Nobie
Smash Champion
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https://youtu.be/A9CYdxVl4eQDo you have the link to the video? I am sort of curious to see what this is about.
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https://youtu.be/A9CYdxVl4eQDo you have the link to the video? I am sort of curious to see what this is about.
That was probably a poor example on my end; a better idea of what I was trying to get at with my point can probably be best visualized with Ven's experience with FOW.Uhh, dunno about that.
Yes, ESAM is considered the best Pika but he made some serious SDs throughout that set.
If you watch the sets against Cpt. L or Z (a Vegas Pikachu) then you see how much she actually struggles.
So I think this pretty much says that there is a chance but your opponent (in this case Esam) played more than just awful.
That just means Ven is good at the MU not that Zelda is. People are good at MUs their character loses and bad at MUs their character wins that isn’t indicative of the characters ability but rather the player.That was probably a poor example on my end; a better idea of what I was trying to get at with my point can probably be best visualized with Ven's experience with FOW.
Suppose that Ven would go up against a high-level Ness player around his level that WASN'T FOW (so someone like Gackt or BestNess); given people's overall thoughts on each character, Zelda is generally regarded to be a low-mid tier character, and Ness is regarded to be around a mid-high-tier character. So if ven gathered the same kind of results as a high level Ness player despite playing what's considered to be a worse character, that probably means that ven has much more experience dealing with high tier/top tier threats to get as far as he has with a character like Zelda. In particular, he probably has more experience with Ness than other high-level players, courtesy of FOW. Compare this to a player like BestNess or Gackt, who probably don't fight a lot of lower tier threats or uncommon mid tier characters. If ven were to go up against one of these two players, ven would have the upper hand, despite the difference in tiers; after all, between the two of them, ven is most likely more well-versed in the match-up.
I don't think it's the best solution, but creating a match-up chart with results in mind could be a pretty interesting idea for bringing it outside the realm of theorycraft.
So they are going to pull the same stunts with him then possibly apply them to Bayo, Rosa, and probably Diddy.Reminder that it wasn't one huge buff in Smash 4 that made Mewtwo relevant, but several small ones across a series of patches. (Well, that and some meta game development, which I think people tend to understate. People would treat you like you were crazy if you suggested using uncharged/halfcharged Shadow Balls back in the day).
The point I'm trying to get at is that a match-up spread that factors in player experience and results is more practical than trying to make a match-up chart based off of skill alone, since skill is an immeasurable concept in of itself.That just means Ven is good at the MU not that Zelda is. People are good at MUs their character loses and bad at MUs their character wins that isn’t indicative of the characters ability but rather the player.
First off I am somewhat biased because our best player co-mains .being even with is an interesting opinion that I'm not sure I've seen a lot of people have. I think DK is better than most people do but I still don't think the matchup is that good for him (in fact, I think it's very bad). I'd be curious to hear your opinion on that.
Bayonetta has like, bottom 5 kill options at best though. She absolutely struggles to kill overall, her setups aren't consistent, and even her damage building is inconsistent since sometimes people will fall out, or often can just DI down and away. It's clear the dev team wanted to give her strengths and weaknesses like "rack up damage > struggle to kill" but they overdid it on the latter since her best option (back air) can just be shielded.There's actually quite a number of times I've noticed mains of characters and even those who don't main, focus way too much on one poor aspect of a character and act like if just the one issue was fixed then suddenly the character would be completely viable. I'm sure in some cases it's true but in other cases, I question it.
I've seen it with mains on Twitter, carrying someone to either the top or side blastzone and then wondering why uair or fair don't kill when it should be clear this many months in that the dev team designed her to be able to wrack up damage that way but generally not kill. It does mean she struggles to kill overall and I'm sure she would be a better character with a buff to uair or fair but it should be clear after Smash 4 that that's not going to happen.
