Rhus
We're going top speed!
It will serve him well to have this important bugfix as his shield was abysmal prior to the patch. For one of smash's most frail characters, a better shield is...welcome, to say the least.
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Kirby actually has a 1.2x multiplier on most copied moves in Ultimate. I think Monado Arts are an exception as I think they are actually weaker. As to why, I guess maybe to make up for the risk of getting an inhale combined with the ability to lose the ability as well as generally worse range with a lot of them.A couple fun Byleth discoveries:
If you use Down B at the ledge, it won't get stuck in the ground. This means it doesn't cause a shockwave, but it also recovers about 10 frames sooner
Kirby's version of Neutral B does 41% or so damage—more than Byleth's own 34%.
This is true of all Kirby copy abilities in Ultimate. (It's also something we did in BBrawl!Kirby's version of Neutral B does 41% or so damage—more than Byleth's own 34%.
Yeah, exactly.Kirby actually has a 1.2x multiplier on most copied moves in Ultimate. I think Monado Arts are an exception as I think they are actually weaker. As to why, I guess maybe to make up for the risk of getting an inhale combined with the ability to lose the ability as well as generally worse range with a lot of them.
Balance Brawl?This is true of all Kirby copy abilities in Ultimate. (It's also something we did in BBrawl!)
He isn't wrong in my eyes.A pro that says Kirby is better than Puff![]()
Yeah, me andBalance Brawl?
You and I both, pal.I also really would like to see more Pichu in competitive play. Pichu was easily my most favourite character to watch in the older meta where he was still viable.
All while T is plotting his spot as the one true god Link. ;PYou and I both, pal.
Roach Gang forever.
In other news, I bet the Japanese Toon Links are having fun in Japan with their buffs.
It's time for our favorite classic Upset train.
Well, that's true though in terms of appearances.All while T is plotting his spot as the one true god Link. ;P
Interesting. I thought the boosts were only on moves that suffered in some way due to Kirby's size, but it's cool that it's just a blanket buff.This is true of all Kirby copy abilities in Ultimate. (It's also something we did in BBrawl!)
Yeah, exactly.
I think Kirby Monado has the same ratios, but interact awkwardly with his jumps + Jump doesn't boost up-b. That said, it might still be the best Copy move in the game, just due to how much knockback modifications can boost his combo game.
Right??? Up-b is one of those moves like Ness b-throw or Ike nair or Joker bair where you use it and think "Wait, is this okay?" Move is absurd.It's honestly hilarious how utterly broken this character would be if his movement speed and recovery were comparable to Mario.
Exactly. His recovery is still crap but his advantage state is significantly better now as he has gained a move that grants him reliable followups into most of his moveset at varying percents, something he didn't really have before. This is on top of his already fast frame data, strong KO potential, and decent edgeguarding options.Tried out Doctor Mario while playing with buds, and Thinkaman was right; this character straight up has a broken combination damage, frame data and KO power, held back an untenably bad recovery. It's honestly hilarious how utterly broken this character would be if his movement speed and recovery were comparable to Mario.
To be honest, I don't know if you can get away with saying the character sucks anymore... He feels like Ganondorf, but done right.
The changes are all fine and dandy, but it still pretty hard to actually put these changes to good use due to his god awful approach.Exactly. His recovery is still crap but his advantage state is significantly better now as he has gained a move that grants him reliable followups into most of his moveset at varying percents, something he didn't really have before. This is on top of his already fast frame data, strong KO potential, and decent edgeguarding options.
One underrated, definitely solo-viable character isThat being, who do you think in this game is solo viable?
