You gotta be kidding me. Link?We recently got news that Gecko 2.0 is not coming out. Which means we are desperate for lines now. I doubt it will be added given our current small space to work with
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You gotta be kidding me. Link?We recently got news that Gecko 2.0 is not coming out. Which means we are desperate for lines now. I doubt it will be added given our current small space to work with
yes bringing back analog shielding would be GOD.eww no locks...
usless code is usless,btw is it possible to add lightsheilding?
Umm, what? We're doing an excellent job balancing as it is with the Beta sets. The codes are already in place and are already in use.@_@ my heart just sunk... no geko os 2.0 means... no balanceing... no balanceing means this will be just like every other smash bros.... I must see this link before I give up.
We need to get a character specific friction modifier. Because adding traction destroys Dash-Attack-Canceled-Up-Smash which we don't want at all.What's the generally accepted value for the friction modifier? Thanks!
Well if u want some traction, try 0.03 or 0.05 if 03 isn't enough, but don't get used to it. Muba is right we need it character specificWhat's the generally accepted value for the friction modifier? Thanks!
That's like arguing that losing a leg is good because it makes you more focused on learning to walk again. Matt4300 has a point that character balance is better than vBrawl, but still has a little ways to go.Umm, what? We're doing an excellent job balancing as it is with the Beta sets. The codes are already in place and are already in use.
Or what, is changing fall speed, SH heights, FH heights, Link's UpB height, Bowser's thick skin, MK's flimsy armor, momentum transfer (soon), landing lags, and frame speed/end lag/start-up of moves not enough character balancing for you?
What more is there? Knockback and damage? Those ratios are fine with very very few exceptions. That code is hardly needed for balancing. The main think we want it for at this point is just Sheik's Ftilt fix.
So what more do you want Matt?
And you say "just like every other smash bros" as if there's something wrong with the series. Why are you playing this game if you didn't even like the previous Smash games?
Gecko 2.0 would have been nice, but it's not a necessity. If anything, no Gecko 2.0 is probably better because it means we won't have people trying to include every single frivolous code just "because we can now". The line limit keeps us focused. And it's important that we maintain that degree of focus until we get the standard in place. Otherwise, with unlimited lines and no focus, we'd be at this forever...
It's better that Gecko 2.0 comes out later, well after the B+ standard is complete, because then we'll know what it is that needs to fixed/added and we'll have the Gecko 2.0 unlimitedness to give us the freedom to make all those necessary changes in the future. Knowing ahead of time what needs to be fixed will let us use the later unlimitedness of Gecko 2.0 effeciently, in a focused manner. Until then, Gecko 2.0 would just slow us down.
Umm... what? Losing a leg won't help you walk better because walking by definition REQUIRES two legs. Gecko 2.0 is in no way a requirement for the creation codes or the creation of a standard codeset. So that was a terrible analogy, Shell.That's like arguing that losing a leg is good because it makes you more focused on learning to walk again. Matt4300 has a point that character balance is better than vBrawl, but still has a little ways to go.
To assume that Gecko 2.0 will never come out is nonsense. The guys lost the major coder, yes, but a lot of the work is already done. Gecko 2.0 will come out eventually.While no Gecko 2.0 might have small side benefits, I don't think it's as good a thing as you're saying. Limitations can be helpful, but I don't think we're ready for that yet. What happens when we get tourney results back and we have no room to make the adjustments necessary to really get everyone on the same level, not just viable?
It's better that Gecko 2.0 comes out later, well after the B+ standard is complete, because then we'll know what it is that needs to fixed/added and we'll have the Gecko 2.0 unlimitedness to give us the freedom to make all those necessary changes in the future. Knowing ahead of time what needs to be fixed will let us use the later unlimitedness of Gecko 2.0 efficiently, in a focused manner. Until then, Gecko 2.0 would just slow us down.
Shanus, sorry for not going on the IRC last night, I've been quite busy. I don't think I'll be around until quite late tonight to go on it either. Could you e-mail me the "safer" codeset?Alopex put it well. We'll be fine. There are some codes which would be nice to have but are by no means required. The sky is not falling, we barelyhave any more to change.
