NotLiquid
Smash Lord
- Joined
- Jul 14, 2014
- Messages
- 1,347
The nicest thing I can say about Byleth right now is that the character's tools are decent enough that she can at least maintain a solid advantage in the event that the opponent is being forced off of the ledge. Most of her spear attacks are probably some of the more okay-ish attacks she has that could probably punish quite a few recovering opponents. SideB is also a half decent ground-to-air if the opponent is above you.
The issue really boils down to everything else. Byleth's complete lack of good OoS, escape and burst options, compounded by every meaningful move in her neutral kit being laggy on top of one of the worst average mobility spreads in the entire game means she goes down hard against characters who can play decent footsies. Sure, she can break shields, but that hardly matters when half of the cast will probably not even need to shield against her in the first place. Fox in particular is a character I can see giving this character an extremely rough time. In fact I'd wager just about most top tiers like Mario, ZSS, Inkling, Pikachu etc. stand a good chance at kicking her into the curb in terms of MUs. Down B being a better Warlock Punch doesn't change the fact that it's still just that; Warlock Punch. A meme move.
Part of this could probably have been mitigated if Byleth actually had one or two reliable confirms that can do big damage or kill but a good chunk of them are suspect to strong DI. I mean, it's obviously by design - Byleth's attacks are meant to have chunky giant hitboxes. it'd be pretty bad if you could just throw them out, but therein sorta lies the rub; it feels like they approached this character with an almost "too much of a good thing" mentality. Half of these moves have great capacity for killing but because of that you're left having to mitigate the fact by making them extremely punishable on whiff, which even extends to some of her normals. In the long term that's likely going to be a problem. I've generally been optimistic about most characters - hell including Plant - but unless she has some secret sauce to her this character is likely to be buried in the most niche of niches.
There's possibly only one top tier character I can see Byleth doing well against though, and that's Game & Watch - the character has always had to offset its lackluster mobility with its propensity for being an immaculate punisher of shield pressure, while also being able to frametrap short-to-midrange engagements. Thing is at no point does Byleth need to be approaching a character like him when having the range of the heavens means G&W is going to struggle in doing its traditional mindgame strats.
Anyway, if you pick this character up you better be a literary senior since you're going to have to make the reads of a lifetime.
The issue really boils down to everything else. Byleth's complete lack of good OoS, escape and burst options, compounded by every meaningful move in her neutral kit being laggy on top of one of the worst average mobility spreads in the entire game means she goes down hard against characters who can play decent footsies. Sure, she can break shields, but that hardly matters when half of the cast will probably not even need to shield against her in the first place. Fox in particular is a character I can see giving this character an extremely rough time. In fact I'd wager just about most top tiers like Mario, ZSS, Inkling, Pikachu etc. stand a good chance at kicking her into the curb in terms of MUs. Down B being a better Warlock Punch doesn't change the fact that it's still just that; Warlock Punch. A meme move.
Part of this could probably have been mitigated if Byleth actually had one or two reliable confirms that can do big damage or kill but a good chunk of them are suspect to strong DI. I mean, it's obviously by design - Byleth's attacks are meant to have chunky giant hitboxes. it'd be pretty bad if you could just throw them out, but therein sorta lies the rub; it feels like they approached this character with an almost "too much of a good thing" mentality. Half of these moves have great capacity for killing but because of that you're left having to mitigate the fact by making them extremely punishable on whiff, which even extends to some of her normals. In the long term that's likely going to be a problem. I've generally been optimistic about most characters - hell including Plant - but unless she has some secret sauce to her this character is likely to be buried in the most niche of niches.
There's possibly only one top tier character I can see Byleth doing well against though, and that's Game & Watch - the character has always had to offset its lackluster mobility with its propensity for being an immaculate punisher of shield pressure, while also being able to frametrap short-to-midrange engagements. Thing is at no point does Byleth need to be approaching a character like him when having the range of the heavens means G&W is going to struggle in doing its traditional mindgame strats.
Anyway, if you pick this character up you better be a literary senior since you're going to have to make the reads of a lifetime.
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