Honestly I don't think Sonic wins the Joker matchup, I think it's even but Leo keeps on remembering that he got beaten by KEN all the way back when he first used Joker. Back at Umebura SP 7 Zackray 2-0'd him twice in Grands, if it was a losing matchup like Mega Man it would have been more like the match Zackray had against Kameme which was a super close 2-1.One underrated, definitely solo-viable character is
His match-up spread (at least from observing high level players and my own observations) is that of a top tier. The only genuinely agreed -1 mus for sonic areand
, with Wrath making a solid case that
and
can also be unfavorable matchups. But with that said, Sonic arguably doesn't have a single -2 matchup in the game, and actually does pretty well against most of the other top tiers, either going even or straight up having +1s with
(which even Leo believes Sonic wins) and
. Sonic has a lot of versatility with his moveset in this game mainly due to him actually having utility on everything in this game (unlike Smash 4 where his moveset largely sucked outside of his brokenly-good side b, uair, bair, and spring), and as a result he isn't really counter-pick-able. The issue with Sonic, and why he's rightfully seen as a low-high tier, is just due to the character's own issues, like his dysfunctional uair and spincharge, and his kill power can be really bad at high level. IMO if not for sonic's neutral being so challenging as well as his own inconsistencies, he'd easily be one of the best characters in the game.
He goes even or wins against almost the entirety of the cast, it's just up to the player to actually have the patience and ability to outplay the opponent at higher level that holds him back.
Doesnt just reflect projectiles, it reflects recoveries as well causing an automatic KO.I feel dumb asking this, but what makes Dr. Mario's cape the best reflector in the game?
It's not the best reflector in the game. It is good, but it is notI feel dumb asking this, but what makes Dr. Mario's cape the best reflector in the game?
There are a few things thatI feel dumb asking this, but what makes Dr. Mario's cape the best reflector in the game?
Doc's doesn't have invincibility, with a giant hitbox, while also being a very good recovery on its own right.No, Doc's usmash oos is definitely better than Gnw's
Both frame 3 but Doc's is killing you (early).
Both are nonfactors as far as its use out of shield. With an oos option like this you use it when it's guaranteed to hit--theres no reason to be whiffing an oos option if you're familiar with the game (especially for one that's frame 3)--so safety of an oos option on whiff isn't a consideration (even here, invuln doesn't start on gnw up b till he's airborne (frame 5) which is after you've already hit the opponent).Doc's doesn't have invincibility, with a giant hitbox, while also being a very good recovery on its own right.
As far as range goes, it is ok, but the fact that it only hits at one side makes it notably vulnerable to cross-ups, as well as put the Doc in free-fall.Both are nonfactors as far as its use out of shield. With an oos option like this you use it when it's guaranteed to hit--theres no reason to be whiffing an oos option if you're familiar with the game (especially for one that's frame 3)--so safety of an oos option on whiff isn't a consideration (even here, invuln doesn't start on gnw up b till he's airborne (frame 5) which is after you've already hit the opponent).
The moves have different uses oos--Game and Watch's is going to combo you into disadvantage at low percents and stay a "don't touch me" option at higher percents (and even if he doesn't combo you here he's probably going to juggle you till you end up on the ledge--the gnw vortex is unreal). Doc's kills midweights at the ledge at like 80 and from the middle at 120 or so--thats crazy for a frame 3 move. At low percents it deals 16% for free.
Both are good but in a direct comparison Doc's is definitely better and probably the best oos option in the game. Now if you were to say gnw's up as a move is better than doc's--that's a different question where'd you have to talk about recoveries, invuln, etc.
Edit: also as far as range oos they're basically identical as far as I can tell
Up-Smash or Up-B lol?No, Doc's usmash oos is definitely better than Gnw's
Both frame 3 but Doc's is killing you (early).
Mario's up-B OOS has pretty poor reward, whereas Dr. Mario's murders people. It's a big difference.As far as range goes, it is ok, but the fact that it only hits at one side makes it notably vulnerable to cross-ups, as well as put the Doc in free-fall.
There is a reason whyplayers only seldomly use their up B OoS, despite Mario's version having intangibility at start-up unlike Doc's version.
