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E3 2010

Firus

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Elminating competition is a horrible idea. Competition keeps company solid and working for there consumer. Removing that reduce qualiity in produce and focus more on themself. It is also illegal to have monopolies in the USA, so therefore, Nintendo will have to deal with competitions, regardless of circumstances.
For businesses, eliminating competition is a great idea...they can charge more for doing less. Since SuperBowser said nothing about how good/bad it is for the consumer (which is what I assume you were talking about), I'm not sure why you commented on that...

Also, the government doesn't always care about shutting down monopolies, I don't think gaming in general, much less handheld gaming specifically (I don't even think it would be considered a separate market), would be considered to be important enough to do anything about, and the PSP is not the DS's only competition, just its main competition. The iPod Touch is technically a competitor, even if the entire thing is shovelware.
 

Dragoomba

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Wait, did NOBODY watch Konami at all? That was ****ing GOLD.
  • Random luchadors slapping each other.
  • Crazy stoned asian guy with dreadlocks. (Tak Fuji)
  • NAOKI MAEDA and his amazing engrish antics + dancing shenanigans.

On a more serious note; Konami's conference also had GAMES, GAMES, and more GAMES. The only thing that wasted time was that stupid Glee karaoke thing with this one high school choir.

A new 2D AND 3D Castlevania, plus a very interesting new IP; NeverDead.

I was expecting some great Hideo Kojima footage but, unfortunately, he never showed up (he's letting someone else direct Metal Gear Rising)

...

BUT THIS MADE UP FOR IT

http://www.youtube.com/watch?v=YtKMqdMWNec God tier.

 

SuperBowser

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Saying that the Wii wasn't a risk for Nintendo is absolutely ridiculous. The Wii could have been Nintendo's very last console. If it failed, Nintendo would be 3rd party now. Nintendo is known for taking tons of risks.

1. Saving the video game industry. This probably took a lot of effort and money. This could have killed the company and the gaming industry if Nintendo got one thing wrong.

2. Making TWO revolutionary console, the Nintendo 64 and the Wii. The Nintendo 64 didn't do as well as expected and it was revolutionary. We were lucky the same thing didn't befall the Wii.

And much, much more.

Just because Satoru Iwata was confident about the Wii succeeding doesn't mean that it wasn't a huge risk. The Wii was the console that could have put them out of the console manufacturing business if it didn't sell well. It was a huge risk. Solely motion control gaming has never been done before and we were lucky that Nintendo could pull it off.
I already went to lengths in my first post to show why revloutionary does not equate to risk. You're making asinine assertions. Why was nintendo ''lucky'' to pull off motion controls? Why could they have been out the console manufacturing business if wii wasn't a success? What ''single thing'' could nintendo have got wrong to go out of business? Your N64 comparison misses the mark.

Nintendo is not a blind company. They develop several things that will never see the light of day. They keep going till they find something that works. They do things like market research and have access to statistics and numbers that you do not. When Iwata flatly stated one of his products will almost certainly outperform another, why wouldn't you believe him? You vastly underestimate this man's ability if you believe he would send his company to a situation that resulted in Nintendo leaving the business. Additionally, it's worth noting Nintendo had ~7billion dollars (I don't remember the exact number but it is huge) sitting in the bank when Wii was released. Nintendo could have literally sold 1 console and they'd still stick around for another go.

Nintendo released a cheap console and sold it at a profit. They kept their key franchises, which were always going to be million+ sellers. They developed new titles that would appeal to new people. Nintendo covered all their bases. Just like they always have. The truth is that even in a worst case scenario, they were going to walk away with a healthy profit. There was no ''single thing'' that could have gone wrong to destroy this whole company because this company left no such opportunity for such an unthinkable thing to happen (unless we go into the realm of ridiculous possibilities...).

Not only that, but Nintendo aren't stupid enough to release a product with motion controls they are not confident in. Do you really think they would have given the go ahead for such a product when their WHOLE business rested on it functioning correctly? Companies know things will work before they release them, not the other way around. There was no ''luck'' involved in any of this process. They did their market research. They did their product development. They did their testing. They knew exactly what they were bringing to the table when they announced their Wii.

The N64 never sold poorly and suggesting so is simply false. It was, no doubt, a disappointment. But the thing still sold like gangbusters. How many N64 titles rank among best selling games of all time? Before Wii released, I think Iwata would have been proud for Wii to have equalled N64's success; of course nobody, including Iwata, expected what did happen.

