ElectricCitrus
Smash Journeyman
Well I'd imagine they would if it was a situation where it's the grand finals and everything is being projected on a giant screen. :/
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Yeah, this is a good way to go about it. I'd fully agree that a Samus that uses a certain loadout is a separate character from one that uses another. Marth and Lucina are considered separate because of minor property differences alone. It was the same for clones in Brawl, Melee, and 64. That's likely how we'll see tournament organizers approach customs, myself included.Thanks, my thinking behind it was that custom builds should be treated like new characters and we already don't allow the winner to change their character during a set. Otherwise you render the loser's counterpick totally moot.
Caution!!!Well I'd imagine they would if it was a situation where it's the grand finals and everything is being projected on a giant screen. :/
I would think so, or at the very least say: Hey I'm picking Peach and I'm using a custom build. Again saves time and gets the idea across nicely.If people are smart about what they want, I don't see it being too much of an issue. What you suggested is entirely possible, but as with characters, some people may use a custom move(s) interchangably. Your suggestion covers this too, as they could easily go in an edit it. Maybe a time limit of editing should be imposed? Something like a minute seems generous enough.
Also I forgot to ask you, if the loser counterpicks another character, do they then have to reveal the moveset they're using for that character??
The SBR official ruleset has always allowed the winner to change their character.Thanks, my thinking behind it was that custom builds should be treated like new characters and we already don't allow the winner to change their character during a set. Otherwise you render the loser's counterpick totally moot.
Yes they pick it before loser picks, my qualm was assuming the opposite.The SBR official ruleset has always allowed the winner to change their character.
This is known as "Advanced Slob Picks" and has been a national standard since the early days of Melee.
- Loser picks stage
- Winner picks character
- Loser picks character
This sounds like a perfectly acceptable position.What I don't want to see is the winner of a match switching out their build. That's just unfair, if anyone can switch builds lets make it the loser of the game. There. That's a fair compromise imo.
I don't like the idea of having the winner choose their customs after the loser already chose their character. There are bound to be certain loadouts that perform better against whatever character, and that takes away from the loser's ability to counter properly.This is the framework we've been assuming will be followed. We can expect few players to actually change their customs match-to-match.
- Loser picks stage
- Winner picks character
- Loser picks character
- Winner picks customs
- Loser picks customs
I think notification of customs, just like implicit notification of character, is a good standard. (It is mandatory/implicit on the Wii U version...)
I don't like the idea of having the winner choose their customs after the loser already chose their character. There are bound to be certain loadouts that perform better against whatever character, and that takes away from the loser's ability to counter properly.
1. Loser picks stage
2. Winner picks character and customs
3. Loser picks character and customs
This more closely matches Advanced Slob Picks.
This order makes the most sense, but I think to cut down on setup times, we should adopt the following:This is the framework we've been assuming will be followed. We can expect few players to actually change their customs match-to-match.
- Loser picks stage
- Winner picks character
- Loser picks character
- Winner picks customs
- Loser picks customs
I think notification of customs, just like implicit notification of character, is a good standard. (It is mandatory/implicit on the Wii U version...)
Yeah, in the case of hard counters, the order of picks might not matter much. But these rules will almost definitely become standards, so we should consider how they'd affect any and every situation. I think we should take into account that most players likely won't be using a pool of characters in tournaments that go beyond one to three core picks. Let's imagine that Player 1 and Player 2 finished their first match, P1 having won. P2 picks the stage, and P1 switches his character. P2 doesn't have any definite counters to this and picks a character that at least can hold its own. P1 then gets the chance to tweak the matchup in his favor through customs, and it so happens that P2's character doesn't have a matched response. They enter their second match with a 55/45 win rate in P1's favor.While I see where you're coming from, I think it would be very rare if at all that a character counter pick overall isn't more effective than a move set counter. True, the winner could in turn prepare a bit for the oncoming character, but in a situation similar to say, a Villager vs. Megaman, it doesn't matter what the winning Megaman picks for the most part, just one special from Villager takes half of his moveset and uses it against him. My point being that character counter picks will often give a larger advantage than trying to counter a character by changing a moveset, whom can in turn change their moveset to counter you harder.
