my Wii can deal with wireless is because it has no online. The last thing I want when I'm playing on Live is wireless interference, much less the significant speed difference. Wired connection all the way.

It's not like it's hard to make your own Ethernet cables, and Fry's has the cable, tools, and parts for dirt cheap.
You're right, it's just hard to keep a wire going across your entire house.

I have to plug my ethernet cable in when I want to get on Live and unplug it when I'm done because hey, it has to go through a doorway which I keep shut at night and believe it or not shutting a door on a cord isn't a good idea.

It's great that you don't have to put up with that, but I would think that the flaws in using a cable would be blatantly obvious.

Built-in wireless that doesn't make you pay an extra $100 just for something that probably should've been there in the first place would be kinda nice.

No because it still followed the same formula. It was the most unique but it still have the same objectives of go to dungeon, solve puzzles, get new item to help solve puzzles, beat boss, repeat until you beat the game. The masks were very unique items but they were still, just that, items. You also had the power to manipulate time with the ocarina but using instruments to manipulate things has been around since the first game. As for the gameplay, it played almost exactly like Ocarina of Time just as both the Wind Waker and Twilight Princess did too.
That's like saying Metroid Prime: Hunters is just like every other Metroid game because it has boss battles, escape sequences, and different areas which you have to backtrack through.

Anyone who knows their Metroid can tell you it's not at all like a typical Metroid game. (Of course, in the case of Majora's Mask I think it's a positive thing, whereas in the case of Hunters I think it's a negative thing; regardless, my point stands.)
 
D

Deleted member

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@Fatmonice: Risks do not always work. The Nintendo 64 was a huge risk for them, as it was a revolutionary console with Super Mario 64. Sure it has some very successful games, but sales were far behind the Playstation and the Nintendo Entertainment System and even less so then the Super Nintendo Entertainment System. It didn't pay off. Nevertheless, it is my favorite video game console, since I did start gaming because of it.
 

Fatmanonice

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Ummm....not really. Nintendo STILL receives bad 3rd party support compared to the PS3 and Xbox 360 and its online, although available, is terrible. You do realize nobody/very few bought their Wii for 3rd Party and online right? People buy it so they can play Nintendo games. The same people that loved their GC and N64 bought the Wii. Now I'm not saying the Wii doesn't receive good exclusive games but so did the N64 and GC. The only difference this time is that Nintendo has expanded its audience and made better marketing choices.




Stop doing that. Your constantly assuming that people have no idea of what happened in Nintendo's history. You didn't have to be born then to know what happened.




Nintendo has ALWAYS dominated the handheld market. Don't try to make it seem like there both the same thing. The GB, GBC, GBA and DS all received amazing 1st and 3rd party exclusives.
1. Compare the third party support that Nintendo has now compared to the N64 and Gamecube eras and the difference is obvious. Also take into consideration all the titles that have been released through Wiiware. Also, take into consideration all the people who left Nintendo during N64 and Gamecube era despite the decent first/second party titles during that time. The success of the PS2 was the ultimate testament to that.

2. I wanted to give them the benefit of the doubt instead of chalking it up to aggressive ignorance.

3. I would say the DS would be the only one that really counts because GB, GBC, GBC, and GBA had virtually no competition. (Unless you really want to count the Gamegear and Wonderswan as "competition.") But what did those platforms have that attracted third parties to them? Easy to work with and develop for. What was one of the biggest issues with the N64? Difficult to develop for thanks to the cartridges. What was one of the biggest issues with the Gamecube? A lot of third parties didn't like the control scheme.

@ Super Smash Fan:

That was because Nintendo pretty much gave the finger to the third parties with the cartridge format. The 3D wasn't the problem and neither were the first/second party games. They succeeded with bringing true 3D to gaming as well as creating the analog stick and rumble pack but at the expense of losing some of their biggest supporters like Square-Soft, Capcom, and Konami.
 

thesage

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I think the reason the Zelda franchise is faltering is due to almost every new game emphasizing puzzles over action.
 

Firus

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I think the reason the Zelda franchise is faltering is due to almost every new game emphasizing puzzles over action.
Um...what?

