LeeHarris
Smash Lord
Lulz. I once beat Mr. C, Hylian, and Sethlon 3 v 1. The secret: I was naked and greased. Makes me more aerodynamic.
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20 year olds that neglect the fact that there are thousands of skilled, competitive smashers out there (and people that have been coming to this site since it was started and just never made an account) that choose to spend their time differently than frequenting smash forums never stop amazing me. I've read all your posts. THE GAME IS TOO YOUNG TO START BANNING AT's.07-08 members never stop amazing me.
Not true.DDD has a chain grab that is simple and infinite on 5 characrers d-throw, repeat until bored, f-throw. its the same every single time no matter the character or the DI
Different as in how? Isn't the CG the same regardless of how much damage is being done? This is an honest question since I do not know much about the IC chain grab.the IC ICG has to be memorised differently not only for every different character, but for just about every single damage percentage, the moveset needed to infinite, is different depending on their damage every time. lets say that only 10 chars. were viable for tourneys, and that the CG had to be performed differently for every 10 of damage. (10-19, 20-29, ect.) that would make a total of 100 option that the player had to be thinking about at all times while playing the game. now i was being generous, theres almost an infinite number of variants that have to be taken into consideration when even attempting this move, it makes no sence to ban something that difficult, the ppl that can do this efficiently should be rewarded and not punished.
Another method was also via wavedashing and L canceling. Mainly so you could stay out of the grab range of Nana and popo and remain in the air where it harder for them to grab you.I've always found it funny that method of defeating Wobbling/ICG in their respective games was either to avoid being grabbed or to keep Nana separated from Popo, when both strategies are what you SHOULD be doing in the first place against a competent Ice Climbers player, even if they didn't have those techniques at their disposal.
A bit of an exaggeration. The IC chain grab isn't a prime reason for players to try and avoid being chaingrabbed or grabbed at all when fcing any character.By banning either technique, you remove its reinforcement of those two key things to remember against the ICs, and you will probably make your community worse in that matchup in the process. If each time you failed to work towards either of those two strategies, you lost a stock, you'd start working on those two strategies right away, because otherwise you'd just keep losing a stock. You might end up banning it, too.
Worst case scenario is that wobbling gets banned by some tournaments and is not banned by other tournaments. Its similar to what happened in melee.Lastly, banning it because you're afraid it's going to become a train wreck, or making comparisons to the Iraq War about it is...well, silly. I honestly don't think we're going to be witnessing any casualties from any ICGs, so you don't have to worry about us. I'd personally rather see the train wreck happen first, because then we'd actually know if we need to ban it or not. Prematurely banning it when you can't possibly be 100% certain it will take off as the dominant strategy is a bad mentality, and I'm sad to see it coming up again like it had in Melee.
Not true.
the only one that DDD can infinite chain throw is Donkey Kong. The others tend to escape around 40% or higher depending on DI as well as their size.
the Ice climbers are the only ones with a true infinite on every character.
Marth has an infinite only on Ness/Lucas via chain grabbing.
Different as in how? Isn't the CG the same regardless of how much damage is being done? This is an honest question since I do not know much about the IC chain grab.
in anycase I believe the reason the IC infinite chaingrab has been banned is simply because while it is harder to desync Nana and Popo, it is easier too grab your opponent in this game.
With the lack of L canceling and wavedashing the IC's don't have as a great a trouble grabbing an opponent as they would have in melee.
Another method was also via wavedashing and L canceling. Mainly so you could stay out of the grab range of Nana and popo and remain in the air where it harder for them to grab you.
A bit of an exaggeration. The IC chain grab isn't a prime reason for players to try and avoid being chaingrabbed or grabbed at all when fcing any character.
Players will always go with the safest and most damaging method when facing an opponent.
Maximize damage output and minimize damage being taken that is a general rule for all fighting games.
You mentioned yourself that the key to fighting Ice Climbers is to separate them. I don't believe infinite chaingrabbing is hardly a reason for any good player to not do so.
Worst case scenario is that wobbling gets banned by some tournaments and is not banned by other tournaments. Its similar to what happened in melee.
We don't need to see the potential effects or if it is going to be a predominant strategy.
If its not banned the player WILL use it. Simply because they are playing to win.
Not to say they won't use other strategies but if the oppurtnity for wobbling occurs (which it tends to do so moreso in this game IMO) why would the IC player give up the chance?
It was mentioned by a previuos poster that infinites in other fighting games was allowed.
Key difference is that in those fighting games multiple characters had infinites.In WC2 and MVC2 infinites were capable of being used by a great majority of the characters in the game. So it did balance out in such a comparison. Yeah your magneto could use an infinite bu Spiderman could use an infinite( or near infinite my memory is poor) on you as well so it wasn't as if there was a limit on the options available to both characters.
