DrakeRowan
Just call me "Rowan"
https://www.youtube.com/watch?v=0FFFWb3Ra7Y&list=UU5WNBHwgluAwWJE5QV-5_TAI'd like to see that match, you got a link?
This was absolutely amazing to watch. Custom moves are so dang interesting.
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https://www.youtube.com/watch?v=0FFFWb3Ra7Y&list=UU5WNBHwgluAwWJE5QV-5_TAI'd like to see that match, you got a link?
From the E3/Treehouse streams we were informed you could synch your 3DS file to your Wii U to copy all customization/equipment unlocks.Unless it is outright counterintuitive on the Wii U version to unlock them, there's no reason to ban them.
Until we find out more about the Wii U version, there is nothing we can discuss about them on it yet.
Oh alright. I didn't watch that whole Treehouse stream but that's good to know. I figured as much.From the E3/Treehouse streams we were informed you could synch your 3DS file to your Wii U to copy all customization/equipment unlocks.
Sure we don't know if that will still be true, but the Wii U connect button hints they probably didn't remove it. What we don't know at all, is whether or not you can synch it to multiple systems. Assuming you can, all TOs would need is access to 1 3ds version with all the custom moves unlocked.
With the knowledge currently available to us, it seems easy to get the custom moves open on the Wii U.
See, this thread for arguments for and against Custom Moves.Okay then, assuming that you'd be able to transfer data to the Wii U multiple times with 1 3DS file, would custom moves be viable? Is the convenience of implementing them in tourney's the only reason that people think they aren't viable, or is there anything else that stands against the possibility of seeing it in competitive play?
No. Some may be better for 1v1 applications (ie a custom move may turn a gimmicky ineffective move into a command grab, which is now useful). But they all have drawbacks and do not have upsides that are not proportional.I don't know if this has been covered before, I haven't played the game yet as I'm waiting for the demo in NA, but are any of the custom move options OBJECTIVELY better than any of the standard moves? Like rather than side grades (ex. Increase the range on Mario's F-Smash but decrease the damage output) are any of them straight upgrades (ex. Increase both the hitbox size and damage output of Mario's F-Smash)?
I think there are some who are obviously better and will be used, but none that are straight upgrades, there's always a lower number or higher endlag thrown in.I don't know if this has been covered before, I haven't played the game yet as I'm waiting for the demo in NA, but are any of the custom move options OBJECTIVELY better than any of the standard moves? Like rather than side grades (ex. Increase the range on Mario's F-Smash but decrease the damage output) are any of them straight upgrades (ex. Increase both the hitbox size and damage output of Mario's F-Smash)?
I'm less than thrilled about this idea since some up specials like Villager and Rosalina already do no damage and are used strictly for recovery. (Although Rosalina does have a version that launches her further but reduces her ability to aim it.) Plus what @ Shaya said about the difficulty of objectively identifying such moves.I wish to bring a new topic to the custom move set discussion.
Due to the increase survivability all characters will receive in Smash4 once players become capable to correctly KI/VI most attacks should we consider a future where a generic ban on all up B's that only visible purpose is to increase a characters recovery range? Some characters wont have a up B variation banned like WFT due to not having a clearly superior option but others like Sheik, Marth, DHD, Zelda and I'm sure plenty of others would have one option banned.
This mostly globe ban would help shorten future matches, buff gimping, and maybe help simulate a more exciting spectator experience.
Please don't misunderstand, I'm speaking only about custom up B option that serve to improve recovery. Marth normal dolphin slash has always been a great move with a great hit box but his variation that remove it's hit box in favor of higher vertical lift it has only one purpose which is a higher recovery.if we are going to ban all recovery specials poor meta knight...
anyways, there is always a trade-off, people forget many up specials are ood OoS options and good finishers (ex: Dolphin Slash), so i don't see harm.
if it really bogs down the matches, we cna just go 2 stocks, then.
I'd pick the one I bolded and outlined in your post.I have a few suggestions for this custom cluster.
*A tournament for no custom moves.
*A tournament for custom moves.
**Stick to that customization for the entire tournament.
***Or just allow free customizations.
I think we might need to drop the custom equipments, though? It just seems like a headache to get everything. The item list is really huge.
The 9s are significantly weaker, and Judgement is still a really, really hard attack for people not named @UTDZac to land.The only character I am worried about is GW based on the data I've seen of Judgment alt being 1s or 9s (and the jury is still out there). Otherwise they all look pretty balanced and worth trying without too much fear of overcentralizing anything.
I would still say it doesn't top jigglypuff comboing from 0%-dead on a rest KOI saw someone saying it was still killing sub 50% (no DI), but it doesn't really matter to me. As long as it doesn't promote spamming judgment the entire match (which there is no evidence of) it's fine. I'm just saying that is the most radical one I have even seen.
I found it myself. I've done it in other games but it slipped my mind to try it in this gamre since im decent at slots already lolGuys, @ NinjaLink showed off a trick to unlock custom moves rapidly. (I'm not sure if he discovered it, but either way it's fantastic.)
https://www.youtube.com/watch?v=HKby5OKOE1U
His YouTube channel also has in-depth showcases of all the custom moves with high-level analysis and commentary; he has almost every character done.
Dont worry too much about that. Its a 50/50 chance like most ppl think it is. 9's are already rarer as is. Also remember that every time you get that 1, you will hurt yourself and you WILL get alot of them. Its really a go big or go home kinda move.The only character I am worried about is GW based on the data I've seen of Judgment alt being 1s or 9s (and the jury is still out there). Otherwise they all look pretty balanced and worth trying without too much fear of overcentralizing anything.
How did I not think of this? Is there a comparable trick for the wii u? That could solve one problem.Guys, @ NinjaLink showed off a trick to unlock custom moves rapidly. (I'm not sure if he discovered it, but either way it's fantastic.)
https://www.youtube.com/watch?v=HKby5OKOE1U
His YouTube channel also has in-depth showcases of all the custom moves with high-level analysis and commentary; he has almost every character done.
We'll know soon. Time to sleep for me.How did I not think of this? Is there a comparable trick for the wii u? That could solve one problem.