That's like saying "I think the reason Guitar Hero is faltering is due to the games focusing too much on music."
 

Bowser King

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1. Compare the third party support that Nintendo has now compared to the N64 and Gamecube eras and the difference is obvious. Also take into consideration all the titles that have been released through Wiiware. Also, take into consideration all the people who left Nintendo during N64 and Gamecube era despite the decent first/second party titles during that time. The success of the PS2 was the ultimate testament to that.
First of all, I can't find a list of 3rd party games for the GC and N64 so if you could show me one that would be great. Secondly, the PS2 was successful because it was easily the best all around system that marketed to every type of gamer. This had nothing to do with Nintendo's lack of online or lack of 3rd party games. If that were true, a huge portion of wii sales would be going towards PS3 and 360 instead because the wii is also lacking in both factors.

3. I would say the DS would be the only one that really counts because GB, GBC, GBC, and GBA had virtually no competition. (Unless you really want to count the Gamegear and Wonderswan as "competition.") But what did those platforms have that attracted third parties to them? Easy to work with and develop for. What was one of the biggest issues with the N64? Difficult to develop for thanks to the cartridges. What was one of the biggest issues with the Gamecube? A lot of third parties didn't like the control scheme.

There is a reason as to why Nintendo had no competition. Its because they know how to make handhelds and they do a good job at it. There has been "competition" in the past but few that could survive with Nintendo's hendheld (the PSP being the only one that can survive and even it is faltering).

That's not the point though. You said the reason why the 3DS is going to be successful is because of 3rd and 1st party support. This however is true for all of Nintendo's handhelds. Also, just because their was little competition (which there was) doesn't mean Nintendo wouldn't have dominated the way it did. They made good handhelds with good support from all developers. This is reason why Nintendo will likely continue to dominate the hendheld market and the 3DS is definitely not the first.
 

CRASHiC

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Doesn't matter who did it first, it matters that the control is better than the previous technology. Move will accomplish this, especially w/ it's fair pricing. Kinect...nah
The Move has one fatal flaw that Sony is overlooking. With the Wii you can adjust the sensitivity so that you can play on the couch. In their press conference, Sony pointed out thsi fact about the Wii as if it was a bad thing, its not. Let's face it, there is a LARGE portion of the gaming population who wants to come home and relax from a hard day. This option is ESSENTIAL for them, as they don't have the energy to "get up and move" like the Move will require them to.

Also, the control isn't better than Wii motion plus mind you, both are 1:1, don't be fooled by Sony's press conference, they also said that the PSP is the best handheld, but we can all see that's not the case.
 

SuperBowser

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Just felt like adding one thing.

I think it's a common misconception about nintendo taking risks. Nintendo is one of the most risk averse companies that exists. Nintendo never took a risk with the Wii. They sold it at a profit from day one and they had a concept that they were extremely confident would sell at least as well as gamecube. You can see this in straight-talking Iwata's interviews months before its release. He flatly stated the gamecube was a disappointment and he believed the wii would perform much stronger. I don't think he's one for PR talk, he truly believed those words. There are very few things nintendo have brought out in the past 10 years that didn't make a tidy sum of cash for them.

I think the biggest risk Nintendo ever took was with the gamecube. Instead of marching to their own beat, like they always have, they tried to take on their Microsoft and Sony at their own game - and unsurprisingly lost. Despite their mistake, though, they quietly made money hand over fist throughout the gamecube era. They sacrificed their market share, but continued selling at a profit and most first party titles continued to sell in the millions. They bided their time out and re-examined their strategy.

Nintendo's life is videogames, unlike their two competitors. Regardless of how wild their strategies may seem, they will not risk their business at any cost. They never have and never will.

I should add that the 3DS exemplifies their strategy. They made a mistake in ever allowing sony a footing into the handheld arena. I think they're looking to remove PSP once and for all. And they'll be selling that 3DS for a profit from day 1 to boot.
 

Crimson King

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The Move has one fatal flaw that Sony is overlooking. With the Wii you can adjust the sensitivity so that you can play on the couch. In their press conference, Sony pointed out thsi fact about the Wii as if it was a bad thing, its not. Let's face it, there is a LARGE portion of the gaming population who wants to come home and relax from a hard day. This option is ESSENTIAL for them, as they don't have the energy to "get up and move" like the Move will require them to.

