...meaning they're gone now..or we're trying to get rid of them?no locks anymore
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...meaning they're gone now..or we're trying to get rid of them?no locks anymore
Frame Speed Mod Engine[Phantom Wings/spunit262,]
C2766C20 00000014
D01F0010 3C008180
807D0008 8063FFFC
7C030000 4080000C
80630030 48000008
386000FF 809D0014
C0240040 FC40081E
D8410008 8001000C
FC210028 80BD007C
80A50038 38C200D8
84E60008 2C070000
41820048 7CE8C671
41A0000C 7C081800
4082FFE8 54E8863E
7C004000 41A0FFDC
54E8043E 7C082800
4082FFD0 C0060004
FC21002A C04283D8
FC011040 40A00008
FC201090 D0240040
60000000 00000000
[U][B]FF0E0054 40A00000[/B][/U]
gone...meaning they're gone now..or we're trying to get rid of them?
No its not the engine. Its the data and you need to make sure your first line has the correct byte count.So, what do you guys think of a code that removes the almost 'auto wall jumping' that happens from time to time. It doesn't happen much, but it sure is annoying when I wall jump when trying to ledge hop and I fall to my doom.
EDIT:
Kupo, do I add that line to the end of my code?
So it would look like that?Code:Frame Speed Mod Engine[Phantom Wings/spunit262,] C2766C20 00000014 D01F0010 3C008180 807D0008 8063FFFC 7C030000 4080000C 80630030 48000008 386000FF 809D0014 C0240040 FC40081E D8410008 8001000C FC210028 80BD007C 80A50038 38C200D8 84E60008 2C070000 41820048 7CE8C671 41A0000C 7C081800 4082FFE8 54E8863E 7C004000 41A0FFDC 54E8043E 7C082800 4082FFD0 C0060004 FC21002A C04283D8 FC011040 40A00008 FC201090 D0240040 60000000 00000000 [U][B]FF0E0054 40A00000[/B][/U]
That tells me one thing. You suck at jab locksOh, ****, I forgot about the byte count thing. No wonder it wasn't working.
From frame 15 of the lock bounce animation, it gets sped up 5xSo how does this actually work?
The 5 liner works correctly, right?Kupo... why did you move the short PT no-swap code to perfect?
I already said here: http://www.smashboards.com/showpost.php?p=6730169&postcount=7967
that there is a bug in the code...
Hop on IRC later today and I'll give you an updated set. I think the game occasionally freezes if people hold a direction after a match finishes. I've never had it though.Nice, a jab lock fix. This will definitely hurt the ICs a bit. Maybe I suck, but I focused quite a bit on Ice Block locks for spacing the enemy, then chasing them before they get up. lol.
___________
Anyway
So I'm going to MassMadness (huge Mass tourney) and it's this coming Saturday. I'm bringing my Wii, which means I'll be showcasing Brawl+ to people. As of now, I have the plussery 3.2, and the momentum code from the OP on. Oh yeah, I have the characters scaled down to the recommended value, which is only a slight bit. I do on occasion experience freezes, in which I'm forced to restart the Wii.
What do you guys think i should do? I really want to have momentum for the tourney, and as I said, I'm using V3. Does any1 have a set that doesn't freeze? Last I played, the game didn't freeze, I don't know what triggers it. Either way, it has happened with the codes that I currently have on. I think this would hurt Brawl+ a bit if the game suddenly freezes when I'm showcasing it.
Thanks man, I'll be sure to do that.Hop on IRC later today and I'll give you an updated set. I think the game occasionally freezes if people hold a direction after a match finishes. I've never had it though.
Yes, but it should be noted that the 5 line code also prevents Samus from taunt transforming to ZSS. I disagree with that change, but I guess it's not a big deal.The 5 liner works correctly, right?
Can't make itThanks man, I'll be sure to do that.
BTW, are you going to MassMadness?
does this "no lock" code apply to sheik's ftilt lock?
Correct. Locking has two parts. The bounce and the get up which are two separate animations. The code only affects the second half of the first one. Try it for yourselfIsn't the speedy get up animation only in effect after a bounce? So that wouldn't really affect your normal get up attack, would it?
I love Laser/ Ice Locking people
I never learned how to Jab lock people though.
We can't yet because the current knockback modifier has some bugs in it (such as, when we make Sheik's Ftilt have more knockback, it affects other moves that share the same hitbox as her Ftilt i.e Falco's Usmash).does anyone know if anything has progressed on sheik's ftilt yet?
I see, that is definitely unfortunate. Keep up the good work, though!We can't yet because the current knockback modifier has some bugs in it (such as, when we make Sheik's Ftilt have more knockback, it affects other moves that share the same hitbox as her Ftilt i.e Falco's Usmash).
It'll get fixed probably within a week or two.Nice, how's the teching window fix or is that not happening?
We recently got news that Gecko 2.0 is not coming out. Which means we are desperate for lines now. I doubt it will be added given our current small space to work withOk, I know I brought this up before but I'm still wondering...
Why is a Crouch Cancelling code impossible (or at least, really hard to make a code for)? I really think it'll be a neat code to implement since it'll make the attacker think twice about how they want to approach without getting hit in retaliation.