^^This is one of the few times that I've agreed with Blank. I don't understand why some characters are getting sub-optimal momentum values. I think momentum should be treated in the same way as Short hops, gravity changes, ect.
For instance, Kupo, why does Falcon get 75% momentum transfer, when Sonic has to settle for 50%? Is it because he's better with it? Some characters are better with hitstun, yet why aren't we pushing for a character specific hitstun mod(not that it would be practical)? The entire goal of even putting in aerial momentum in the first place is to give characters more options! And the character specific values seem so arbitrarily chosen, to the point of me believing that they are just plain biased (though I'm most likely reacting this way since it directly affects my character, but I'm trying to keep bias out of my argument). Really, what makes Falcon deserve that 75% over Sonic? Sonic certainly isn't 25% faster than Falcon in ground speed, so why did you chose those values? And why did you slow them down in the first place, when the goal of this code is to speed them up?
If a character needs nerfing we should refer to that character's moveset to nerf them, not their physics. And even with 80% momentum (just like everyone else) Sonic and Falcon are far from game-breaking, so is it really fair to just take that chunk of the buff away from them?