After thinking about it today, DDD wrecks Falco's Jab if he crouch cancels Jab 1 because he can option select with shield frame 1>grab frame on frame 7 to PS>Grab Falco's Jab 2 and grab before Falco if Falco tries to Jab 1>grab. The Olimar boards had posted something similar with Olimar's Usmash, but the difference in frame data allows DDD to option select it (DDD/Charizard are probably the only characters who can consistently do this). Obviously just crouching in front of Falco is pretty stupid, as it has a slight advantage to trying to out-space Falco's Ftilt with Dtilt and outright loses to run away/laser>Side-B/Ftilt/smash mix-ups. The main downside is that it gives bad DI, but that only matters at very high % against Ftilt and at mid+ % against Fsmash and -- to a lesser extent -- Dsmash. DDD still has both rolls, spot dodge, and shield. IIRC there is a slight, yet nonetheless important increase on start-up lag (I think that it's 1 or 2 frames -- I'll try to double check).
/Working on the Falco match-up.
One thing that I feel is important to learn about DDD's ability to punish is something that most DDDs learn about approach: You have to learn to accept even small gains of ground to be an acceptable punishment. Similarly, walking away (retreating) isn't just for spacing; it's also for positioning/stage control. When you walk away from a spot dodge, it automatically pressures the experienced opponent because they will be aware of the frame disadvantage and feel it accordingly. Edit: I didn't see Junk's edit before I typed this...
One of my favorite new ways to get a kill lately is to chain grab a character with a good roll (e.g. Diddy) near the ledge and then stand there. If they shield or spot dodge then I'll take a step or two toward them and then walk away. This usually causes a panic response and is entirely safe unless they hard read it. To continue with Diddy as an example, Diddy spot dodge and roll toward DDD is punished with Dsmash, roll away gives an Fsmash set-up. If they do anything but shield or run off of the stage and air dodge, they'll die and both of those put Diddy into a ledge trap position, possibly with a heavily diminished shield (a.k.a. a normal shield
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). If they whiff Bair or do something likewise desperate, Bair will cover all options except his Dtilt/Jab (I haven't had anyone do these), and Diddy's smashes are punished with Dsmash. Diddy just standing doesn't really get punished by anything on reaction, but it generally puts him in a relatively bad situation at neutral (e.g. perfectly spaced Ftilt). I'm sure that someone is going to point it out anyway, so I'll just go ahead and say that all of this assumes that Diddy doesn't have a banana because Diddy with a banana is a completely different character (it still works, just differently).
P.S. Virtually all of you hating on Doc King are far less useful than he is. I can't use the set-ups that he's come up with yet because I'm focusing my tech improvements on the basics, however I'll eventually get to the point where it will be useful and it's comforting to know that I'll have his research done and ready to use when that happens.