Nebunera
Smash Apprentice
Okay thanks but is anyone actually playing Young Link in tournaments?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
You are significantly more optimistic than I am about this game's potential to have good discussions on social media. Like, you nail one of the biggest issues with social media in reference to bad theorycrafting - sharing dumb clips as practical plays when they're not - and I frankly do blame the people on this, and not the game. Ultimate as a game doesn't force people to attribute MKLeo winning events to Joker, "thus joker = Broken", which is a real debate/discussion that's been happening for a month.Intelligent theory-crafters were already a dying breed back in the brawl days and today are almost non-existent, those that are capable do not garner the respect of communities unless they're just labbing %s that things combo or crap like that (i.e. niche bull**** that almost entirely driven by people wanting clout for twitter clips). Match up discussions come down to binary facets rather than mitigation or "finding the correct path" and that's still the case now (tis why I generally maintained that ZSS didn't really lose to small characters in S4 or now, just the bar of execution and precision is set higher). But try getting that point across to people, at least in the S4 era, was mostly a fool's errand. I think I blame the game more so than the players.
I really hope that Ultimate is the game that re-establishes Smash as one that emphasises highly intelligent, well thought out and applied neutral and advantage states, and I do think this game has the chance of that. It's a shame that we're past the point of being able to keep-up at top [or even highish] level in terms of reaction, quick thinking and most importantly daylong (or weekend long) stamina for events (well, I'd guess this notion doesn't still weigh upon you like it does for me, probably because health issues cut my time short).
I think it's easier to ask what characters do not belong into the viable tiers.How many top tiers do you guys think there are? I think there are 17, which might seem like a lot but when I make a tier list there are still more characters in high and mid tier.
Not sure if you're joking or serious but I don't want people to spread misinformation, so I'll clarify:Also remember meta means Most Effective Tactics Available. Just a PSA.
I haven't seen anyone say this outside of like Twitter and Twitch chat, and both of those are known for being pretty bad when it comes to Smash.Ultimate as a game doesn't force people to attribute MKLeo winning events to Joker, "thus joker = Broken", which is a real debate/discussion that's been happening for a month.
The thing is that Twitter and twitch chat makes up a big part of the smash community online talk, and other sites like reddit or this forum aren't much better most of the time even in this thread you can see sometimes the same bad behavour or bad mentality, is on us as players of this game and community member to be an example for beginners players and viewers because a community with good mentality is better for all us that one with a bad mentality, sorry for being off topic.I haven't seen anyone say this outside of like Twitter and Twitch chat, and both of those are known for being pretty bad when it comes to Smash.
in online games since mmos and team games like smite and LOL "meta" has meant what i said. its slang and within the community of gamers that is what its meaning has been for years now. just like how smash community says moves have "end lag" when they mean "recovery frames." Within smash and fgc games, in general, the metagame or phrases like "let the meta settle" indicate this. communities of all kinds take words and change their meaning often in strange and unpredictable ways. meta isnt technically even a word its just shorthand it just gets thrown around so much people think its a word. But knowing its definition is important imo as we've already basically lost meaning being words like "broken." and "jank" and it really does annoy some of the more theory heavy players and posters I know it annoys me.Not sure if you're joking or serious but I don't want people to spread misinformation, so I'll clarify:
By this logic, metaethics is "Most Effective Tactics Available Ethics", metaphysics "Most Effective Tactics Available Physics", etc? That's obviously not the case; meta actually comes from Greek μετά, which means "after" or "beyond". The way it's commonly used is discussing about the thing, so a meta-discussion would be a discussion about discussions, a meta-joke a joke about jokes.
I haven't seen anyone say this outside of like Twitter and Twitch chat, and both of those are known for being pretty bad when it comes to Smash.
I do.Okay thanks but is anyone actually playing Young Link in tournaments?
Like most people said he's high tier. From my experience, and someone else's MU chart could differ, his MUs go:Where is this character in competitive?
Isn't he a solid high tier with good matchups?
Why do you think the Lucina matchup is so bad for Young Link?Disadvantage
The short answer is she's so darn good at controlling space. Lucina's faster than YL in air speed, run speed, startup frame data and her huge sword swings cover large areas. She has a fairly easy time approaching then she can out-angle and out range YL at sword length. Any time YL's in the large circle her sword attacks can create around her he's at a disadvantage. She's one of the harder characters to cross over due to this too (also a big reason why Ike is so bad). YL needs to play keep away with projectiles but the huge area Lucina controls is really hard to get around. She's one of the best at controlling platforms so BF's a terrible stage to go to but without platforms like on FD it's extremely hard to cross up or land vs Lucina. YL's best bet is PS2 or failing that Kalos.Why do you think the Lucina matchup is so bad for Young Link?
