Haha, wow, they used some of my ruleset, I can tell my the wording. Pretty cool. I like the 7 minute timer, 50 ledgegrab limit, and 150% rule. I think the reason Heibrahi kept those is because he's a Melee guy by nature, and he hates the infinites and stalling that sometimes happen. Just my idea.
And there's a contradiction in the ruleset. "Any infinite chain grabs must end after 300% has been reached so as to prevent excessive stalling." as compared to "Banned Techniques: Standing chaingrabs / grab release infinites" and "All wall infinites are legal until 150%".
Just as a final note, a lot of people are overstating the wall rule. There are 5 stages where you can feasibly wall chaingrab on this stage list. PS1, Delfino, Frigate, Pictochat, Rainbow Cruise. None are permanent, and only two last for a span of more than 15 or so seconds. Hey, if you get caught in it, it's still your fault. But at least your opponent can't take the opportunity to milk an extra 30 seconds off of an already minute shorter clock. Dedede can stall like a ***** with his infinites (with and without a wall), and it's clear that it's the intent of the Colorado scene to eliminate as many forms of unnecessary stalling as possible.
Now that Heibrahi / Greg made the changes to the CP list, I'm happy with:
Castle Siege
Pokemon Stadium 1
Delfino Plaza
Halberd
Brinstar
Frigate Orpheon
Jungle Japes
Pictochat
Rainbow Cruise
I don't know about you all, though. I only counterpick 3 stages at the most, and they're all legal.