kupo15
Smash Hero
This is our game and if they want to come to it, its how we set up the game. We are not going to make a game based off of them in the hopes that they will come over. A very good competitive game will attract people. So you see what I mean but just don't want to because you don't want too?The thing is, most of us here on smashboards play the game competitively so for the most part vBrawl and Brawl+ can't co-exist perfectly. Think about how the community is already split into Melee and Brawl. You really think if Brawl+ catches on there's gonna be a Melee/Brawl/Brawl+ divide? Nope, not likely. Most likely Brawl+ will take over as the mainstay for tournaments because it was DESIGNED with tournaments in mind. Brawl was not. Sure it can co-exist in the sense that people will have access to both and they can play both but realistically speaking I think most of the tournament community will gradually favor Brawl+. I see it slowly happening already, even people who quit vBrawl are coming back. It's really just a matter of time. If somehow interest in Brawl+ starts declining then maybe I will be wrong but at the rate word is spreading I honestly don't see serious players choosing a Brawl tournament over a Brawl+ one in the near future. If you look at the tournament listings already you can see a few of them popping up.
If ECRC adopts Brawl+ and if MLG adopts it then it's set...the big problem would be playing a hacked game and being a sponsored company. Nintendo probably wouldn't like that..
anyway I'm going off-topic here.
/response
I would tend to disagree.No offense to you RKey, but haven't you not even played Brawl+ yet? The offense/defense game seems to be slightly tipped in offense's favor right now....
Yes you can, but getting out of the tumble in a neutral state that distance above the ground is not as safe as airdodging down, right? Almas has it right also.Correct me if I'm wrong, but can't you just tap out of tumble the instant hitstun is over and get down into position like nothing happened?
Correct. Its harder when your in the crazy stun but not the twirling stun.The issue arises with the fact that there is no indication of when the hitstun is over. To avoid combo strings, one must twiddle the stick until they see they are out of hitstun, and then airdodge. Combined with the feat of DI, this makes avoiding combos at low %s very tricky to deal with.
You can still go after people on the ledge with a smaller grab range. This situation seems to act like accidental powershields which we reduced.I'm not familiar with the original argument, but I will say that I agree with this. Don't forget that one of the major complaints with gravity was that it hampered the off-stage game that vBrawl allowed. A few people were against NAS because they felt it promoted "passive" edge-guarding by opening up those easy kills. I will concede that the ledge grab range is rather teleport-tastic at times, but it not only prevents thoughtless edge-guards as mentioned above, but it preserves the benefit of going out after someone instead of waiting by the ledge.
I don't know about you guys, but I think it's stupid that Marth can repeatedly poke you into oblivion in Melee from the ledge. Honestly I don't know if he can still do that or not in B+, but I'd hate to fuel that fire for him or any other character by decreasing ledge-snap range.
And by the way, the ledge grab in melee wasn't the problem with Marth's dtilt, it was the move itself. The move went like 15 degs below the stage but in brawl, I think it doesn't do that anymore.
This is a competitive project and we should remove all casual aspects from it. Why leave casual things behind for the sake of making it casual friendly when this project is for competitive crowd? Seems like a waste of time to work on a project not geared towards the competitive crowd 100%. And I think my video proves that I don't want to make it harder for the hell of it. It seems like you want to keep things for the casuals for the hell of it.It's getting to the point where it seems like you're just making things harder for the hell of it, I mean seriously it's easier and more suited for "casuals" but who the hell cares? Every other aspect of Brawl+ is amazing and definitely does much to seperate the grey area between hardcore and casual but when you put useless stuff like that it just makes stupid edgeguard tactics more potent and recovery handicapped characters like Ike/Link a little bit worse.