I’m well aware of what point you were trying to make and I’m aware the point wasn’t about Zelda, you used her as an example much like I did myself. What I was saying was that MU charts based off player experience isn’t necessarily any more accurate than one based off actual numbers because personal experience varies widely while numbers don’t. If a player is well versed in a particular MU and does well in it when no other player does who are equally versed in the same MU that’s not indicative of that characters ability at that point and is a statement on the player.The point I'm trying to get at is that a match-up spread that factors in player experience and results is more practical than trying to make a match-up chart based off of skill alone, since skill is an immeasurable concept in of itself.
My point is not about trying prove that Zelda (or any other character that is seen as low tier) is some secret high tier or that she wins against high/top tier characters; in fact, my point isn't even about Zelda at all. I just used her as an example of how a player like ven, a lower mid-tier main with more experience and results against high tier characters (Ness), is more favored to win in a battle against a player like Gackt, a high-tier main who DOESN'T have much experience against lower mid-tier characters.
There are limits to this, as this type of match-up analysis only works under the assumption that players have equal results backing them up. This is why I used the ven example, since his seeding and results are generally on par with Ness players like BestNess and FOW.
I don't really understand this. Can you explain the changes? I'm not sure if they're good or bad,For another stealth change:
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He accidentally listed Makarakarn as "Tetrakarn", but we already covered that stealth change.
The change to Grappling Hook is to fix him sometimes clipping in the stage with his up B.
Ivysaur's Vine Whip also got a change that fixes an issue where its up B would randomly fail to grab the ledge.
Truth be told Wario is doable at any match-up and I don't believe there are any match-ups where he absolutely loses, it's just that certain match-ups make him struggle to get in. Wario has the potential to win every match-up because of waft. Granted I don't have much experience with the Duck Hunt match-up so I can't comment on it sadly.I'm going to go against the grain and disagree with Lucina being one of Wario's worst matchups. It's not a particularly great one, but we've seen it play out at high level play multiple times. In particular, Tweek has notable wins vs MKleo, and as old as those matchups may be, they're still examples of a matchup Wario can play through.
As for characters who don't give him that wiggle room, look no further than Duck Hunt Dog. An abysmal matchup, from front to back. Wario struggles to break his zoning and go for the big damage combos and struggles to build consistent damage vs him. Gluttony's match vs Raito was the perfect example of this, since had to rely on the Waft in order to even take a game off him. DHD and Megaman are Wario's worst matchups.
We can only hope, but it's looking unlikely at this point.They really didn't do Bayonetta justice in terms of her KO power. Her Nair is among the weakest in the game, if not the weakest. Yeah it was probably done to prevent her to KO early with her combo and finish it with nair, but Mario can survive if launched from the centre stage at 250%! It shouldn't be that weak. Uair is also the same. It's so weak. While I do think that it shouldn't be her main KO moves, if the opponent is about to touch the blast zone and they still survive at high percentages, then her moves are clearly weak. I don't want her to have zero-to-deaths but they should still dampen some of her nerfs a bit more. I don't think she needs significant buffs to be viable.
Basically, there is a rare glitch where Grappling Hook would make Joker clip into the walls of the stage when grabbing on to the ledge.I don't really understand this. Can you explain the changes? I'm not sure if they're good or bad,
Ah I see. Thank you.Basically, there is a rare glitch where Grappling Hook would make Joker clip into the walls of the stage when grabbing on to the ledge.
The Makarakarn change basically means the move's detection radius for activation has been marginally increased, making it slightly easier for the move to detect a projectile coming above him.
These two above stealth changes are very minor, inconsequential buffs to Joker.
For the Ivysaur stealth change, there was a rare glitch where Vine Whip would sometimes fail to grab the ledge when it should've. That fortunately has appeared to have been fixed.
I'll agree it definitely has its own share of problems, especially in the sense that it's hard to generalize the same level of experience that all players with similar results have. A contrary point to what I made could be that unlike Gackt or BestNess, FOW has a ton of experience with Zelda, meaning that his match-up with her would look a lot different.I’m well aware of what point you were trying to make and I’m aware the point wasn’t about Zelda, you used her as an example much like I did myself. What I was saying was that MU charts based off player experience isn’t necessarily any more accurate than one based off actual numbers because personal experience varies widely while numbers don’t. If a player is well versed in a particular MU and does well in it when no other player does who are equally versed in the same MU that’s not indicative of that characters ability at that point and is a statement on the player.
