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I know it's not necessary, but I actually find it fun to have the shield in dangerYou're not causing a new page for me20 posts per page
Anyway, I don't think shield damage needs to be tweaked at all. With shieldstun and the PS fix, shields are far from broken now.
Is this for use with the merger code?Aerial Lag Reduction/Legless Ledges [Phantom Wings, spunit262]
C2766C20 00000006
807D007C 80630038
2C030018 40A2000C
C022FFEC FC000072
2C030075 40A2000C
C022FFF0 FC000072
D01F0010 00000000
hort Hop Height/Dash Speed/Fastfall Speed Multiplier [Almas]
C285765C 00000007
2C002F20 4082000C
C002FFE0 EC200072
2C002F00 4082000C
C01EFFE4 EC200072
2C002F5C 4082000C
C01EFFE8 EC200072
4E800020 00000000
Hitstun/Shorthop Height/Dash Speed/Fastfall Speed/Aerial Lag Reduction/Lagless Ledges constants
065A9300 00000010
SHORTHOP DASHDASH
FASTFALL 40000000
40A00000 00000000
Nothing I post is for uses with the merger code. You could use them with it, but they're separate.Is this for use with the merger code?
Yes, that's what it is.Short Hop Height/Dash Speed/Fastfall Speed Multiplier [Almas]
Could someone explain what this does? Is it like hitstun, where we input a value to modify SH/FF/etc. by?
.6 or .5 do for the most part.It's going to sound kind of cliche, but what values for hitlag emulate Melee?
Thanks, what are the X, Y, and Z values for .5?.6 or .5 do for the most part.
Two uncharged shield breakers breaks a full shield in vBrawl.Takes 2 shield breakers (not sure what it took before).
Thanks for clearing that upNothing I post is for uses with the merger code. You could use them with it, but they're separate.
I don't think I lowered my gravity at all, it should be at 1.25. My dash speed is only 2% higher than Eaode's XD, it was 1.2 but I lowered it to 1.17 cause CF got too many tech chases for free.Hey Mookie, how come you lowered your down gravity from 1.25 to 1.2?
Yeah, Link and Sonic get blasted by it. D3 does as well. One of the balance fixes I'm doing for Bowser and D3 are normalizing their gravity, because the floatyness provides more protection from combos. For D3 I'm gonna keep his short hops like vBrawl seeing how his bairs are an effective WOP. For Bowser I'll set his shorthop to the appropriate level. The floatyness should also help bowser do the infinite claw trick, even though it's not the reason for the changes.The only recovery issues that need to bee looked into are Link and Sonic. I would include more characters in that list too though, like Mario, Olimar, Ivysaur, Yoshi and other people who need everything they can get from their recoveries I guess giving D3 his old floatiness wouldn't be a bad idea at all. Is Bowser's gravity a problem?
Are there any DK B+ players out there? If so, does he have trouble getting comboed as much as Bowser and D3? My guess is he doesn't have *as* much trouble, but I would like to know the extent to which it could be a problem.
Why don't you try it? There is nothing bad about it and giving PSes away for free isn't a good thing either. It happens occasionally though.I thought I added that, I'm pretty sure I did, but I might not have labeled it in my text file.
Well, lowering it by 2 frames instead of what it was would change the difficulty of PSing. Also, there is no reason and evidence to believe that power shielding is broken. I said this many times. Just cause the code is out doesn't change my stance on it :-P. Also, accidental power shields don't matter much because most of the time people don't react fast enough to an accident to make use of it.
We shouldn't fix things just because it "could" be a problem. I also don't feel the need to make the teching window easier either. It would be a simple fix later on down the road if power shielding becomes a problem, but as of right now there is no reason to do it. If we nerf it now it will more than likely never be un-nerfed.
I disagree, and I will debate with anyone regarding my reasons for the codes I use.
Use the smaller one. The longer one overrides the ledge action for down and away. I will be deleting this one. Can you also code in a ledge invincibilty mod in there? We need to gain back the lost invincibility from the speed changeWhat's the difference between the two Lagless ledges codes?
sure thingkupo15, when you get the chance, could you update your code set with the new 2 line hitstun code? I'm going to need it for tomorrow to showcase Brawl+ to some people so, I wantz the latest shiz.
kthxbai.
Ignore it.
I set two constant that were 0000001A and 0000000E to 00010001. They were used for timers, I think the way it works is that as soon as one of 3 timers (thous 2 and the stun time) hit 0 you can air dodge, etc.
I think I should look around there for the Power Shield window.
Edit: found it.