REALLY do disagree with this. The Gamecube was IMO, the Nintendo console that took the least amount of risk. This was Nintendo's worst home console and for good reasons (I call it okay, but still). If it was Nintendo's biggest risk, it would have been revolutionary. But it's not and it was the most generic console ever made by Nintendo. There was good reasons why people preferred Sony over Nintendo that generation. I don't say Microsoft because I thought the original Xbox was medicore.
Therein laid the risk.

Elminating competition is a horrible idea. Competition keeps company solid and working for there consumer. Removing that reduce qualiity in produce and focus more on themself. It is also illegal to have monopolies in the USA, so therefore, Nintendo will have to deal with competitions, regardless of circumstances.
Dude, don't put words in my mouth. Nintendo are perfectly within their rights to legally stomp the opposition into the ground. Last time I checked, lack of meaningful competition didn't bother Nintendo on previous handhelds.

edit: Firus understood my point :)
 

finalark

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Just throwing my two cents:

I think one of the problems that Nintendo has faced is that they've often found themselves behind the competition in terms of tech. During the Nintendo 64 days while they were still using their "game-paks" Sony and Sega had moved on the CDs and Memory cards. Nintendo may have had better graphics than the two, but the competition had better tech and more innovation (contrary to popular belief, Nintendo did not create the control stick, Sega did). And the fact that they didn't have much in the way of third-party support was also a problem (did you know that Final Fantasy 7 was originally going to be on the Nintendo 64?)

Then along rolled the next generation, thanks to the Dreamcast console gaming online had become popular. Nintendo? Sure, the game cube could go online but they never bothered to use it. Again, the lack of third party support and the use of a lessor memory storage (mini-disks while everyone else had DvDs) did a major blow to Nintendo there, making it the first time they came in last.

Soon the current generation came around and Nintendo still suffers from the same problems. DvDs while everyone else has something better (HD-DvDs for MS and Blu-Ray for Sony), their graphics are the worst of the bunch and while they new have online, it sucks. You know why they're dominating? Casual gamers.
 

Firus

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@finalark: Wait, I didn't know that my Wii could play DVD's!
*Facepalm*

...The Wii disks are DVDs. The Wii actually has the technical capability of playing DVDs but they specifically removed it or something.

There's a difference between "DVD with a movie on it" and "DVD the kind of disk".

-_-
 

Ryu Shimazu

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Casual gamers.
I really dislike that term. I play games and get 100% of everything completed, I'll go the extra mile to be good at them, but I won't enter tournaments for money because I'm too lazy, not that I'm not good. PS3 has Killzone/Tekken 6, 360 has Halo. Because Wii only has Brawl it's considered a casual console, but really I dislike that idea. You have be inside MLG to not be a casual gamer? I play games all the time and play them good, but I don't do MLG because the seriousness isn't that fun to me. That being said, I'm suddenly dubbed casual.

I do agree the Wii games such as Wii fit are casual games, and Wii could be a casual console. But everyone being labeled casual because they don't play those MLG games annoy me. I know you were not implying that Finalark, but I just dislike that term. Too me it has always been if you're a Wii fit kind of guy maybe you are casual. But if you play SMG2 for all 242 stars, pre-order Zelda/Metroid and beat the **** out of it while being relatively good at Brawl/Pokemon, you're still considered casual due to the lack of MLG labeled on you.

Meh.
 

Firus

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People always make this mistake. The gaming spectrum is not black-and-white, it's grey. Hardcore and competitive are not the same thing at all. I don't think anyone's ever made that claim, people just get incredibly confused.

If you 100% all of your games, you're hardcore. I don't even go that intense on my games and I'd consider myself hardcore. And I don't play competitively at all.

I'm not sure where people get this misconception.
 

Ryu Shimazu

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Me either, but it makes people like me go unnoticed. Let me give you a very good example.

My friend is godly and Halo/Killzone. I won't lie, he is a beast. He recently won the highest Killzone 2 rank medal and everyone thinks he is the best. (split among the team, not as much as it sounds)

I play FFXII for 280 hours to get every weapon, lv99 all, complete every miniscule thing and own the game (despite my file being lost, I had everything XD) and I'm considered casual because I perfer nononline games to online.

It's like, I love completing them, and I'm not bad at Brawl/Pokemon + I plan to play FFXIV, and I can promise you I'll be epic at it. (My FFXI file was godly, I'm like the king of rpgs/mmos XD)

Yet I'm just casual =/.

All this boils down to me saying: Other-M/Skyward Sword (sp) are not casual games just because the Wii has casual games.
 

Firus

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No one considers you casual. That is completely contrary to the definition of casual/hardcore.

