Dantarion
Smash Champion
I agree. If you start buffing everyone to hell, all of a sudden EVERYONE has 0-deaths and easy 50%+ combos all over the place.
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aww yeahSmash64 with better graphics, stages, and characters?
Awesome...
Oh....well now that is powerful.If I remember correctly, they made it a spike meaning no meteor canceling
This.All we need to do is allow him and Lucas to repeatedly PK thunder if it gets eaten.
This happened to me too, but on the old codeset (3.3) and playing Multi-Man Brawl... but that's it. I haven't really experienced it on 4.0.I suppose I might as well bring this up.
Has anyone else ever gotten a long, loud, rocket-like sound coming from the game in the middle of a match? It's very random, but it happens to me once every play session. I'm not sure if it's something in the Plussery codeset, one of my own codes that I've added, the texture codes, or just a fault of the double gct method of loading the codes (though it also happened with the snapshot method). So if it's happened to anyone else, I'd like to know.
Ness's run speed was already increased, along with everyone else's. You want his to be even faster? Crazy.Besides his dj is good enough to make it back to the stage. It'd probably be easier to simply code an increase in his running speed...
If he needs a buff, then I agree a bthrow buff would be adequate since characters KO at much lower %'s than in vBrawl, toput bthrow back into perspective with his other KO moves.I still think increasing his running speed wouldn't do much for him.
Recovery or Bthrow buff if he needs any buffs at all. Though I don't think he does.
Ness Bthrow kills at 100%(lighter)/150%(heavier) near the edges of any stage and almost any character. I dont remember how it was in vBrawl but I think this move is pretty good.If he needs a buff, then I agree a bthrow buff would be adequate since characters KO at much lower %'s than in vBrawl, toput bthrow back into perspective with his other KO moves.
Yes. It happens often to me and I hate it.I suppose I might as well bring this up.
Has anyone else ever gotten a long, loud, rocket-like sound coming from the game in the middle of a match? It's very random, but it happens to me once every play session. I'm not sure if it's something in the Plussery codeset, one of my own codes that I've added, the texture codes, or just a fault of the double gct method of loading the codes (though it also happened with the snapshot method). So if it's happened to anyone else, I'd like to know.
That's not hard to believe. I've adjusted my codeset to be faster. Faster dash speed, more momentum, higher gravity. I didn't want to present that code set yet because I haven't done the testing with friends I wanted to and its not the final settings in terms of gravity that I want yet. But if anyone wants to try it out my WIP, pm me. My speed changes are subtle as I've heard from the two people I had try them so you should be able to adjust well. Its been received well so farNess's run speed was already increased, along with everyone else's. You want his to be even faster? Crazy.
I'm not sure If I want to give ganon/falcon down b fixes. kind of hoping that would just be melee.
BUT if it is NEEDED as another buff I would not mind.
They are still good tho. Why would we buff two already good characters? I can see maybe giving it to Ganon but to CF?? It's like saying Marth's recovery isnt good, its predictable, lets buff him even tho he is already one of the best characters. They dont need it.they need it so badly.
I always seem to find myself trying to recover from under the stage (more with Ganon) and it always puts them in a bad position to get their recoveries *****.
Their recoveries are pretty predictable without having the downB fix.
Thats better than most of the cast....CF isn't as good as people make him out to be, really.
He's not one of the best characters, as far as I see it, he right now looks like he'll be solidly Melee-status (top of mid tier, hi).
He can combo like crazy and kill reliably with a knee, but also is very susceptible to combos, can get gimped fairly easily, and lacks good approaches.
He's pretty well balanced.