Wow thanks Alopex. Now i can do it with ease. Seriously u broke that down and it was simple for me.Abcool, it's easy:
The first line of the Frame Mod code looks like this:
065A9400 000000XX
The XX is calculated like this:
- Add up the total number lines after the first line (eg. 20)
- Multiply that number by 8 (eg. 20 x 8 = 160)
- Take the product and put it in hex (eg. 160 in hex is A0, so XX=A0 in this example)
I use this site to make my conversions:
http://www.easysurf.cc/cnver17.htm#b10tob16
So every time you add or remove a line, you'll have to modify the XX accordingly. And now you know how.
That's all there is to it.
"Teach a man how to fish..." etc.
Or you can just calculate in calculator program, then click the hex mode and it will auto convertAbcool, it's easy:
The first line of the Frame Mod code looks like this:
065A9400 000000XX
The XX is calculated like this:
- Add up the total number lines after the first line (eg. 20)
- Multiply that number by 8 (eg. 20 x 8 = 160)
- Take the product and put it in hex (eg. 160 in hex is A0, so XX=A0 in this example)
I use this site to make my conversions:
http://www.easysurf.cc/cnver17.htm#b10tob16
So every time you add or remove a line, you'll have to modify the XX accordingly. And now you know how.
That's all there is to it.
"Teach a man how to fish..." etc.
I diden't say you where doing a bad job. Right now I'm pretty much out of lines, and it is NOT balanced every char can NOT win a touney at this point. I love what has been added, but there are still chars that have been agreed to need buffing, and nerfing. Shiek, Snake, Samus, Yoshi, Ivy, Bowser (yes still bowser).Umm, what? We're doing an excellent job balancing as it is with the Beta sets. The codes are already in place and are already in use.
Or what, is changing fall speed, SH heights, FH heights, Link's UpB height, Bowser's thick skin, MK's flimsy armor, momentum transfer (soon), landing lags, and frame speed/end lag/start-up of moves not enough character balancing for you?
What more is there? Knockback and damage? Those ratios are fine with very very few exceptions. That code is hardly needed for balancing. The main think we want it for at this point is just Sheik's Ftilt fix.
So what more do you want Matt?
And you say "just like every other smash bros" as if there's something wrong with the series. Why are you playing this game if you didn't even like the previous Smash games?
Gecko 2.0 would have been nice, but it's not a necessity. If anything, no Gecko 2.0 is probably better because it means we won't have people trying to include every single frivolous code just "because we can now". The line limit keeps us focused. And it's important that we maintain that degree of focus until we get the standard in place. Otherwise, with unlimited lines and no focus, we'd be at this forever...
It's better that Gecko 2.0 comes out later, well after the B+ standard is complete, because then we'll know what it is that needs to fixed/added and we'll have the Gecko 2.0 unlimitedness to give us the freedom to make all those necessary changes in the future. Knowing ahead of time what needs to be fixed will let us use the later unlimitedness of Gecko 2.0 effeciently, in a focused manner. Until then, Gecko 2.0 would just slow us down.
You're thinking of the balancing effort as a one-time thing. If B+ becomes the tourney standard, best believe we will be continually balancing the game for the rest of it's life span! That's what a true balancing effort is, an ongoing process. There's no way we'll get it right the first time.I hope I'm wrong, but I also hope that if im not wrong and every touney turns into a high tier **** fest where everyone is playing Mk, Snake, Marth, ZSS, Toonlink, Diddy, Falcon, Fox, Wolf... ect. Then all of the hard work by the smash community to balance this game will have gone to waste.
Hmm, alright. Thanks guysWell if u want some traction, try 0.03 or 0.05 if 03 isn't enough, but don't get used to it. Muba is right we need it character specific
No. Pichu has no victory screen.That doesn't mean anything. Every character always could win.
But I agree, of course this is an improvement.
Ledge Invincibility Duration (Y.S.)
04B88EB4 0000XXXX
Default: 0017
He has a GBAtemp account I believe. His username's [Nuke] (with the square brackets). I'm only assuming though. But he did mention this:As far as the Gecko 2.0 discussion goes, Igglyboo and comex are planning to try and finish Gecko 2.0. It's going to be tricky though because they have to get the source code from Nuke (the creator who recently quit) and Nuke has removed all his online contact information (e-mails, messengers, Wii information, and etc.) So, it's impossible to contact him online. Igglyboo is going to try and send a letter or something if that's possible.
hmm, didn't know thatThat happens even without the code Shortfuse.