Rykard
Smash Ace
Hey everyone. So i noticed that there was an absence of stage discussion going on on the melee forums, so i figured i would bring up the sort of abolishment of Corneria, Mute City, and Pokefloats from competitive play for open discussion. I'm not sure when this was decided, but these three stages have always been viable counterpicks to me and for some reason vanished off of the competitive scene.
Right now, there are 5 neutrals and 4 counterpick stages which yields a total of 9 competitive stages. What i am curious to know are reasons why these three stages have essentially be removed.
The only real reasons i can think of for corneria is that it favors fox's upsmash, but the low ceiling allows puff to die at easier percents and since many people consider her broken for whatever reason, this would be a good counter. Of course, then puff can ban it, but that allows you to pick stadium without any worry since that is generally a spacie stage with a low ceiling
As for Mute city, it heavily favors puff and peach and discourages those with bad landing lag on their up-b because of no ledges. However, this stage wasn't even considered for anything until Armada counter picked everyone on this stage at Genesis. Why was it considered to be unusable for tournament play after this?
Lastly, I don't even know why pokefloats has vanished because it was hardly ever played on as a counterpick. The only person that ever heavily used this stage was Isai and he demonstrated why it was a good counterpick by abusing his knowledge of the stage and predicting how his opponents were going to move around on it. The only this really bad about this stage is that some characters can fall through the Seal.
My point in all this is just the stage on the counterpick is supposed to counter your opponent and give you an advantage in the next match. With the absence of these stages, it gives people less options to have an upper hand in the next match, especially characters that can really abuse some of these stages to their advantage.
Feel free to let me know what you think cause i'm hoping this creates some discussion
Right now, there are 5 neutrals and 4 counterpick stages which yields a total of 9 competitive stages. What i am curious to know are reasons why these three stages have essentially be removed.
The only real reasons i can think of for corneria is that it favors fox's upsmash, but the low ceiling allows puff to die at easier percents and since many people consider her broken for whatever reason, this would be a good counter. Of course, then puff can ban it, but that allows you to pick stadium without any worry since that is generally a spacie stage with a low ceiling
As for Mute city, it heavily favors puff and peach and discourages those with bad landing lag on their up-b because of no ledges. However, this stage wasn't even considered for anything until Armada counter picked everyone on this stage at Genesis. Why was it considered to be unusable for tournament play after this?
Lastly, I don't even know why pokefloats has vanished because it was hardly ever played on as a counterpick. The only person that ever heavily used this stage was Isai and he demonstrated why it was a good counterpick by abusing his knowledge of the stage and predicting how his opponents were going to move around on it. The only this really bad about this stage is that some characters can fall through the Seal.
My point in all this is just the stage on the counterpick is supposed to counter your opponent and give you an advantage in the next match. With the absence of these stages, it gives people less options to have an upper hand in the next match, especially characters that can really abuse some of these stages to their advantage.
Feel free to let me know what you think cause i'm hoping this creates some discussion