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COMPETITIVE Brawl+: Code Agenda

Teronist09

Smash Journeyman
Joined
Nov 19, 2008
Messages
468
Location
Greenville NC
I'd prefer if we didn't keep jumping out of down b. I really hated it in melee, and it doesn't feel right on brawl Ganon. I also don't think Ganon needs whatever improved recovery it might give him.
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
I'm against Falcon getting it as well. It may not be a large buff, but on principle it is a buff to an already good character. It is also the kind of buff that I find the most boring, because it is the kind of buff designed to round out a character weakness.

Character strengths and weaknesses is what makes them interesting, and is what makes matchups in this game so unique (since some characters exploit weaknesses better than others) and I think character weaknesses should be maintained if they don't break the character.
 

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
Her Smash missiles need a bit of KB weakening :-p

As for the Ganon and CF recoveries.

I like the idea of giving Ganon no fall special after forward B to use it like Diddy, but Falcon is fine (especially after momentum fix).
 

Greenpoe

Smash Ace
Joined
Nov 6, 2007
Messages
852
I think the applications are different and besides, falcon/ganon jump resets are "special" moves, not simply just aerial attacks. By this logic, I wouldn't mind lucario getting it after an aerial counter.
This is a good idea for Lucario, since if you don't reverse it, you'll likely die, and the counter brings you further down anyway.
 

cAm8ooo

Smash Lord
Joined
Dec 22, 2005
Messages
1,059
Location
Kentucky
@ cape- Agreed. They kill a little too well.

I like the Side B idea for Ganon as well. It's just something a little different and unique.
 

trojanpooh

Smash Lord
Joined
Oct 23, 2007
Messages
1,183
the only problem is that may confuse people. Being that they are clones of each other, it would be good to keep some consistency. Other than that, I am all for no helpless side-B.
 

CountKaiser

Smash Lord
Joined
Jan 16, 2009
Messages
1,370
Location
In space
I'm against Falcon getting it as well. It may not be a large buff, but on principle it is a buff to an already good character. It is also the kind of buff that I find the most boring, because it is the kind of buff designed to round out a character weakness.

Character strengths and weaknesses is what makes them interesting, and is what makes matchups in this game so unique (since some characters exploit weaknesses better than others) and I think character weaknesses should be maintained if they don't break the character.
Tell that to the G&W mains crying about their character. >_>
 

cAm8ooo

Smash Lord
Joined
Dec 22, 2005
Messages
1,059
Location
Kentucky
the only problem is that may confuse people. Being that they are clones of each other, it would be good to keep some consistency. Other than that, I am all for no helpless side-B.
R we playing with mentally handicapped people? If you can't figure it out that it's different after playin both characters once then there is no way we can help you. Kirby and Jiggs r both pink but it doesnt take me too long to figure out that Kirby doesnt have Rest. Mario and Luigi play a lot like but it doesnt take me very long to figure out that mario has a cape and luigi doesnt.

After playing with ganon and realizing that his Side B doesnt put you in helpless and then playin falcon and realizing his does then you shouldnt be confused from there on after. If you want to be good then learn your character, what moves do what is a basic knowledge everyone should have.
 

trojanpooh

Smash Lord
Joined
Oct 23, 2007
Messages
1,183
No need to get aggressive. The key difference between the situation at hand and your examples, is that the game was originally programed for your examples (and jigs =/= kirby and the M+L combo don't have cloned side b's). I was just pointing out that potential problem as you guys are always so concerned about Brawl+ being accessible. Just don't get me wrong, I'm support this idea, I was just pointing out any potential flaw with it.
 

cAm8ooo

Smash Lord
Joined
Dec 22, 2005
Messages
1,059
Location
Kentucky
Sry, you took it the wrong way. I wasnt meaning to be aggressive. I was only pointing out that logically people should have no problem in figuring this stuff out.
 

illinialex24

Smash Hero
Joined
May 23, 2008
Messages
7,489
Location
Discovered: Sending Napalm
Nah, it shouldn't be on SWF in general. We do not help with the actually modding or soft-modding of your Wii. Please look on youtube or google for the following stuff. PM me on youtube if you have questions as well. I have the same username.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
I'm against Falcon getting it as well. It may not be a large buff, but on principle it is a buff to an already good character. It is also the kind of buff that I find the most boring, because it is the kind of buff designed to round out a character weakness.

Character strengths and weaknesses is what makes them interesting, and is what makes matchups in this game so unique (since some characters exploit weaknesses better than others) and I think character weaknesses should be maintained if they don't break the character.
Falcon has a weakness, the worst priority and his recovery is still a weakness. He still has weaknesses
Her Smash missiles need a bit of KB weakening :-p

As for the Ganon and CF recoveries.