I think you can Zelda at "advantage". Very weak to arrow and boomerang spam, can't really set anything up and aerials are faster + less endlag.I do.
Like most people said he's high tier. From my experience, and someone else's MU chart could differ, his MUs go:
Disadvantage
Slight Disadvantage
Even
Slight Advantage
Advantage
(This might have changed since patches)
Strong Advantage
If they're unlisted I haven't played them live.
This is the best articulation of the bad juju I've been feeling for the last several months.You are significantly more optimistic than I am about this game's potential to have good discussions on social media. Like, you nail one of the biggest issues with social media in reference to bad theorycrafting - sharing dumb clips as practical plays when they're not - and I frankly do blame the people on this, and not the game. Ultimate as a game doesn't force people to attribute MKLeo winning events to Joker, "thus joker = Broken", which is a real debate/discussion that's been happening for a month.
It is to the point of self-parody - a player of Leo's skill at adaptation, being the sole top level player of a main, getting called carried. It really just means that any successful character, if successful for long enough, will get intense backlash, because much of the community exists to spectate, not play seriously. If the bar for what gets people to complain is as low as "#1 in the game is still #1 after 2 months", then it's really just a ship full of cracks, ready to break.
I am very worried about the future of theorycrafting in the scene if its most frequently seen elements are treated with immediate backlash rather than real analysis. Maybe 2018 just hit me way too hard.
I obviously will continue to produce content but I am very concerned about what the Ult scene will be like in a year from now since the community aspect has been so muddy & ugly despite how comparatively balanced Ultimate is to Smash 4. It seems ridiculous that a game so not-dominated as Smash 4 was (by Diddy, then Sheik, etc.) has been about as difficult to navigate in terms of discussion as late, Bayo-ridden Smash 4 was.
Do you have the link to the video? I am sort of curious to see what this is about.There's a video out there showing how Mewtwo's tail buff isn't much, and how all these different attacks can hit it, and I'm basically here to gripe about it because I feel it's a bit disingenuous, or maybe indicative of the kneejerk reaction culture mentioned above.
Specifically, there are multiple points in the video showing a character hitting end of Mewtwo's tail like it's a big deal...but almost tricking people into not focusing on the fact that those attacks are NAIRS—specifically sex kick nairs, i.e. attacks with some of the biggest and most generous hotboxes in the game.
So the video shows characters doing nairs around the base of Mewtwo's tail, which has always had a consistent hurtbox, while zooming in on the tip of the far foot as if to imply THAT'S what's doing the damage.
It just feels so gross.
You could probably add Chrom's recovery to the list, though that seems to have died down as Chrom proves himself.There's actually quite a number of times I've noticed mains of characters and even those who don't main, focus way too much on one poor aspect of a character and act like if just the one issue was fixed then suddenly the character would be completely viable. I'm sure in some cases it's true but in other cases, I question it.
I've seen it with mains on Twitter, carrying someone to either the top or side blastzone and then wondering why uair or fair don't kill when it should be clear this many months in that the dev team designed her to be able to wrack up damage that way but generally not kill. It does mean she struggles to kill overall and I'm sure she would be a better character with a buff to uair or fair but it should be clear after Smash 4 that that's not going to happen.
I've also seen it with and his dash back animation, I've personally got gripes with parts of , namely utilt, ff fair, sh nair, Reflector, usmash and to a lesser degree Blaster, fthrow in relation to platforms is another, tipper size and/or reward on hit. weight and tail hurtbox. fair. shield but honestly, that does seem silly to me that they basically gave Olimar a slightly better Melee Game & Watch shield. I've also seen Myran complain about Pikmin attacks not working after parry since the parry doesn't deactivate hitboxes for the Pikmin, only for Olimar. weight, similar to Mewtwo. uair. There's probably more examples but one that just recently came true is for . For many, their biggest gripe was characters being able to run past her Lloid Trap and I also had issues with her jab and both have been addressed among other things. Might not be enough to make her viable but it certainly makes her better to play as. Maybe the people that focus on these few poor aspects just think that for their character as well.
There's actually quite a number of times I've noticed mains of characters and even those who don't main, focus way too much on one poor aspect of a character and act like if just the one issue was fixed then suddenly the character would be completely viable. I'm sure in some cases it's true but in other cases, I question it.
I've seen it with mains on Twitter, carrying someone to either the top or side blastzone and then wondering why uair or fair don't kill when it should be clear this many months in that the dev team designed her to be able to wrack up damage that way but generally not kill. It does mean she struggles to kill overall and I'm sure she would be a better character with a buff to uair or fair but it should be clear after Smash 4 that that's not going to happen.
