- Joined
- Feb 27, 2008
- Messages
- 26,560
Lol why did you call it hitstop. :VEdit: somebody posted in the falco boards that electric attacks give the person getting hit MORE hitstop than the person using the attack. Normally both character freeze for the same amount of time and then the attack continues and the opponent goes into damage KB and hitstun.
Electric element moves give frame advantage by multiplying victim's hitstun by 1.5x, after rounding, and then rounded. Crouch-canceling also halves hitlag for the victim, giving them frame advantage in comparison to the attacker.
Holding R buffers a shield, however if you input something on the frame (or effectively, the frame before) that the shield would be started, you'll do the other thing. It has priority. In programming, it is called an action override.I think thats because in order to roll with the c stick, you must be shielding, and if you input C stick left right up down etc on the last frame of an attack or roll or something, it inputs c stick action on that next frame(same way all actions work in melee).and I guess since the shield wasnt already up smash attacks had priority or something over the shield action.
You can test this out my simply pausing the game during your standing animation. While the game is paused just press down R, and hold the C stick any direction. When u unpause you get that smash attack. Seems if u are a frame late...lol you get jump, roll, or step dodge.
cool **** bro, I didnt actually know that b4
You can buffer grounded-dodge and jump out of shield with the C-stick as well.