COMPETITIVE IS NOT HARDCORE. They are two very, very different things.

Basically what you're asking for is what is actually true. >_>

If anyone has actually called you casual they're an idiot and a tool and therefore are irrelevant anyways.
 

finalark

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I really dislike that term. I play games and get 100% of everything completed, I'll go the extra mile to be good at them, but I won't enter tournaments for money because I'm too lazy, not that I'm not good. PS3 has Killzone/Tekken 6, 360 has Halo. Because Wii only has Brawl it's considered a casual console, but really I dislike that idea. You have be inside MLG to not be a casual gamer? I play games all the time and play them good, but I don't do MLG because the seriousness isn't that fun to me. That being said, I'm suddenly dubbed casual.

I do agree the Wii games such as Wii fit are casual games, and Wii could be a casual console. But everyone being labeled casual because they don't play those MLG games annoy me. I know you were not implying that Finalark, but I just dislike that term. Too me it has always been if you're a Wii fit kind of guy maybe you are casual. But if you play SMG2 for all 242 stars, pre-order Zelda/Metroid and beat the **** out of it while being relatively good at Brawl/Pokemon, you're still considered casual due to the lack of MLG labeled on you.

Meh.
It's better than coming up with a new term, would you rather I called them "Soccer Moms" or "Hardcore Bejewelers"? I don't know where you're getting this "if I'm not in the MLG then I'm clearly not hardcore" thing from, this is the first time I've ever heard of it.

And before anyone jumps to conclusions I didn't say that the Wii is a casual console, I just said that they're getting a large profit from casual gamers who dislike the PlayStation and Xbox 360. Yes, the Wii has some "hardcore" titles on it like Metroid, Zelda, Red Steel 2, Muramasa, ect. I'm not saying that the Wii is purely casual before anyone declares that I did.
 

Ryu Shimazu

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No one considers you casual. That is completely contrary to the definition of casual/hardcore.

COMPETITIVE IS NOT HARDCORE. They are two very, very different things.

Basically what you're asking for is what is actually true. >_>

If anyone has actually called you casual they're an idiot and a tool and therefore are irrelevant anyways.
It's what I live around. I wasn't talking to anyone on here, but rather what I put up with. Or did rather, I graduated XD.

It's better than coming up with a new term, would you rather I called them "Soccer Moms" or "Hardcore Bejewelers"? I don't know where you're getting this "if I'm not in the MLG then I'm clearly not hardcore" thing from, this is the first time I've ever heard of it.

And before anyone jumps to conclusions I didn't say that the Wii is a casual console, I just said that they're getting a large profit from casual gamers who dislike the PlayStation and Xbox 360. Yes, the Wii has some "hardcore" titles on it like Metroid, Zelda, Red Steel 2, Muramasa, ect. I'm not saying that the Wii is purely casual before anyone declares that I did.
I think "hardcore bejewlers" is the best thing I've heard all week. I love you for that. And I'm surprised no one here has ever been treated like that; maybe it's where I live. I do live in Alabama, the state where the most military service comes from, making FPS/MLG dominating.

And I wasn't quoting you to claim you did it, just the term. I guess it's just where I live. Though..since I graduated I guess I'm not putting up with it anymore, lol. I'm also supposed to "grow up" which I'm finding a hard time doing.

Also anyone think Twisted Metal came off a little weak? I loved the old ones...but it just didn't feel strong to me. After watching it again I came to that. GT5 did look okay ,but re-watching it made me realize Sony really did do meh. FFXIV did look amazing though, lol.

All I can say is after re-watching it really shows just how much Nintendo dominated. I wanted to compliment Sony, but after a second view I'm semi-dissapointed.
 

finalark

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@Shimazu: Well whoever lives where you live are just a bunch of modern gamers, ignore them. Seriously, all of the crap you did in FFXII is easily what I'd call "hardcore gaming."

On Twisted Metal, I'm interested in it and I'm hoping they do a good job on it. I'm just hoping my nostalgia for the PS1 Twisted Metals hasn't distorted it into something it isn't. Oh well, just so long as they give me a fun game to play I'll be okay with it.
 

thesage

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"The Sage, shut up, seriously. Twlight Princess is the 2nd best selling game IN THE SERIES, 2nd only to OoT, and considering the time gap between the two, and TP only being 1 mill or so away, its easy to say that TP IS the best selling Zelda game."

