Emperor Time
Smash Lord
^God **** that game is broken....
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Pretty much this.some PTs like the idea of the auto-switchout on death. thats why you keep the regular PT so that those people can still use him how they feel he should be used and let the other pokes be their own separate entities without the possibility of switching. if you find yourself on a winning streak with regular PT, though, then definitly having the 'hold r to stay the same' would be useful. but if you're playing as, say, charizard and getting wrecked, but you find ivysaur does the trick then PT should be able to keep ivysaur out with the 'hold r' option but still be able to change pokemon. having the wild pokemon switch is just ridiculous. the player picked to have that pokemon and unlike regular PT they should have to be forced to stay as that one pokemon.
Are you considering putting the stamina thing back in? And as for desires, I thought that the pt/wild pokemon was the best compromise. People could play them as individual characters, or they could choose to have access to all three pokemon.Making the PT force switch raises the question why anyone would play PT. It is trickier to manage the three characters, you're guaranteed to have atleast one of them who is weak against your enemy (and swapping is no easy business), and stamina makes you weaker at any individual pokémon.
PT is a tricky character to make decisions regarding. While it would be nice to preserve him as a character, the desires of many people to just play one of the pokémon must be considered. I'm beginning to lean towards the viewpoint that he should be forced to play as a normal character.
If thats not possible, being able to switch immediately after coming off and keeping invincibility frames upon the switch would be the next best thing.Would there be a way to change Pokemon while in the death platform thingy? As it is right now, you need to be 100% positive that you will die to switch Pokemon.
i think the stamina on the regular trainer is fine, but it definitely needs to be slowed down/increased so that they last longer before needing to switch. i think 4 minutes (twice the brawl stamina) as a starting point would be good for PTs pokes and leave the entire stamina aspect out of the wild pokes like it was/is.Pretty much this.
Though I would wonder, would a "Hold Z to skip a Pokemon on Death" (Like allowing Squirtle to switch to Charizard on death, or Ivy switching to Squirtle on death, ect) be possible with normal swap on death otherwise? It may help PT take advantage of a situation better, though it may not be necessary.
Of course, Stamina should still stay out of PTs Pokemon. Forcing a timer on them is just unfair imo.
I don't get why you would want to keep stamina. The character isn't broken. Stamina isn't needed to balance PT. It was just a stupid mechanic sakruai implemented so you had to play as all of the pokemon, even if you were doing well with one and living for a long time. Stamina doesn't punish poor play. It punishes you for existing.i think the stamina on the regular trainer is fine, but it definitely needs to be slowed down/increased so that they last longer before needing to switch. i think 4 minutes (twice the brawl stamina) as a starting point would be good for PTs pokes and leave the entire stamina aspect out of the wild pokes like it was/is.
yeah, i guess your right. i think i was just trying to create a greater difference between regular PT and the wild pokemon. there really is no need for it. sorry for bringing it up.I don't get why you would want to keep stamina. The character isn't broken. Stamina isn't needed to balance PT. It was just a stupid mechanic sakruai implemented so you had to play as all of the pokemon, even if you were doing well with one and living for a long time. Stamina doesn't punish poor play. It punishes you for existing.
exactly. thats what it was in the last version of B+ and the way it needs to be (though i like the idea of holding z to skip a poke in the switch phase).Having a down B that actually does something and thus being able to access multiple Pokemon is an advantage that PT has over wild pokemon. If we make it so that PT encompasses all the reasons for playing WPs (by not having to switch, and being able to stay the same pokemon the whole match), there's no reason to have them. But if we keep PT autoswap, that's an advantage the WPs have over PT, making them feasible again.
Exactly.Having a down B that actually does something and thus being able to access multiple Pokemon is an advantage that PT has over wild pokemon. If we make it so that PT encompasses all the reasons for playing WPs (by not having to switch, and being able to stay the same pokemon the whole match), there's no reason to have them. But if we keep PT autoswap, that's an advantage the WPs have over PT, making them feasible again.
