X-x-Dyce-x-X
Smash Master
Maybe I'll go pick up Metroid Prime 1 & 2. I'm curious to know how Dark Samus came to be. Is Zero-Suit Samus in either of those games? I'd like to know what her deal is too.
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why does you "sig" have my name in it but for what purpose.Hehehaha... it's an ironic statement due to a typo.
I'm loving the new song. And I like how it drops the hint/possibility of Ridley in the title. I've never played or owned a Metroid game other than MP:Hunters (which I love), but the music is wicked sick. I can't wait to see what Ridley will be in this game. Personally, as much as I'd like to see him as a playable character, I think he'll be another NPC like Kraid was, terrorizing the level behind you. I'd like to see this: a level on a platform that's perpetually falling down a hole while Ridley chases after you. OR! same thing, only without the platform and you fight on Ridley's back. I don't know what Metroid that was from, but I saw a Youtube video and it looked fun.
Dark Samus is an interesting one. You don't fight against her at all in Prime 1, so if you want to see the AMAZING Dark Samus in action, buy both games. Prime two was kinda stupid with the ammo system, but attribute advantages made this ammo limit necessary. Spoiler:Maybe I'll go pick up Metroid Prime 1 & 2. I'm curious to know how Dark Samus came to be. Is Zero-Suit Samus in either of those games? I'd like to know what her deal is too.
Nope, it's the other way around. Young Link's launches them forward with low knockback and Link's launches them up and slightly behind him. Same with their dash attacks and the second hit of their forward smash (Link's sends them upwards and a little away) but Young Link's hit at a higher angle than his down smash.But doesn't Y. Link's Down Smash have upwards knockback? I really like Link's horizontal effect that comes from his Melee Down Smash...
Not during summer days/nights when I don't have work the next day.X-x-Dyce-x-X said:Hey Mendez... don't you sleep?
No, it won't hit an edged opponent. I'll have to try out that spike though...can't say I ever thought to use a downward attack on an enemy that's above me.X-x-Dyce-x-X said:I found out recently that Link's dtilt is a spike/meteor. It's really hard to tell what it does because if you hit an aerial opponent they are smacked immediately into the ground BUT ONLY if the opponent falls right on top of Link, therefore it can not be used on edges (to my knowledge).
Mmm. Good call.Devastlian said:Nope, it's the other way around. Young Link's launches them forward with low knockback and Link's launches them up and slightly behind him. Same with their dash attacks and the second hit of their forward smash (Link's sends them upwards and a little away) but Young Link's hit at a higher angle than his down smash.
Baby samus wtf? :sDark samus and samus are sort of like sisters. Except one wants to kill the other. Yes dark samus may not be a actual clone but she has memories from samus past also. Dark samus is also jealous that samus is a real person while she is only on knockoff "as seen in the final scence of prime 2 when dark samus tried to touch samus before dissenagrating into the air.
also note that i think brawl needs baby samus in it.
Haha, seriously, you'll camp the boomerang. ^^^^^
Poppycock! Link's next to perfect as he is now! If they tighten up his Nair (just a tad more knockback) and give him his N64 boomerang...let's just say I'd be a happy camper.
...just found that out? x.X Link's Dtilt can be a meteor, but it's harder to hit with, I believe the enemy must be traveling downward or something like that? It's also one of the easier meteor attacks to meteor cancel, which makes it a bit less usefull unless you follow it up with an upB spike. Speaking of spikes, watch this video's introduction. The Shiek player in this cleverly named video upB cancels Marth's spike from a sweetspoted position. The person winds up being edgehoged anyway, but the fact that this person got spiked by Marth at almost 100% and would have lived...pretty exciting.I found out recently that Link's dtilt is a spike/meteor. It's really hard to tell what it does because if you hit an aerial opponent they are smacked immediately into the ground BUT ONLY if the opponent falls right on top of Link, therefore it can not be used on edges (to my knowledge).
Ooooooh, I actually thought you meant "low" as in "weak". Heh.
They totally need to fix his forward-smash. I miss, you know, being able to attack with it. =<
In fact, the new Young Link, WW Link, should get completely different sword moves from Link. Stuff that's actually useful without the huge range of Link's sword.
But now I'm crossing the line between "Confirmed" and "Assumed".
Yeah, that's why it's so awkward for me. All the moves are the same...but then they don't hit when they should. If Y. Link returns, he definitely needs some different sword attacks.Fawriel said:They totally need to fix his forward-smash. I miss, you know, being able to attack with it. =<
In fact, the new Young Link, WW Link, should get completely different sword moves from Link. Stuff that's actually useful without the huge range of Link's sword.
Well I never!Rhyme said:Haha, seriously, you'll camp the boomerang. ^^
Or just give Meta77 the benefit of the doubt like I did if you know what should actually be written there, or what shouldn't in this case.Actually if YOU read his post closely, Chief Mendez, you'll see he said "Metroid Prime 2" not Metroid 2. He probably did mean Metroid 2, but when he put Prime in there it confused some of us... including me.
Landing doesn't cancel your animation, so you could still SHboomerang if you wanted. Link's fastfalling nature makes him better in Melee IMO. If you're just looking for decreased lag like in Smash64, I'm fairly certain that lag was added on purpose so players couldn't spam the boomerang like in the first game.Well I never!
I just want to be able to use the darn thing off of a single jump like in the 64 version. You can still throw it after one jump in Melee, but only if you make if a full jump, and you have great timing.
Well, clearly that's just my hyper-metroid-senses kicking in, letting me instantly recognize which game he was talking about while subconsciously deleting the "prime" from the post. Clearly.X-x-Dyce-x-X said:Actually if YOU read his post closely, Chief Mendez, you'll see he said "Metroid Prime 2" not Metroid 2. He probably did mean Metroid 2, but when he put Prime in there it confused some of us... including me.
"Spam" my foot. The trade-off of power over speed (launching speed) in Melee was a weird choice. I'd have thought the bow would be Link's power projectile, while the boomerang would've stayed the fast, versatile one. But that's just me.Rhyme said:Landing doesn't cancel your animation, so you could still SHboomerang if you wanted. Link's fastfalling nature makes him better in Melee IMO. If you're just looking for decreased lag like in Smash64, I'm fairly certain that lag was added on purpose so players couldn't spam the boomerang like in the first game.