*record scratch*
Wait,
Sheik got more of the same? She got accessible kill options! Multiple! On
Sheik! I can buy it if you say "Oh, it's not enough", or "I don't think it matters as much as you think in matchup X and Y because whatever", but there's no way we can characterize it as "more of the same".
Contrast with
, where you're right--his buffs
are doubling down on what he's already good at. But I am going to use this as an excuse to talk about Doc, since I haven't yet.
One of the key advantages of Doc over Mario that stems from doing more raw damage is shield safety on ground moves--Doc can get away with just a tiny amount more on shield than Mario. And this patch doubles down on that: F-tilt is now -10, from -12. (Mario is -13.) That's pretty solid for a ground move, especially a 5f move that does double digit damage.
D-tilt has less knockback and 3 more frames of hitstun. It's still fast (5f) but greedy; it's basically f-tilt with less safety (-14/16) and more reward. F-tilt does 10.5%, while d-tilt true combos into uair or up-b, doing up to 18.4 or 22.3 respectively. (Compare with 2f Jab combo that used to outshine both, which is 9.3% and -13/16 on jab1/2; in other words, the safety of d-tilt and the reward of f-tilt.) Doc essentially now has 3 very comparable CQC options, and gets to pick:
2f, better safety, or double reward + kill confirm.
You can also compare new d-tilt to uair, since they are both 5f options that combo into the same things. But new d-tilt has better reach, better safety, and
55 KBG instead of 130--u-tilt was never able to act as a kill confirm like new d-tilt can. But why choose: If you catch someone holding in with d-tilt, u-tilt itself may be available as a followup, complete with
its followup. With multipliers, that's like 39% off a 5f startup with only 27 frame commitment. (Much less than a grab)
11.7% late nair is very good damage (great for trading), and is now only -2 best case on block. That's hard to beat, especially when it comes attached to a character with a 2f move, 6f grab, 3f kill option, and 5f kill confirm option.
Double dair active frames is just a nice QoL, especially because it SHACs.
Finally, up-b doing 5% more knockback is very nice. Buffing the kill power of one of the best kill moves in the game (3f, OoS) isn't to be taken lightly. Which, repeating again, new d-tilt confirms into.
Doc's big weaknesses still exist. But he still has, AFAIK, far and away the
highest moveset-wide damage-per-startup-frame in the game, bundled with 3 of the absolute best kill moves in the game bar none and (imo) the best reflector. There's something delightful about playing a character throwing out Ganon damage off of Sheik startup, recovery be darned.