Nah. Link doesnt need the dtilt to be touched, considering he still gets gimped easy as all hell, can't really combo, and its not as abusable as you think it is.Look I may be stupid and I know I am going completely against what I said before.
in VB Links d-tilt was stupid. the hitbox was near his *** and it was impossible to time to hit with just the tip of the sword.
However, with no ASL I feel it is a little to abusable now.
When I proposed to add this there were 2 things I had in mind.
1. Improving Links onstage setup game.
2. Improve near edge gimp game.
1. The addition was wonderful for this reason. The move set up people perfectly with just the right amount of KB. and led into combos. It was truely amazing.
2. When I thought to add this I thought it wouldn't be so bad. It wasn't really that abusable on Ike. But I was wrong. For Link it is. "Well it isn't if you time your recovery" but Its faster than Ikes and can some characters at extremly low %'s. And Link could even combo into it sometimes. In that sense it might be a little too good.
I never thought I'd ask to nerf Link but I think this move needs reconsideration. I wish I could find some happy medium between what it was in VB and B+. I mean in VB the ****ing spike box was his *** or the frame perfect tip of sword. I guess what I would suggest is decrease the base KB by a lot and increase growth by a little so it isn't abusable at low% or just take it out all together and do something else like fix one of his throws.
SO yea.....what do you guys think. Tell me honestly.
Exactly. In beta 4.0, we used the Wild Pokemon code where you couldn't switch them out. We need to bring it back D_DMy only problem is, why does the PKMN Trainer deserve the ability to play as 3 separate but good characters. Forcing the PMKN Trainer to switch on death make sense to the PKMN style and prevents him from using 3 very solid characters. Basically you chose PKMN Trainer for the diversity but sacrifice the ability to play as just one pokemon. I don't know, friend just showed up so I'm out. hopefully that made sense.
To that I say...YOU MUST RECOVER!!I mean right now I can combo into it and 0-death.
D-throw>turnaround d-tilt at edge is a killer. (0%)
bair>craq walk>d-tilt (started combo at 30%)
zair>zair>d-tilt ( 0%)
Boomerang>d-tilt (0%)
jab cancel>d-tilt (0%)
All combo's I've pulled off. All situational but possible.
Thos combos are fine. After all, a lot of them depend on the opponent DIing badly or not reacting quickly (d-throw to d-tilt doesn't kill if they don't DI the throw off the stage, jabcancel->d-tilt is not a combo, boomerang->d-tilt doesn't work if they DI away, ect.)I just think its a little abusable and takes away some depth. I'd rather see it slowed down a tad (1.1 or 1.05 certain frames/overall) to make it not as abusable maybe fix a throw instead when we get the code or something.
Basically what I'm getting from your posts is... don't play near the ledge against link. I don't really see it as a problem if a character can kill you if you screw up by the ledge. That's why the ledge is a risky place to be to begin with.Just saying. Both neko and I think it should be at 95% speed to make it less abusable.
Edit: the KB for onstage is really good. I'd rather just see it slowed to 95%. I mean comon I'm 4 stocking my friends snake and my friend is better than me at this game......
Edit2: it may not be as bad as I say. That is why I'm asking all of you for your opinion. I was talking about it in the IRC today and we were split half and half on the issue.
My only problem is, why does the PKMN Trainer deserve the ability to play as 3 separate but good characters. Forcing the PMKN Trainer to switch on death make sense to the PKMN style and prevents him from using 3 very solid characters. Basically you chose PKMN Trainer for the diversity but sacrifice the ability to play as just one pokemon. I don't know, friend just showed up so I'm out. hopefully that made sense.
Link is pretty ballin' as is, but the dtilt combos can get kinda silly at times. Granted bad DI & no teching from the opponent really help their cause, but zair->zair>dtilt and dthrow->turn->dtilt sure can bring the lols.
If I remember correctly, they made it a spike meaning no meteor cancelingTo that I say...YOU MUST RECOVER!!
As cliche as that sounds....meteor canceling solves this problem easily.
I don't think this is necessary tbh.by the way
could we take away some knockback of Links uptilt?
In Melee you could combo with utilt but now its too strong imo.