Since I lost against Charby's MK at BNI3, who ended up spamming Nado like hell,
I've been looking for so many ways to counter the tornado, whether MK is coming from above, from below, etc...
In the end, I'm happy to see that Zelda has really good options against it :
- We all know that Fsmash and Ftilt can beat Nadoes but it requires a REALLY strict timing for it to hit correctly, in fact most of the time Fsmash and Nado both will hit at the same time, which makes you deal only 1% to MK and prevents you from landing any other hits.
On top of that, MK can predict it because of its strict timing and you might get punished if during his nado he waits for the Fsmash or Ftilt to end..
Some other moves such as grabs or utilts can counter Nado but here again it's not worth it : it's much too hard to do and it's too easy to punish.
Dash attacks and Din are both good ways to counter Nado but only during its first frames (Or, in Din's case, when it explodes above Nado. Still Din is too slow at middle/close range)
- However, 3 other moves deal more easily with nadoes than Fsmash/Ftilts : Usmash, Dtilt and Dsmash. Here the timing is 15 times easier, but it all depends on how MK is approaching with his nado, if he's coming from above or at ground level. Even if Usmash is slow, if you perform a hyphen Usmash there is really no problem. It always beats approaches from above, which is a good opportunity to take a stock off MK.
Down smashes counter approaches from below but the timing is not as easy as with Down tilts. However, Down tilts don't hit MK, they merely cancel Tornado, which allows you to grab him or to lock him with more down tilts (depending on some factors). You can use mindgames and force MK to use Nado from above or from below :
when he has about 100%, MK wants to avoid getting hit by Up smashes, so most of the time he'll use his nadoes at ground level : get ready to use down smashes.
Conversely, when you see he's using Nado at 100% or more, just crouch : usually when MK sees you're crouching, he's going to try to come from above,
so perform a hyphen Usmash (away from him) at the last moment.
- BUT, the BEST way to deal with nado IS *....drum rolls....* Jaaaaab .. (omg it sounds funny ...) "Omg wtf Jab ... you mad JuJux ..." NO I'M FUC*ING SERIOUS @_@ .... The timing is NOT hard, you can punish both approaches, it has good range and priority, you CAN'T be punished if he tries to take advantage with his nado of Jab's few cooldown frames (you can shield or even punish it with buffered hyphen up smashes or buffered up tilts, using mindgames) and besides, it paves the way for COMBOS !! Don't forget you have some combo tools with jab at middle/low%. But if both jab and nado hit at the same time, you have a GUARANTEED combo at any % since MK remains EXACTLY where he was hit, the only difference being that he is more stunned than you are !! You can combo with Buffered QDA / Hyphen Up smashes / other jabs (lol) or, thanks to MK's bad air speed, you can perform Fsmashes, grabs, ect.
I've been looking for so many ways to counter the tornado, whether MK is coming from above, from below, etc...
In the end, I'm happy to see that Zelda has really good options against it :
- We all know that Fsmash and Ftilt can beat Nadoes but it requires a REALLY strict timing for it to hit correctly, in fact most of the time Fsmash and Nado both will hit at the same time, which makes you deal only 1% to MK and prevents you from landing any other hits.
On top of that, MK can predict it because of its strict timing and you might get punished if during his nado he waits for the Fsmash or Ftilt to end..
Some other moves such as grabs or utilts can counter Nado but here again it's not worth it : it's much too hard to do and it's too easy to punish.
Dash attacks and Din are both good ways to counter Nado but only during its first frames (Or, in Din's case, when it explodes above Nado. Still Din is too slow at middle/close range)
- However, 3 other moves deal more easily with nadoes than Fsmash/Ftilts : Usmash, Dtilt and Dsmash. Here the timing is 15 times easier, but it all depends on how MK is approaching with his nado, if he's coming from above or at ground level. Even if Usmash is slow, if you perform a hyphen Usmash there is really no problem. It always beats approaches from above, which is a good opportunity to take a stock off MK.
Down smashes counter approaches from below but the timing is not as easy as with Down tilts. However, Down tilts don't hit MK, they merely cancel Tornado, which allows you to grab him or to lock him with more down tilts (depending on some factors). You can use mindgames and force MK to use Nado from above or from below :
when he has about 100%, MK wants to avoid getting hit by Up smashes, so most of the time he'll use his nadoes at ground level : get ready to use down smashes.
Conversely, when you see he's using Nado at 100% or more, just crouch : usually when MK sees you're crouching, he's going to try to come from above,
so perform a hyphen Usmash (away from him) at the last moment.
- BUT, the BEST way to deal with nado IS *....drum rolls....* Jaaaaab .. (omg it sounds funny ...) "Omg wtf Jab ... you mad JuJux ..." NO I'M FUC*ING SERIOUS @_@ .... The timing is NOT hard, you can punish both approaches, it has good range and priority, you CAN'T be punished if he tries to take advantage with his nado of Jab's few cooldown frames (you can shield or even punish it with buffered hyphen up smashes or buffered up tilts, using mindgames) and besides, it paves the way for COMBOS !! Don't forget you have some combo tools with jab at middle/low%. But if both jab and nado hit at the same time, you have a GUARANTEED combo at any % since MK remains EXACTLY where he was hit, the only difference being that he is more stunned than you are !! You can combo with Buffered QDA / Hyphen Up smashes / other jabs (lol) or, thanks to MK's bad air speed, you can perform Fsmashes, grabs, ect.