I've also seen it with and his dash back animation, I've personally got gripes with parts of , namely utilt, ff fair, sh nair, Reflector, usmash and to a lesser degree Blaster, fthrow in relation to platforms is another, tipper size and/or reward on hit. weight and tail hurtbox. fair. shield but honestly, that does seem silly to me that they basically gave Olimar a slightly better Melee Game & Watch shield. I've also seen Myran complain about Pikmin attacks not working after parry since the parry doesn't deactivate hitboxes for the Pikmin, only for Olimar. weight, similar to Mewtwo. uair. There's probably more examples but one that just recently came true is for . For many, their biggest gripe was characters being able to run past her Lloid Trap and I also had issues with her jab and both have been addressed among other things. Might not be enough to make her viable but it certainly makes her better to play as. Maybe the people that focus on these few poor aspects just think that for their character as well.
I knew it was complete BS when people said Chrom wouldn't be good because of the recovery, and here we are with Chrom (and Roy) as a top tier.You could probably add Chrom's recovery to the list, though that seems to have died down as Chrom proves himself.
Roy is top tier but they need to to fix his recovery becuase I honestly think it’s dysfunctional. Even if it’s supposed to be that way, it’s just as awful as Olimar’s shield. It straight up doesn’t follow the rules of the game.I knew it was complete BS when people said Chrom wouldn't be good because of the recovery, and here we are with Chrom (and Roy) as a top tier.
Can the smash team at least replace Bayonetta’s kills with a pretty good neutral, edge guarding tools, and more weight? That’s how the typical top tier functions in this game and they definitely aren’t breaking it. Hell, that’s exactly what they did with Zero suit Samus, remove the jank and improve the neutral. I’m surprised they haven’t done this already with her because of Zero suit Samus.There's actually quite a number of times I've noticed mains of characters and even those who don't main, focus way too much on one poor aspect of a character and act like if just the one issue was fixed then suddenly the character would be completely viable. I'm sure in some cases it's true but in other cases, I question it.
I've seen it with mains on Twitter, carrying someone to either the top or side blastzone and then wondering why uair or fair don't kill when it should be clear this many months in that the dev team designed her to be able to wrack up damage that way but generally not kill. It does mean she struggles to kill overall and I'm sure she would be a better character with a buff to uair or fair but it should be clear after Smash 4 that that's not going to happen.
I've also seen it with and his dash back animation, I've personally got gripes with parts of , namely utilt, ff fair, sh nair, Reflector, usmash and to a lesser degree Blaster, fthrow in relation to platforms is another, tipper size and/or reward on hit. weight and tail hurtbox. fair. shield but honestly, that does seem silly to me that they basically gave Olimar a slightly better Melee Game & Watch shield. I've also seen Myran complain about Pikmin attacks not working after parry since the parry doesn't deactivate hitboxes for the Pikmin, only for Olimar. weight, similar to Mewtwo. uair. There's probably more examples but one that just recently came true is for . For many, their biggest gripe was characters being able to run past her Lloid Trap and I also had issues with her jab and both have been addressed among other things. Might not be enough to make her viable but it certainly makes her better to play as. Maybe the people that focus on these few poor aspects just think that for their character as well.
Uhh, dunno about that.For anyone who might be confused as to what boysilver's referring to, this is the main video that talks about it:
I think it's pretty interesting to think about a results-based match-up chart rather than a more traditional match-up chart. It really helps put into perspective about many match-up videos we analyze, particularly upsets. Some examples that come to mind are when ESAM lost to ven despite Pikachu being considered to have a much better match-up spread than Zelda.
Wario’s going to continue placing very high in many major tournaments. Glutonny and other players (Nientono, Waymas, Kameme) will just eat the bracket. Think he’s top 10 though characters like Lucina and Olimar won’t make life easy for the WAHnderful Treasure Hunter.Where is Wario on the tier list? Top 10? Top 5?
It was an 8 hand picked player single elimination bracket limited to the 8 heaviest characters and only played on two custom stages (with a really awful camera) designed to be in the shape of cup noodles.Wario’s going to continue placing very high in many major tournaments. Glutonny and other players (Nientono, Waymas, Kameme) will just eat the bracket. Think he’s top 10 though characters like Lucina and Olimar won’t make life easy for the WAHnderful Treasure Hunter.
Side note: Smash Con hosted a heavies-only event. How many attended that? As far as I know Mew2King really gave good beef with Bowser. Look at how he defeated Puppeh’s Charizard and ESAM’s Incineroar.
being even with is an interesting opinion that I'm not sure I've seen a lot of people have. I think DK is better than most people do but I still don't think the matchup is that good for him (in fact, I think it's very bad). I'd be curious to hear your opinion on that.I do.
Like most people said he's high tier. From my experience, and someone else's MU chart could differ, his MUs go:
Disadvantage
Slight Disadvantage
Even
Slight Advantage
Advantage
(This might have changed since patches)
Strong Advantage
If they're unlisted I haven't played them live.