Original Zelda - 6.5 million copies
Ocarina - 7.6 million copies ~ this number excludes ports and rereleases.
Twilight Princess 6.82

Source: http://vgsales.wikia.com/wiki/The_Legend_of_Zelda

The Original Zelda game was in such high demand that it was sold out at stores. Do you see that same craze happening today with Twilight Princess? Not only that, but it was also harder to get the game. There wasn't the neighborhood game stop where you could buy the game.

There were less people playing video games during the original Zelda's time period. The market has grown since the NES. The original Zelda held a much larger percentage video game consumers than Twilight Princess.

The fact that Twilight Princess has not outsold Ocarina is sad. How long did it take Brawl to outsell Melee? How long did it take Halo 3 to outsell Halo 2?

Twilight Princess was a flop. Original Zelda was a success. Don't just look at numbers, you have to look at all the surrounding variables. Nintendo has even stated that.

The fact that the puzzles are easier doesn't mean that they aren't more annoying and boring.

Just like the Mario series, Zelda's changed so much from it's original release that it's faltering in sales. When 2d platformer Mario finally made it back to consoles it easily outsold every other console Mario since (and including) Mario 64 in 20 weeks.

Twilight Princess sold badly is because it doesn't appeal to a lot of people anymore. Call the majority of wii owners casual***s if you want, but they sure ate up New Super Mario Bros. Wii (and not Mario Galaxy, despite that being ridiculously easy).
 

Ryu Shimazu

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I think Majora's Mask is the hardest 3d Zelda. Before you laugh and say "it only has 4 dungeons" I'm referring to the side quests they make you do. Some of this crap is...hard.

@ Finalark, thanks and I hope so too. I loved playing that game with friends back in the day. I don't know though, Sony didn't do much for me. All their shows were just meh. I wanted to see a new chrono trigger, or KH3. I'm really sick of Roxxas(sp). Maybe I'm ignorant but I miss the story about Sora... it just seems like they are dilueding it with too much extra baggage. I spelled that word so bad.... XD
 

thesage

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Majora's Mask is definitely the hardest. It's also my favorite out of all the Zelda games. It still failed to capture the market or push hardware. It's the only one that I actually had to use the guide to complete and it was still hard.

Nintendo lost in the N64 generation because of the Playstation having a massive amount of 3rd party games and being able to play DVDs. The N64 also didn't have a 2d platformer Mario game. Compare Mario 64's sales to Super Mario World's.
 

ZIO

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Calling something that sold several million a flop is silly.

Moving on - My E3 experience went like this -

Nintendo - Gave me what I wanted.
Microsoft - Gave me Wii lookalike
Sony - Gave me wii lookalike, plus placed emphasis on games that are multiplatform.

I think I could only call out Killzone 3 and Twisted Metal out for exclusive that were focused on. Then whatever was with that Move-thing's demo.

Overall, I was satisfied.
 

Ryu Shimazu

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I guess the Wii makes up for it. I play Zelda games weird. I download a guide so I have a small idea of what I'm doing. (If you play for 100%..some of the **** is so cryptic), but I'll only glance at it and figure the rest out on my own. I love the puzzles sums it all up.
 

Chill

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On a slightly random note I thought sorcery looked like it could turn into a fun little game given more polish. And a new logo please. :p
 

finalark

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On a slightly random note I thought sorcery looked like it could turn into a fun little game given more polish. And a new logo please. :p
Agreed. While I'm not going to go drop like what, around $180(?) to pick it up, it looks fun. I might play it a a friend's place if they're suckered into buying it.

Also, Golden Eye. I've heard that the campaign feels nothing like the original game but the multiplayer still has some elements from the original. However, one as on guy phrased it, "if it wasn't named Golden Eye, nobody would care."
 

Luigitoilet

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Agreed. While I'm not going to go drop like what, around $180(?) to pick it up, it looks fun. I might play it a a friend's place if they're suckered into buying it.

Also, Golden Eye. I've heard that the campaign feels nothing like the original game but the multiplayer still has some elements from the original. However, one as on guy phrased it, "if it wasn't named Golden Eye, nobody would care."
GoldenEye was probably the least exciting thing from Nintendo's conference. Just let that thing die.

Did Konami announce a new Silent Hill?
 

Ryu Shimazu

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It's like a .. version of kingdom hearts minus the final fantasy aspect. At least that is how I felt. The Nostalgia of their demo hit me like a freight train.
 

thesage

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@Zio: Nintendo called TP's sales disappointing. The game failed to increase the Zelda user base significantly if at all, it hasn't outsold Ocarina of Time despite being released on two systems and being a pseudo launch title. Compare the sales of Mario Galaxy to New Super Mario Bros. Wii. That is how much money Nintendo is throwing away with the New direction of the Zelda series. 13 million games sold in 20 weeks is an astounding amount. The first four console Zelda games were all big players in getting their respective consoles to sell. Could you say that about TP?