Would you say Palutena is Wario's worst MU?Truth be told Wario is doable at any match-up and I don't believe there are any match-ups where he absolutely loses, it's just that certain match-ups make him struggle to get in. Wario has the potential to win every match-up because of waft. Granted I don't have much experience with the Duck Hunt match-up so I can't comment on it sadly.
As for the Mega Man match-up I'm unsure on the verdict, since it seems this match-up depends on the play style of the Wario player. If it's an aggressive Wario then this match-up is much more doable than it might seem at first. Nair 1 beats out lemons and Wario can constantly stay on Mega Man's face if he knows what he's doing. The bike is a valuable tool in here since it helps Wario close the distance between the two and cover himself from Mega Man's projectiles. Like I said, I believe this match-up is dependent on the play style of the Wario player, which is why there isn't a clear victor in this match-up.
Lucina is a much more clear match-up and it's obvious that Lucina has the edge regardless of if the Wario player is campy or aggressive. Her aerials beat out Wario's and she can safely poke at him. The only choice that Wario can do in this match-up is bait and punish. Actually now that I think about it, I believe Palutena is an even worse match-up than Lucina. She has tons of options that she can use against Wario. Unlike Lucina, if Wario starts camping then she doesn't need to approach and she can simply start harassing him with projectiles, thus forcing Wario to approach. And if Wario plays aggressively then she can beat his aerials with her own aerials, particularity nair and bair. Lucina might have better disjoints, but Palutena has far more options to cover Wario's strategy.
By that point, I don't think that's MU inexperience anymore. Or you're just overly naive.Sidebar, the eternal mid-tier known as Bowser defeated Mr. R's Chrom and Snake.
Potentially yeahWould you say Palutena is Wario's worst MU?
It was 2-0, though that first game was last hit situation.Did anyone see Ven vs. Light?
Apparently, it was a 2-1 according to smash.gg.
Kinda gives me hope that not everything is lost when it comes to
Going 2-1 vs. a Top 10 PGR player in a bad MU () is quite nice tbh.
If he had gotten that dAir, oof.
Well an upset in Makibaz 2-1 Nietono at Smash Con. Wario does seem to have a history of losing to PaluIn my experience using Wario, any character who can outmaneuver him, outspace him and zone him is a potential annoyance. Palutena has all three, so I could definitely see her being one of if not his absolute worst MU. The Hero also seems to be somewhat of a struggle for Wario too, because the Hero essentially has multiple Waft-esque (moves that can kill you stupid early with little effort) spells, zoning tools, spacing tools and everything else. The only thing Wario likes about that matchup is that he generally wins out against The Hero's frame data (and is just overall better in the air than him), but everything else about it seems to be a nightmare.
When you give Wario's clutch factor (Waft and moves like it, plus other examples like Arsene with Joker) to another character, and they fight, Wario doesn't seem to like it. Joker isn't a fantastic MU for him either. But The Hero and Palu are definitely the two that come to mind most.
I however am not a Wario main, though I have secondary'd the character on and off since launch inside of competitive settings, so I feel my opinion isn't totally worthless on the subject. Palutena has a convenient answer to literally everything Wario does, so I say her being his worst (or at least one of his worst) MU's is a definite given.
Confirmed in a follow-up tweet that he did end up dropping out. Unfortunate, but health's gotta come first.Something to note: Cosmos isn't really feeling very well, so there is a chance that he may drop out of the tournament unfortunately.
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Looks like isn't a problem after all.Leffen 2-1 Salem
I have no words to say about this.
... lol
is not looking threatening so far. It's either he really isn't as good as some think he is, or it's still too early.Looks like isn't a problem after all.
This set is hours old. Raito's already been eliminated at 65th by Adastran . We're posting most of the set counts in the Smash Con thread.BestNess 2-0 Raito
I think Salem would have won if he stuck with instead of switching to in his match with Leffen.LingLing 2-1 MVD .
Man...Evo and Smash Con have not bern good days for Snake