Power Shield window [spunit262]
04B88F20 0000000X
Aerial Lag Reduction/Legless Ledges [Phantom Wings, spunit262]
C2766C20 00000006
807D007C 80630038
2C030018 40A2000C
C022FFEC FC000072
2C030075 40A2000C
C022FFF0 FC000072
D01F0010 00000000
hort Hop Height/Dash Speed/Fastfall Speed Multiplier [Almas]
C285765C 00000007
2C002F20 4082000C
C002FFE0 EC200072
2C002F00 4082000C
C01EFFE4 EC200072
2C002F5C 4082000C
C01EFFE8 EC200072
4E800020 00000000
Hitstun/Shorthop Height/Dash Speed/Fastfall Speed/Aerial Lag Reduction/Lagless Ledges constants
065A9300 00000010
SHORTHOP DASHDASH
FASTFALL 40000000
40A00000 00000000
HOLY ****! *dead*Hitstun [Phantom Wings, spunit262]
02B88F48 00030001
04B87AA8 3ECCCCCD
*Crosses fingers*
Yeah I like using Wario with a .8 SH. His aerial movement is still beastly and his aerials cancel real fast. (D-Air/F-Air to Bite Ftw). Combining the .8SH with any type of upwards gravity is really depressing though.Some characters don't need upgrav for other reasons. Wario and Jiggs would be sad if they had upgrav.
Are there any DK B+ players out there? If so, does he have trouble getting comboed as much as Bowser and D3? My guess is he doesn't have *as* much trouble, but I would like to know the extent to which it could be a problem.
I agree with everything said above.I haven't noticed much wrong with Falco, if you're in a situation where you're relying on Up-B in the frist place, you're most likely going to die anyway to the hands of easy edgeguarding. but if upgrav becomes character specific then why the hell not? Also, on a related note, with 0.9 SH and 1.1 upgrav, Falco's SHDL is actually very useful.
Is it not possible to separate these codes? I hate the Merger and I'd like smaller things to work with. :\Aerial Lag Reduction/Legless Ledges [Phantom Wings, spunit262]
C2766C20 00000006
807D007C 80630038
2C030018 40A2000C
C022FFEC FC000072
2C030075 40A2000C
C022FFF0 FC000072
D01F0010 00000000
Short Hop Height/Dash Speed/Fastfall Speed Multiplier [Almas]
C285765C 00000007
2C002F20 4082000C
C002FFE0 EC200072
2C002F00 4082000C
C01EFFE4 EC200072
2C002F5C 4082000C
C01EFFE8 EC200072
4E800020 00000000
Hitstun/Shorthop Height/Dash Speed/Fastfall Speed/Aerial Lag Reduction/Lagless Ledges constants
065A9300 00000010
SHORTHOP DASHDASH
FASTFALL 40000000
40A00000 00000000
Unforchantly splinting up a C2 code is not practical.Is it not possible to separate these codes? I hate the Merger and I'd like smaller things to work with. :\
if not that's ok
I'd encourage you to join the the Brawl+ forum and posting it for easy access by other users here: http://z13.invisionfree.com/BrawlPLUS_Brigade/index.php?showtopic=12&st=0#entry1666953If anyone is interested in my codeset, including:
- 1.15 down gravity
- 1.1 up gravity
- Fastfall speed: 1.075
- Dash speed: 1.15
- Shield stun 11/22/5
- Hitstun +8.5%
- Hitlag 60%
- Dash Dancing
- Dash Cancel
- No stale move w/ Fresh
- SH height: 0.9
- 2 frame PS
- 1 frame buffer
... As well as the obvious stuff like ALC, NASL, and Lagless ledges
... (I Also have a pretty kickass CSS now)
you can download my .txt from Host-a.net HERE
I guess I'm not asking for this to be put into the OP, obviously that would be succumbing to "put mine too!" syndrome. I'm just getting it out there so people that want to try it can. Kupo's set seems pretty mild, and kinda weird with extraneous shield stuff. Mookie's seems better but I think the main thing is there's overcompensation in some instead of moderately adjusting various other values.
The point of my set is mainly to provide people with a set that has very reasonable values for everything, but that all works together smoothly, and incorporates upwards gravity to provide a well-rounded, faster, and overall fulfilling experience. With the new breakthrough coders have made with Char. specific short hops, I think it's time for people to seriously start considering adding upwards gravity to their set, and my Codeset is very fine tuned and works great with upwards gravity.
I hear so much talk of people using more extreme values such as SH's and high down grav + high FF's, and really, if you uniformly adjust all the values available, you'll get a much more rounded and natural feel. That's what my codeset does, and I sincerely think people should give real consideration to it (And please give me feedback ^_^), and see how it feels.
There's my $0.02
again, codeset HERE
So we can't use the new spunit codes until the new merger is done then? And yes, Almas gave me an up to date merger that was not colored...I'd encourage you to join the the Brawl+ forum and posting it for easy access by other users here: http://z13.invisionfree.com/BrawlPLUS_Brigade/index.php?showtopic=12&st=0#entry1666953
DK should probably stay at 1.1 short hops. If not his shorthop must be lowered enough that his back air can reasonably hit small characters as it comes out.
@ Kupo: Sputnit's codes don't currently work if just inserted in the merger code to replace the longer version of the codes. Almas plans on adding the revised codes to the merger code this weekend.
And Kupo, the merger code is no longer color coded on your code list, so it's hard for us to discern how to remove certain parts of the code. Maybe you shouldn't even bother if the new merger is being made this weekend, though.