Also, the control isn't better than Wii motion plus mind you, both are 1:1, don't be fooled by Sony's press conference, they also said that the PSP is the best handheld, but we can all see that's not the case.
First, the Move isn't mandatory on every games like the WiiMote. Most of the games DESIGNED for the Move will probably require you to... well... move. Rest assure I will find a way to play sitting down because at laziness, I am innovative.

On the last part, you ignored the fact that, in Japan, the PSP has been dominating for a long time. Also, your argument didn't address that while the Move won't control better, neither will the Wii's; they are equals in control ratio.
 

CRASHiC

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to add to what Superbowser is saying, about Nintendo's risk actually being articulate genious, a lot of what Nintendo did this generation was taken right from The Art of War, either that or I'm giving them too much credit hahahah. The built a market, researched it, got the industry there down pact, they "traveled a weeks time within a day" in this technology. Then they tageted a Market that was seperate from Xboxes and Sony's, and at one point, Sony and Microsoft remarked that Wii wasn't someone they were competing against, they "defeated the enemy without battle." Then they made their enemey think they left an empty whole for Microsft and sony to exploit, that being the "hard core gamers". "Surround your opponents on three sides, leaving an option for escape." Then as they prepared to hit them on that front, Nintendo closed it in and revealed their unknown resources.

Its not uncommon for Japanese firms to use techniques from The Art Of War mind you, and with the release of the Vitality censor, and then its apparent abandonment, while another gaming company rips it off, Nintendo is kind of showing me that this is all intentional.

First, the Move isn't mandatory on every games like the WiiMote. Most of the games DESIGNED for the Move will probably require you to... well... move. Rest assure I will find a way to play sitting down because at laziness, I am innovative.
Not important. I'm talking about people who want to buy it for the motion controls. You also fail to note that the Wii mote isn't mandatory on every game either. Man, you sound so salty. Why you mad?

Also, your argument didn't address that while the Move won't control better, neither will the Wii's; they are equals in control ratio.
I didn't have to address that. Why would I address that when I said that they are equal? Why would my very point disprove what I was saying? Why are you so salty?

He said that Playstation Move had more accurate controls that the Wii, I showed him how this is incorrect.
 

SuperBowser

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What was one of the biggest issues with the Gamecube? A lot of third parties didn't like the control scheme.
I think the problems with gamecube were much more deep-seated than that. Who knows what happenned behind the scenes. Towards the end of the gamecube's lifespan companies like EA couldn't even be bothered to port titles to gamecube. A console more powerful than PS2. From the outside looking in, there was really no excuse for that.
 

thesage

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Um...what?

That's like saying "I think the reason Guitar Hero is faltering is due to the games focusing too much on music."
Because gaining one item every dungeon and then using it only in that dungeon to solve puzzles specifically in that dungeon is what the NES Zelda's and A link to the past were all about.

The first two Zelda games were mostly action with minor puzzle elements. Nothing like "throw a boomerang at a switch to unlock the door that lets you raise the water level so you can access a new area." More complicated puzzles are cool, but Nintendo needs to up the action in the games at least. It's why Zelda is starting to fail in terms of sales.
 

CRASHiC

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The Sage, shut up, seriously. Twlight Princess is the 2nd best selling game IN THE SERIES, 2nd only to OoT, and considering the time gap between the two, and TP only being 1 mill or so away, its easy to say that TP IS the best selling Zelda game.
 

Palpi

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Throwing this out here. The Old Republic Cinematic Trailer looked really awesome!

Anticipation is killing me for a MMO that isn't a WoW clone and doesn't suck.
 

Crimson King

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Not important. I'm talking about people who want to buy it for the motion controls. You also fail to note that the Wii mote isn't mandatory on every game either. Man, you sound so salty. Why you mad? Keep suckign that Sony ****, maybe your teeth will turn black.


I didn't have to address that. Why would I address that when I said that they are equal? Why would my very point disprove what I was saying? Why are you so salty? why you got that **** so deep in your mouth?

