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COMPETITIVE Brawl+: Code Agenda

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
So, what do you guys think of a code that removes the almost 'auto wall jumping' that happens from time to time. It doesn't happen much, but it sure is annoying when I wall jump when trying to ledge hop and I fall to my doom.


EDIT:

Kupo, do I add that line to the end of my code?


Code:
Frame Speed Mod Engine[Phantom Wings/spunit262,]
C2766C20 00000014
D01F0010 3C008180
807D0008 8063FFFC
7C030000 4080000C
80630030 48000008
386000FF 809D0014
C0240040 FC40081E
D8410008 8001000C
FC210028 80BD007C
80A50038 38C200D8
84E60008 2C070000
41820048 7CE8C671
41A0000C 7C081800
4082FFE8 54E8863E
7C004000 41A0FFDC
54E8043E 7C082800
4082FFD0 C0060004
FC21002A C04283D8
FC011040 40A00008
FC201090 D0240040
60000000 00000000
[U][B]FF0E0054 40A00000[/B][/U]
So it would look like that?
 

GPDP

Smash Ace
Joined
Dec 29, 2008
Messages
927
Ok, it seems jab locks are gone, but the laser lock is still there.

Assuming I applied the code correctly, of course.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
...meaning they're gone now..or we're trying to get rid of them?
gone
So, what do you guys think of a code that removes the almost 'auto wall jumping' that happens from time to time. It doesn't happen much, but it sure is annoying when I wall jump when trying to ledge hop and I fall to my doom.


EDIT:

Kupo, do I add that line to the end of my code?


Code:
Frame Speed Mod Engine[Phantom Wings/spunit262,]
C2766C20 00000014
D01F0010 3C008180
807D0008 8063FFFC
7C030000 4080000C
80630030 48000008
386000FF 809D0014
C0240040 FC40081E
D8410008 8001000C
FC210028 80BD007C
80A50038 38C200D8
84E60008 2C070000
41820048 7CE8C671
41A0000C 7C081800
4082FFE8 54E8863E
7C004000 41A0FFDC
54E8043E 7C082800
4082FFD0 C0060004
FC21002A C04283D8
FC011040 40A00008
FC201090 D0240040
60000000 00000000
[U][B]FF0E0054 40A00000[/B][/U]
So it would look like that?
No its not the engine. Its the data and you need to make sure your first line has the correct byte count.

About the wall jump, you are talking about pressing jump to wall jump

GPDP: Laser locks are gone also. Which char did you test it on?
 

GPDP

Smash Ace
Joined
Dec 29, 2008
Messages
927
Oh, ****, I forgot about the byte count thing. No wonder it wasn't working.
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
I'll test the 'auto wall jump' here soon. I haven't played B+ the past two days. School work and I got Wario Land Shake It. I also haven't played a wall jumper in a while. Either way, this code sounds cool Kupo. I assume it will be in the next beta/gold version and that will be quite pimp.
 

GPDP

Smash Ace
Joined
Dec 29, 2008
Messages
927
Ok, just fixed the byte count. Laser lock is officially gone. The opponent gets hit once by the laser, but then gets up even if you keep hitting him.
 

Swordplay

Smash Lord
Joined
Jun 4, 2008
Messages
1,716
Location
Chicago
LOL my gale boomerang just lost its primary purpose....the jab lock....o well.

Can you still hit them once with a jab to get a force up animation or is that like impossible now?
 

Blank Mauser

Smash Champion
Joined
Jul 16, 2008
Messages
2,904
Location
Iowa
Jab locks are easy to SDI out of, even without this code you can SDI too far away for most characters to catch up. So if there is still a jab lock existing with this code on you may want to learn to SDI out first when testing.

Also, auto wall jump from ledge? I like that feature, it lets your character use its fair to edgeguard instantly. Its just something you have to get used to. Most the times I edgeguard from ledge I just jump upwards first then use my double jump anyways.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
lolol 1st attempt with random guesses = win

"try frame 15 with 5x multiplier"
"holy **** it worked"
 

Dan_X

Smash Lord
Joined
Mar 14, 2008
Messages
1,335
Location
Boston, MA
Ok, I need help, gonna showcase Brawl+ to vBralers and Melee fan boys

Nice, a jab lock fix. This will definitely hurt the ICs a bit. Maybe I suck, but I focused quite a bit on Ice Block locks for spacing the enemy, then chasing them before they get up. lol.


___________
Anyway


So I'm going to MassMadness (huge Mass tourney) and it's this coming Saturday. I'm bringing my Wii, which means I'll be showcasing Brawl+ to people. As of now, I have the plussery 3.2, and the momentum code from the OP on. Oh yeah, I have the characters scaled down to the recommended value, which is only a slight bit. I do on occasion experience freezes, in which I'm forced to restart the Wii.