Both of these sound pretty reasonable, but what if the winner stays the same character? Are their custom moves already locked in from the last match then?? It's hard because it would be REALLY unfair to make the winner stay the same character (like wat), but each character also has different custom moves. Also, would the loser get to see the winner's customs before starting, or not??1. Winner picks character
2. Loser picks stage
3. Loser picks character
4. Loser picks customs
5. Winner picks customs
1. Loser picks stage
2. Winner picks character
3. Winner picks customs
4. Loser picks character
5. Loser picks customs
Oh? How did they set it up??The tournament made in ClashTournaments used custom moves and they worked fine.
I've posted what i think would be a good rulset on a different forum I'd lke to know if this is somthing that you might like to see?Yep, I've actually been convinced. Kudos everyone. Let's not restrict custom moves until we learn more about them--some builds may end up being Metaknight levels of broken, but let's also keep build switching something done by the loser as part of their counterpicking to avoid a situation where the winner of game one switches to a strong build to clinch the set in two games. That just kills competitive hype.
I don't know the specifics but they were all legal. From what I saw, they allowed you to pick your custom moves and switch after the match was over, if you wanted to, winner or loser. Though most people just picked their setup and sticked with it. (If you want to see any in action, it's on their YouTube.) The matches were much more intense with customs on and seemed enjoyable, I don't think they should be banned at all.Oh? How did they set it up??
I want to watch this but can't yet haha. But yeah, for the most part it sounds like the moves add flair to the meta, and we haven't seen any exploits yet. I'm sure things resembling infinites or IDC would be banned. Were we actually to come up with an established ruleset, I don't see why custom moves would be a big deal. Maybe they could be relegated to a side event if people are really so offended, but they seem to mesh quite well so far. Why not at least give them a chance before we dismiss them??I don't know the specifics but they were all legal. From what I saw, they allowed you to pick your custom moves and switch after the match was over, if you wanted to, winner or loser. Though most people just picked their setup and sticked with it. (If you want to see any in action, it's on their YouTube.) The matches were much more intense with customs on and seemed enjoyable, I don't think they should be banned at all.
I don't want decisions made for me based on which costume I like.okay personally i belive a standardized custom move set be manditroy for dr mario, dark pit, and lucina
this way they play differently enough from their character originator
i also think that if a master 3ds can transfer data to multiple wiiu's we make alph and the koopalings there own characters
Example we make alph have a set stat increase/decrease and a set custom move set same with the koopalings
heres how i envision the koopalings
Bowser jr: default
Lemmy: faster and less defense with the faster custom moves
Wendy: default stats faster custom moves
Larry: high speed with more defense mix of custom moves
Iggy: high attack low defense mix of default and faster custom moves
Roy: high attack low speed mix of powerful and default custom moves
Morton: high attack and defense and all powerful custom moves
Ludwig: default stats powerful custom moves
again this is just my idea for the wiiu scene i just feel that if you have the announcer and crowd chanting your name your a character
I'm not sure what the point of disclosing custom moves is. For the first match at least, double blind seems to be the best way to go. But in general, it seems like it boils down to memorization vs. improvisation, and Smash tends to lean a bit more towards the improv side with how DI can affect combos and so forth.The only concerns I have with custom moves is whether or not they are disclosed to both players and how much longer it would take to set them up every match, though this is probably more of a concern for the Wii U version.
I think in any case, both players should know each others' custom moves before the match.
They CAN be used online. Just not in for glory mode. Most likely because of the oppenent not being able to know what moves are being used. As far as tournaments i do want custom moves allowed but i do agree that each oppenent needs to know what moves are being used. Learning what custom moves for each character does is just another aspect of learning that specific character MU imo.I dunno man custom moves are pretty broken mario's custom side b witch flips AND BLOWs thats just ridiculous and is better than the normal one in every way. i understand why sakurai made then not online. Besides he said that hes was throwing balance to the wind with them anyway.
There not broken. Most customs are just simply better then there standard B.I dunno man custom moves are pretty broken mario's custom side b witch flips AND BLOWs thats just ridiculous and is better than the normal one in every way. i understand why sakurai made then not online. Besides he said that hes was throwing balance to the wind with them anyway.
lol you got me there. but i think you still got my point anyway.They CAN be used online. Just not in for glory mode.
I'd like to see that match, you got a link?Custom move sets make the tourneys more challenging. Now the fighters aren't so predictable.
I watched a 1v1 fight Rob vs Mario. Mario had 2 custom moves being used that I've noticed ( side B n neutral B).
Talk about game-changer bcuz the player using Rob had to adapt to the different effects that those moves had.
That's y I think cms (custom move sets) r amazing
It was on the clash tournaments. I don't have a link.I'd like to see that match, you got a link?