He said that Playstation Move had more accurate controls that the Wii, I showed him how this is incorrect.

Maybe you shuold tea bag Sony next time.
Your trolling is good but I've seen better.

You need to learn how to be more innovative.
 

Firus

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Because gaining one item every dungeon and then using it only in that dungeon to solve puzzles specifically in that dungeon is what the NES Zelda's and A link to the past were all about.

The first two Zelda games were mostly action with minor puzzle elements. Nothing like "throw a boomerang at a switch to unlock the door that lets you raise the water level so you can access a new area." More complicated puzzles are cool, but Nintendo needs to up the action in the games at least. It's why Zelda is starting to fail in terms of sales.
Zelda is ABOUT puzzles. If you think the action or puzzles are being done wrong, that's one thing, but to say they're focusing too much on puzzles is...odd, to say the least, as some people would argue the puzzles of late have been much easier than in the past.
 
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SuperBowser said:
I think it's a common misconception about nintendo taking risks. Nintendo is one of the most risk averse companies that exists. Nintendo never took a risk with the Wii. They sold it at a profit from day one and they had a concept that they were extremely confident would sell at least as well as gamecube. You can see this in straight-talking Iwata's interviews months before its release. He flatly stated the gamecube was a disappointment and he believed the wii would perform much stronger. I don't think he's one for PR talk, he truly believed those words. There are very few things nintendo have brought out in the past 10 years that didn't make a tidy sum of cash for them.
Saying that the Wii wasn't a risk for Nintendo is absolutely ridiculous. The Wii could have been Nintendo's very last console. If it failed, Nintendo would be 3rd party now. Nintendo is known for taking tons of risks.

1. Saving the video game industry. This probably took a lot of effort and money. This could have killed the company and the gaming industry if Nintendo got one thing wrong.

2. Making TWO revolutionary console, the Nintendo 64 and the Wii. The Nintendo 64 didn't do as well as expected and it was revolutionary. We were lucky the same thing didn't befall the Wii.

And much, much more.

Just because Satoru Iwata was confident about the Wii succeeding doesn't mean that it wasn't a huge risk. The Wii was the console that could have put them out of the console manufacturing business if it didn't sell well. It was a huge risk. Solely motion control gaming has never been done before and we were lucky that Nintendo could pull it off.
SuperBowser said:
I think the biggest risk Nintendo ever took was with the gamecube. Instead of marching to their own beat, like they always have, they tried to take on their Microsoft and Sony at their own game - and unsurprisingly lost. Despite their mistake, though, they quietly made money hand over fist throughout the gamecube era. They sacrificed their market share, but continued selling at a profit and most first party titles continued to sell in the millions. They bided their time out and re-examined their strategy.
REALLY do disagree with this. The Gamecube was IMO, the Nintendo console that took the least amount of risk. This was Nintendo's worst home console and for good reasons (I call it okay, but still). If it was Nintendo's biggest risk, it would have been revolutionary. But it's not and it was the most generic console ever made by Nintendo. There was good reasons why people preferred Sony over Nintendo that generation. I don't say Microsoft because I thought the original Xbox was medicore.

Also, this was the first generation that Nintendo and Microsoft actually went against each other. This was Microsoft's first venture into console gaming. Nintendo has been in it since the 3rd generation of gaming. Therefore, I don't see how Nintendo was "taking on" Microsoft. If anything, Microsoft was taking on Nintendo and Sony. Plus the Gamecube came out shortly before the Xbox, although this is probably irrelavent.
SuperBowser said:
Nintendo's life is videogames, unlike their two competitors. Regardless of how wild their strategies may seem, they will not risk their business at any cost. They never have and never will.
You thought the Wii wasn't a risk?
SuperBowser said:
I should add that the 3DS exemplifies their strategy. They made a mistake in ever allowing sony a footing into the handheld arena. I think they're looking to remove PSP once and for all. And they'll be selling that 3DS for a profit from day 1 to boot.
Elminating competition is a horrible idea. Competition keeps company solid and working for there consumer. Removing that reduce qualiity in produce and focus more on themself. It is also illegal to have monopolies in the USA, so therefore, Nintendo will have to deal with competitions, regardless of circumstances.
 
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