None of those kill though.
Also screw frame advance, I need a nap. =D
Also screw frame advance, I need a nap. =D
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backair killsNone of those kill though.
Also screw frame advance, I need a nap. =D
chaingrab to edge of stage, then bair near wall blastzone kills even when stale.None of those kill though.
Also screw frame advance, I need a nap. =D
one of us is a pink rainbow frog and the other is a blue stormtrooperWell, not until 140%, but okay.
And if it's half your metagame, it'll be stale, but okay.
Has anyone told you that when Player-1 and Player-3 post in the same thread, it's confusing as hell?
yeah what he said.one of us is a pink rainbow frog and the other is a blue stormtrooper
i dont see how it can be confusing
Metagame improvement.chaingrabs and back airs.
WHAT MORE DO YOU NEED?!?!?!?!?!?!!!?!?!??!?!
haha.one of us is a pink rainbow frog and the other is a blue stormtrooper
i dont see how it can be confusing
Metagame doesn't matter if you don't have the ability to even get to the highest level of play anyway. You can't be so wrapped up in optimal, situational choices if you can't make it past 13th at locals anyway. Not directed at you specifically, but DDDs in general need to stop worrying about how this tech or that tech will rocket them up a few places, and start worrying about their fundamentals.Metagame improvement.
We won't advance unless if we can advance our metagame. We will need much more tools to expand and move up with the rest.
I mean, improving in player style is great, but we should improve our character too. Like dodging Yoshi's eggs is basically common sense of shielding and flying in the air. Tech skill can improve our reaction to moves and will makes us do much more.
This could actually be applied to slope infinites because they're easy to do on , , and , but you have to be good at setting them up (Halberd and Frigate are the best ones).They see that the CG is good easy and simple, so they think, 'I have to do other things besides just the CG in order to be really good.' instead of just thinking 'I will win more if I just get really really good at setting up my easy to execute, incredibly damaging option, and not letting my opponent catch up to me in damage in between the times that I get it'
lol this is meanWe gotta get our fundamentals down though!
Buffered standing pivot grab dthrow infinite
Dash-dance pivot grab infinite
Grab-release squirtle chain grab
Wario air-relase pivot grab infinite
Dthrow to buffered RAR bair on Charizard
This is what the game is all about. Oh...and don't forget the all-too famous dthrow to buffered usmash. Ha! How did I almost forget!
if you can't make it past 13th at locals anyway
coney totally bodied me. it made me sad.In other words, I don't think most DDD players are losing because they couldn't land a guaranteed follow-up kill on Lucario at 120%. They're losing because they're getting outplayed. I never practiced the dthrow>usmash and I've still beaten Lucarios because I know how to play the matchup in a general sense. Brawl isn't as complicated as people think.
You should try playing ddd with out grabbing.I actually get what you guys mean now. I still like to find AT's and stuff. I mean in a lot of fighting games, not all AT's are gonna help a lot or even to a usual extent.
Is there someway where I can find hitboxes and framedata?
This stuff actually sounds like a good idea.You should try playing ddd with out grabbing.
This will force you to learn and understand the spacing and situations for every move you have and will force you to actually outplay people. That's how people figured out that up air and fair frame traps peoples airdodges into a bair.
Once you've learned to properly control space and move your character effectively, than everything will get easier when you add in your easily excecutable high damage move (grab)
Focusing all of your time and effort on taking a move that's already easy and does a ton of damage and trying to make it better doesn't make you better at implementing any other of the characters other moves or strategies that will be more instrumental towards beating a character like metaknight or fox for example. Two characters than none of your grab gimmicks work on.
That's why coney typically doesn't get butt reamed by mks even tho he still loses, but he does better than he should considering the matchup.