IMO he's between 12-15 near the lower end of Top Tier which is also where I'd put Mario as well. Wario's really good overall, and is actually not as slow on the ground as you would think he would be, but his range is really bad on some attacks, his frame data isn't that great on moves that aren't his aerials, and (IMO) he has to rely a bit too much on the same couple of moves for onstage kills (Waft, b-air, dash attack) because all of his smash attacks are mediocre. D-air becomes a kill move off stage and f-tilt will kill near the ledge, but these ones are more situational.Where is Wario on the tier list? Top 10? Top 5?
Theres some good matches or him using hero on YouTubeParappa released a comprehensive Hero spell guide with methodology and tips for where, when and what kind spells to use in any given situation. It also explains how opponents can counterpart these options. It's worth watching imo
i can only speak from what ive seen. carrying someone to the blastzone, like literally inside the hourglass and they live is in general absurd. bayonetta is a weird character. frame data of a heavy (frame 9 jab and frame 7 fastest normal), lightweight, nothing safe, high landing lag, virtually non active smash attacks ( 1 frame on all except down smash which is 2) low kill power, routinely punished on hit of a combo, clanking smashes, a recovery that doesnt ledge snap, and gets nothing guaranteed from a parry. that's a lot of her downsides.There's actually quite a number of times I've noticed mains of characters and even those who don't main, focus way too much on one poor aspect of a character and act like if just the one issue was fixed then suddenly the character would be completely viable. I'm sure in some cases it's true but in other cases, I question it.
I've seen it with mains on Twitter, carrying someone to either the top or side blastzone and then wondering why uair or fair don't kill when it should be clear this many months in that the dev team designed her to be able to wrack up damage that way but generally not kill. It does mean she struggles to kill overall and I'm sure she would be a better character with a buff to uair or fair but it should be clear after Smash 4 that that's not going to happen.
Considering he's been one of the most consistently buffed character across patches. (that one dash attack nerf from the first patch aside) I get the impression they really want him to be good, if anything.I’m honestly going to say it, drop Mewtwo becuase they are far too in confident to ever fix him when he is absolutely fine in smash 4. One, he isn’t popular anymore becuase he is bad. Two, he isn’t paid dlc so they don’t have to make him good. At last, they have too many characters in their hands and they already make stupid changes/nerfs to Mewtwo since Ultimate’s release and they likely will keep it that way.
I know he gets consistent buffs but it still doesn’t feel like they know what they are doing with him.Considering he's been one of the most consistently buffed character across patches. (that one dash attack nerf from the first patch aside) I get the impression they really want him to be good, if anything.
Wario is a character that is generally believed to be the top of high tier or at the lower ends of top tier. He's a character that has no problems accumulating damage thanks to his nair, utilt, and uair. These three moves are the core essentials for Wario's combo game and they can connect to other moves or themselves depending on the damage percentage. And of course there's Waft, a move that can turn an entire game around, and it's only usable twice in a game. Outside of waft his most reliable kill moves are bair, dash attack, f-tilt, and dair if you're off-stage.Where is Wario on the tier list? Top 10? Top 5?
This is obviously not limited to smash or even gaming in general, and it's one of the biggest challenges humans face (we can never solve a problem before a bigger one appears; it sucks). The easy access to a platform provided by social media gives everyone a voice, but it also makes it so people think their uninformed view is as relevant as a thoroughly educated one. I like doing what seems to be the general direction of this thread in particular: try to o spark interesting conversations that take into consideration knowledge gaps and ignore dumb **** that doesn't deserve to be talked about, like premature bans.This is the best articulation of the bad juju I've been feeling for the last several months.
Yeah, lots of people (I'd like to think all of us) are going to be a step wiser and not fall for BAN JOKER (or w/e). But it's just that: only one step past it. Everyone's first inclination, including me, is just to punch down at how dumb BAN JOKER (or w/e) is, and waste our time like first graders rebuking kindergardeners. And that's the extent of the discourse 99% of the time.
A lot of this goes back to the drum I'm always beating: perceptions of balance is primarily social phenomenon, not any property or measure of the game itself. As long as people want to believe something is or is not balanced/worthy/"competitive", they will.
Cigarettes, asbestos, lead paint, Twitter. Sometimes we goof up and make really bad things with unintended consequences.
Reminder that it wasn't one huge buff in Smash 4 that made Mewtwo relevant, but several small ones across a series of patches. (Well, that and some meta game development, which I think people tend to understate. People would treat you like you were crazy if you suggested using uncharged/halfcharged Shadow Balls back in the day).I know he gets consistent buffs but it still doesn’t feel like they know what they are doing with him.