grim mouser
Smash Journeyman
That goes with the PW Merger?
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Yeah is it stand alone?Just test it already.
Don't use the merger code with it. It is standalone, just put in whatever the value is for .49 or whatever in place of 3ECCCCCD.so should i delete the 9 line hitstun code i have and put 00000000 for hitstun in the merger constant?
But what do we put where hitstun constant used to be on the merger code if we still want Dash speed fast fall and whatever the last one was?Don't use the merger code with it. It is standalone, just put in whatever the value is for .49 or whatever in place of 3ECCCCCD.
Ignore it.But what do we put where hitstun constant used to be on the merger code if we still want Dash speed fast fall and whatever the last one was?
I set two constant that were 0000001A and 0000000E to 00010001. They were used for timers, I think the way it works is that as soon as one of 3 timers (thous 2 and the stun time) hit 0 you can air dodge, etc.how does that code work? I mean the original hitstun actually fixed the way it behaved, not just the duration
It's the same as before except two lines and doesn't require the merger (yet).So what does the new hitstun code do? I'm a bit confused here.
As far as I'm concerned I don't wanna end up making this the N64 code set :-PI like how the "extreme" set still doesn't toss decay. :-P.
Don't forget that hitlag slows down the gameplay quite a bit. So lower hitlag makes for a faster paced match.Thanks, now I'll know what to keep in mind while trying to find a value I like.
You're not causing a new page for meDon't forget that hitlag slows down the gameplay quite a bit. So lower hitlag makes for a faster paced match.
On another note, I think it was said before, but .2 for the shield damage mod is too low, as a Shield Breaker leaves virtually no shield left. I'm going to try .25
On another-nother note, why do I keep causing a new page with my posts lol