Yeah, me andAmazing Ampharos made Balanced Brawl back in 2009, attempting to emulate "What would official Smash patches be like?"
- TOUGH GUY! I programmed Tough Guy in Brawl, and Ampharos wouldn't let me ship it!
- "It's too radical!" said the guy who now mains Bowser in Ultimate
- Jab linking fixed
- Dash attack base knockback increase, though theirs was more radical
- D-smash 1 and 2 buffed in a couple ways, though theirs were again more radical
- Increased f-throw base knockback
- We buffed f-tilt, d-tilt, and fair, which were all redesigned in Smash 4 as faster but weaker moves
If they hit the other side of your shield then you b reverse the up b. Safety on whiff I mentioned in my post above--you can basically always guarantee an oos option will hit before you use it just through experience (especially with a frame 3 one).As far as range goes, it is ok, but the fact that it only hits at one side makes it notably vulnerable to cross-ups, as well as put the Doc in free-fall.
There is a reason whyplayers only seldomly use their up B OoS, despite Mario's version having intangibility at start-up unlike Doc's version.
I kinda underestimated how fast Joker actually loses Arsene meter now. A 1.3x multiplier doesn't sound much on paper but that kind of number adds up quickly over the run of the game, especially if the character you're playing is particularly potent at pushing prolonged strings or racking damage.
Pikachu is looking like so much more of a stomp, but I also think if Inkling didn't already have a winning MU against Joker (which I've argued she's kind of had for a while), she sure as hell does now. I'm not surprised MKLeo is considering going back to playing MUs with a counterpick mentality, Joker's MU spread just got became a little more of an uphill battle.
I think I see what the other poster is saying. G&W's properties make it so they can preemptively mash, regardless of percent, etc. They can honestly figure out what's punishable by trial and error.Both are nonfactors as far as its use out of shield. With an oos option like this you use it when it's guaranteed to hit--theres no reason to be whiffing an oos option if you're familiar with the game (especially for one that's frame 3)--so safety of an oos option on whiff isn't a consideration (even here, invuln doesn't start on gnw up b till he's airborne (frame 5) which is after you've already hit the opponent).
The moves have different uses oos--Game and Watch's is going to combo you into disadvantage at low percents and stay a "don't touch me" option at higher percents (and even if he doesn't combo you here he's probably going to juggle you till you end up on the ledge--the gnw vortex is unreal). Doc's kills midweights at the ledge at like 80 and from the middle at 120 or so--thats crazy for a frame 3 move. At low percents it deals 16% for free.
Both are good but in a direct comparison Doc's is definitely better and probably the best oos option in the game. Now if you were to say gnw's up as a move is better than doc's--that's a different question where'd you have to talk about recoveries, invuln, etc.
Edit: also as far as range oos they're basically identical as far as I can tell
Which is honestly good for the meta, speaking as a Joker main. It's more exciting if Mkleo is forced to counterpick more often, and it leads to a less centralized meta.I kinda underestimated how fast Joker actually loses Arsene meter now. A 1.3x multiplier doesn't sound much on paper but that kind of number adds up quickly over the run of the game, especially if the character you're playing is particularly potent at pushing prolonged strings or racking damage.
Pikachu is looking like so much more of a stomp, but I also think if Inkling didn't already have a winning MU against Joker (which I've argued she's kind of had for a while), she sure as hell does now. I'm not surprised MKLeo is considering going back to playing MUs with a counterpick mentality, Joker's MU spread just got became a little more of an uphill battle.
One small bit of BBrawl trivia I've mentioned a few times: I talked to Reggie about it once! Super casual; I'd characterize the conversation as brief and meaningless. But a fun moment.Missed the Balance Brawl discussion, and at the risk of sounding like a kiss ass I enjoyed it quite a bit. It was a happy medium between Project M and OG Brawl; perfect for people who were willing to deal with Brawl's overall pace and game speed but not the broken garbage.
The overlap between it and modern balanve sensibilities are interesting