What do you guys think i should do? I really want to have momentum for the tourney, and as I said, I'm using V3. Does any1 have a set that doesn't freeze? Last I played, the game didn't freeze, I don't know what triggers it. Either way, it has happened with the codes that I currently have on. I think this would hurt Brawl+ a bit if the game suddenly freezes when I'm showcasing it.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
Nice, a jab lock fix. This will definitely hurt the ICs a bit. Maybe I suck, but I focused quite a bit on Ice Block locks for spacing the enemy, then chasing them before they get up. lol.


___________
Anyway


So I'm going to MassMadness (huge Mass tourney) and it's this coming Saturday. I'm bringing my Wii, which means I'll be showcasing Brawl+ to people. As of now, I have the plussery 3.2, and the momentum code from the OP on. Oh yeah, I have the characters scaled down to the recommended value, which is only a slight bit. I do on occasion experience freezes, in which I'm forced to restart the Wii.

What do you guys think i should do? I really want to have momentum for the tourney, and as I said, I'm using V3. Does any1 have a set that doesn't freeze? Last I played, the game didn't freeze, I don't know what triggers it. Either way, it has happened with the codes that I currently have on. I think this would hurt Brawl+ a bit if the game suddenly freezes when I'm showcasing it.
Hop on IRC later today and I'll give you an updated set. I think the game occasionally freezes if people hold a direction after a match finishes. I've never had it though.
 

Dan_X

Smash Lord
Joined
Mar 14, 2008
Messages
1,335
Location
Boston, MA
Hop on IRC later today and I'll give you an updated set. I think the game occasionally freezes if people hold a direction after a match finishes. I've never had it though.
Thanks man, I'll be sure to do that.

BTW, are you going to MassMadness?
 

Adapt

Smash Lord
Joined
May 7, 2008
Messages
1,489
Location
NS, Canada
The 5 liner works correctly, right?
Yes, but it should be noted that the 5 line code also prevents Samus from taunt transforming to ZSS. I disagree with that change, but I guess it's not a big deal.

I have been using the 5 line code for a day or two and haven't noticed any problems
 

SketchHurricane

Smash Ace
Joined
Mar 21, 2008
Messages
669
Location
Winter Park, FL
I never used jab locks or really faced them in vB, but I'm glad we finally got the code. Question though, what kind of ending lag does the get up animation have now? Does any particular player have a frame advantage? Is it possible for the attacker to get anything guaranteed off of the get up animation? Considering the shield comes up on frame one, I'm guessing that's a no, but that still leaves a possibility for grab mixups. Really I'm just wondering if the get up animation is too fast to react to or not.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
Isn't the speedy get up animation only in effect after a bounce? So that wouldn't really affect your normal get up attack, would it?
Correct. Locking has two parts. The bounce and the get up which are two separate animations. The code only affects the second half of the first one. Try it for yourself
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
does anyone know if anything has progressed on sheik's ftilt yet?
We can't yet because the current knockback modifier has some bugs in it (such as, when we make Sheik's Ftilt have more knockback, it affects other moves that share the same hitbox as her Ftilt i.e Falco's Usmash).
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
Jab resets are still in guys (which is a good thing). So you'll still be able to do your Iceblock resets->grab (lol, the infinite still works), and you'll still be able to use jabs to force get ups. So the broken part is gone (the locks), but the not broken part is preserved (resets).

Yeah...
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
^^Actually a lot of characters have something similar (though they're easier to tech than...a shine lol). Most of them involve a fairly weak aerial, low lag aerial (still enough to knock them over), to a jab.
 

Xaej

Smash Cadet
Joined
Jan 28, 2008
Messages
48
Location
Florida
We can't yet because the current knockback modifier has some bugs in it (such as, when we make Sheik's Ftilt have more knockback, it affects other moves that share the same hitbox as her Ftilt i.e Falco's Usmash).
I see, that is definitely unfortunate. Keep up the good work, though!
 

Alopex

Smash Ace
Joined
Mar 24, 2008
Messages
909
Finally, the bounce lock is gone. Super stoked about that and glad that the jab resets are still in. Sheik has some nifty Needle resets combos that I'd hate to see go.
 

Iamthemovie

Smash Journeyman
Joined
Aug 4, 2005
Messages
341
Ok, I know I brought this up before but I'm still wondering...

Why is a Crouch Cancelling code impossible (or at least, really hard to make a code for)? I really think it'll be a neat code to implement since it'll make the attacker think twice about how they want to approach without getting hit in retaliation.
 

cAm8ooo

Smash Lord
Joined
Dec 22, 2005
Messages
1,059
Location
Kentucky
Ok, I know I brought this up before but I'm still wondering...

Why is a Crouch Cancelling code impossible (or at least, really hard to make a code for)? I really think it'll be a neat code to implement since it'll make the attacker think twice about how they want to approach without getting hit in retaliation.
We recently got news that Gecko 2.0 is not coming out. Which means we are desperate for lines now. I doubt it will be added given our current small space to work with
 
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