We'll see what direction Nintendo goes with the next Zelda and if it has a good effect on it's sales. Seeing the direction Nintendo went with Galaxy 2, I predict a similar reception to that game. We'll see though. Maybe the Motion Plus controls will be wtfamazing and give the Zelda franchise the push it needs to sell more and finally not be a rehash of OoT.
 
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Epic Mickey looked Epic Bad for a while, but they took a nice turn around since the last time we've seen it, and I can't wait to see how the game develops even further.
 

Smooth Criminal

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It's like a .. version of kingdom hearts minus the final fantasy aspect. At least that is how I felt. The Nostalgia of their demo hit me like a freight train.
Castle of Illusion and World of Illusion were actually really good (albeit easy) platformers. Here's to hoping the studio behind Epic Mickey can replicate that.

Smooth Criminal
 

ZIO

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What I was saying is that calling a game that sold several million a flop is silly. Sure, disappointing sales-wise, but not a flop.

There's also the fact that Nintendo is giving more face-time to Mario what with his sports games, party games, and him being their mascot. Where does Link and his franchise step in most of the time? They only get out what they put into it.
 

kr3wman

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@Zio: Nintendo called TP's sales disappointing1. The game failed to increase the Zelda user base significantly if at all, it hasn't outsold Ocarina of Time2 despite being released on two systems and being a pseudo launch title.
1. In Japan, where handhelds hold more than 50% of the market share.

2. No other Zelda has, what's your point?

Considering its the third best selling Zelda game, yeah, it's a success.
 

thesage

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Then why did NSMB Wii sell so much more than Galaxy 2 (or even Galaxy)? Both are Mario games, therefore they should both be selling like crazy, not just one of them.

TP's a flop when you compare that game's performance to the earliest entries of the franchise and the impact they had on video games. Nintendo could be making more money if they weren't being ******** with the Zelda series.

TP didn't even give the Zelda series a considerable boost in hype. All the handheld games released after it failed to improve upon the sales of the Oracle games considerably.

The Zelda series is declining in terms of sales and market share. If Nintendo can make more money from other franchises, then they'll put their A list developers on those franchises rather than the Zelda series. This means that Zelda will decrease in quality and may eventually be cut from the lineup of Nintendo games. It's what happened to Metroid in the SNES generation.

Edit:

1. In Japan, where handhelds hold more than 50% of the market share.

2. No other Zelda has, what's your point?

Considering its the third best selling Zelda game, yeah, it's a success.
The handheld Zelda's aren't increasing in sales. The console Zelda's aren't increasing in sales.

I brought up the release date because it was released in late 2006 as a semi-launch title for Nintendo's most popular system ever and it still failed to increase the sales of the franchise? That's a problem. It's been out for a good 3 1/2 years now. Ocarina of Time came out in 1998. The gamecube was released in 2001. I'll allow another year for TP to catch up in sales to Ocarina of Time, but I don't see it selling a million units in the next year. That chance is lost when Skyward Sword comes out. It wasn't able to beat the sales record of a game released over ten years ago on a much less popular console. Do you see where I'm going with this?

It shouldn't be the third (I read that it's second but still...) best selling Zelda game. It should've been the first. When a product A is selling less than another product B, then product A is less sucessful. When product A is selling less than product B even though Product A is in a situation where more people have access to buying it, then that's a major warning sign. A series of products should either increase the amount of money its company is making or at least hold their ground. Otherwise it is not a sucessful series.

Sure TP made money for Nintendo, but not as much as Ocarina of Time. Sure TP sold more than the NES Zelda, but NES Zelda had a much bigger impact on video games than TP.

If Nintendo decides to make another TP/OoT like Zelda game for the next Zelda game, that game will still fail to surpass OoT in sales significantly.
 

thesage

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Microsoft and especially Sony are not going to be major players in the video game industry soon. Right now they are emulating the Wii at a higher price than the Wii with the promise of better graphics and online, which didn't get the 360 and PS3 sold in the first place.

If Microsoft or the PS3 is able to get cool 3D motion technology games and not just rehashes of Wii games then they might be able to start making profits. They should have more hands on demos like Nintendo did with the Wii in order to make them sell.

The failure of proper video demonstrations of natal is lolzy. Have there been any hands on demos for the public yet of Natal?
 
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