I like the idea of giving Ganon no fall special after forward B to use it like Diddy, but Falcon is fine (especially after momentum fix).
I am really against the side b not going into the freefall. Its a suicide move and most ganon's don't mind the suicide. A huge reward for such little risk? Sounds like a terrible idea.
 

trojanpooh

Smash Lord
Joined
Oct 23, 2007
Messages
1,183
Oooh that's very true, it would make Ganon-cide too safe of an option. I say scrap this idea and start thinking of a new one.
 

storm92

Smash Ace
Joined
Feb 6, 2008
Messages
844
Location
SoCal
I don't agree with the Ganon's sideB not going into helpless, but I do agree with allowing Ganon and CF's DownB giving their second jump back.
As others have stated, its not even necessarily buffing their recoveries--and therefore the characters--as it doesn't really give them a better recovery; it simply adds more options for the users of the chars to mix it up with and not be predictable off-stage.
 

cAm8ooo

Smash Lord
Joined
Dec 22, 2005
Messages
1,059
Location
Kentucky
Adding more options is buffing. Also it does improve their recovery. Though it is a slight buff it is still a buff. Therefor i wouldn't mind giving it to Ganon if we had to and even CF in the future if he proves to need a buff but at the time being Captain Falcon is a perfectly balanced character.
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
But Kupo, until then he doesn't does he? Not to mention his up B grab box outranges like everything lol (exaggeration I know, but that range is still ridiculous)
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
But Kupo, until then he doesn't does he? Not to mention his up B grab box outranges like everything lol (exaggeration I know, but that range is still ridiculous)
does he need it now? Probably not but when the ledge codes happen, yes. But why wait to implement the code later when we can now? Let people get used to it. And the ledge grab fix would fix the ridiculous up b ledge grab. Funny how his sweet spot was the worst in melee and is now one of the best. The ledge needs a LOT of work
I like the new Falcon/Ganon code but I'm sad it doesn't work with the double GCT loader. The grab release code does, and it's awesome.
Have you tried the spunit fix? I know some other people did and it didn't work, but I'm not sure. I asked pw to merge the grab release codes and the glide stop
 

Zodac

Smash Journeyman
Joined
Dec 14, 2008
Messages
320
Location
Australia, victoria
^^he is probably going to need when (and if hopefully) we shorten the ledge grab range

melee 2.0 is here

falcon is still a bad character, for all the new combo's he gets he gets comboed back just as hard.
 

soccerdrew17

Smash Journeyman
Joined
Feb 2, 2008
Messages
355
Location
San diego/bay area
trying to work the hitbox property mod. where would i find the values for:

character id
original damage
original KB gain
original Base KB
original Element
original launch angle
action id


and what is new SFX?
 

Eaode

Smash Champion
Joined
Jun 4, 2006
Messages
2,923
Location
Glen Cove/RIT, New York.
I don't really like the talk of decreasing the ledge-grab range. yes it is ridiculous but think about it: if it were smaller, on-stage edgeguarding would practically be the be-all end-all of edgeguarding. In melee it wasn't so bad because even though you had to really get on that ledge to grab it, there was edgeteching as a last ditch survival effort.

Point being, if we shorten Brawl+'s ledge sweetspot range, we should work on the code to SDI into a wall collision (edgeteching).
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
It might have been in Back Room discussion. Either way, ledges will stay the same until we get ledge teching. I also wouldn't assume the ledge grab range will be Melee-small again.
 

Greenpoe

Smash Ace
Joined
Nov 6, 2007
Messages
852
And what's the point of changing the ledge grab range? I see no competitive advantage of changing it, at all. This isn't making the game better, it's a preference.
I agree. Ledge teching could potentially be some nice icing on the cake, but don't change the ledge grab range.
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
Part of the reasoning behind any ledge grab change would be the vertical window from which ledges can be grabbed. These allow certain planking strategies to be very effective, and mean that very few people have effective dtilt etc. edgeguards. But, as said, we aren't planning on performing such a change at this point in time. Maybe with ledgeteching.
 

AfroThunderRule

Smash Journeyman
Joined
Oct 8, 2008
Messages
346
Location
New York City
That new code isn't working for me.... the "Ganondorf/C.Falcon U/D-b Fixes" code

I'm also using that double .gct loader codes thingy.

So if I understand it correctly instead of using
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
30000000 00000009
66000001 00000000
30000001 00000014
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
90010002 00000000
48001002 0000007C
30000038 00000114
48001002 00000018
92210003 00000040
48001002 00000088
58010000 0000002C
94210003 0000004C
48001002 0000007C
30000039 00000115
48001002 00000070
58010000 00000020
58010000 0000000C
14000004 00000001
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000

this, I should use.....

48000000 80B87C28
58010000 00000154
58010000 00000000
90010000 00000030

80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
30000000 00000009
66000001 00000000
30000001 00000014
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
90010002 00000000
48001002 0000007C
30000038 00000114
48001002 00000018
92210003 00000040
48001002 00000088
58010000 0000002C
94210003 0000004C
48001002 0000007C
30000039 00000115
48001002 00000070
58010000 00000020
58010000 0000000C
14000004 00000001
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000


Right?


I'm such a noob at this. :urg:
 
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