Ike's d-smash is pretty rough but is actually just a more extreme version of Hero's. It's rather lethal for a f13 move (but will win no awards), and it will catch some rolls, but that's about all good you can say about it.You've never actually seen Ike's D-Smash, Palutena's F-Smash, and Corrin's U-Smash have you?
Palu f-smash is obviously pretty bad but has the windbox gimmick. I have won low-percent tourney stocks from that windbox! Wario is the real example of a terrible f-smash.
Corrin's u-smash is a tiny bit safer and actually hits grounded opponents, while still reaching platforms. However, the reward is trash, and it's pretty bad. Definitely held the worst u-smash crown before Hero showed up.
Sheik f-smash is a bad move but in a different, incomparable class to Hero f-smash. (hits f12, only 44 frames? that's faster than many tilts) It's also hard to judge since it's on a character starving for kill options.
If I have a move that comes out later than f16, I expect something exceptional. (so that I actually have a situation to use such a slow move)
- Horizontal range like
, or even just
- Vertical coverage (+the highest tier of power) like
- The ability to catch spotdodges like
has armor
has invincibility
has crazy low endlag
has disable
has the windbox for safety and gimps
has his famous f-smash 2, and I guess technically the beam is a cute bonus
- Even poor
at least has a 3 frame release and decent shield safety, besides just the overkill power
The only comparably lackluster f-smash in the game is
For Hero f-smash, it really is all about the crit gimmick.
Edit: Credit where it's due, it also does recover a lot of MP, which is a big deal for Hero. For example, Hatchet Man is actually a slightly better shieldbreak punish than non-crit charged f-smash, but getting +17 MP instead of -15 MP is often worth the difference. (Especially when either would kill.)
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