It wasn't as if it were character specific in a specific situation.
This is also akin to SSB64 where all the characters were capable of 0%-KO percentage combos. The only difference was the amount of situations available to that character in order for them to pull of the said infinite.
In SSBB the only characters capable of an infinite are the Ice Climbers and it is usable against all the other characters. None of the other characters are capable of using their own infinites so it isnt as balanced by such a comparison.
The other character Marth and DDD can't infinite all the other characters either.
Marth can only do it against Ness/Lucas
and DDD while he can chaingrab cannot do it for an infinite amount of time unless its Donkey Kong so your opponent can still escape if they are any other character. The other 4 you mentioned do tend to get chaingrabbed for a longer period but can escape.
It is understandable why wobbling would be banned. If only one character is capable of an infinite why should it be allowed if other characters do not have an infinite of their own?
Why allow something that basically limits your opponent to acmping where they are facing a jigglypuff minus the rest? It is understandable.
on the other hand by limiting wobbling you do limit the number of strategies that the IC user has with them. While wobbling isn't a key strategy (to my limited knowledge on the IC's I don't believe it is) itwould be similar to disallowing the use of Bowser's koopacide.
Simply because it can be avoided and in general, isn;t your opponent going to punish a mistake as harshly as possible? I honestly cannot see a reason as to why a Link user in SSB64 would not infinite you if you made an error in your movement.
They will weigh the potential ability of the move, how easy it can be performed, how it limits overall gameplay etc etc.
So what you're saying is...in addition to "avoid being grabbed" and "separate Nana from Popo", you can also..."avoid being grabbed"?Another method was also via wavedashing and L canceling. Mainly so you could stay out of the grab range of Nana and popo and remain in the air where it harder for them to grab you.
The reinforcement of it to a point where "if you mess up, you're dead," seems like good practice and motivation to me.A bit of an exaggeration. The IC chain grab isn't a prime reason for players to try and avoid being chaingrabbed or grabbed at all when fcing any character.
Players will always go with the safest and most damaging method when facing an opponent.
Maximize damage output and minimize damage being taken that is a general rule for all fighting games.
You mentioned yourself that the key to fighting Ice Climbers is to separate them. I don't believe infinite chaingrabbing is hardly a reason for any good player to not do so.
I don't mean "dominant" as in "every Ice Climber player is going to use this technique," I mean "dominant" as in "every Ice Climber player is beating everyone else with this technique and winning consistently as a result of it."Worst case scenario is that wobbling gets banned by some tournaments and is not banned by other tournaments. Its similar to what happened in melee.
We don't need to see the potential effects or if it is going to be a predominant strategy.
If its not banned the player WILL use it. Simply because they are playing to win.
Not to say they won't use other strategies but if the oppurtnity for wobbling occurs (which it tends to do so moreso in this game IMO) why would the IC player give up the chance?
Yeah, it's completely understandable to limit a character's ability to punish in attempt to re-balance its abilities to stabilize the competitive environment without any evidence of instability. Wait, no, it's not. It's not our business to re-balance the gameplay like that and as far as I'm concerned, removing their ability to punish like that is removing character individuality. If you're going to do that, you can always play Street Fighter 1.In SSBB the only characters capable of an infinite are the Ice Climbers and it is usable against all the other characters. None of the other characters are capable of using their own infinites so it isnt as balanced by such a comparison.
The other character Marth and DDD can't infinite all the other characters either.
Marth can only do it against Ness/Lucas
and DDD while he can chaingrab cannot do it for an infinite amount of time unless its Donkey Kong so your opponent can still escape if they are any other character. The other 4 you mentioned do tend to get chaingrabbed for a longer period but can escape.
It is understandable why wobbling would be banned. If only one character is capable of an infinite why should it be allowed if other characters do not have an infinite of their own?
Are we both playing Brawl or are you still playing Melee?Why allow something that basically limits your opponent to acmping where they are facing a jigglypuff minus the rest? It is understandable.
Well if the other zero-deaths are easier and more effective, then why should you ban the Ice Climber ones? More people would rather go towards those and since the crowd is so small for people who use IC, then these grabs should honestly not cause any problem.Dear god there are too many posts to respond to and they are all about the same thing.
Ok guys, it seems that no matter how i explain it, you will either not see it or you will jus continue to argue. If you TRULY wish to fight/argue the ICG thing, lets do it over PMs cause this thread is going no where.
Underdog/samurai/hylian are always welcome to PM me about this. 07-08 members.........plz dont, unless god tells you to.
I know the texas/houston scene well and i know for a fact that banning the ICG will not affect the texas smash scene at all. Cause like hylian said, there are other zero-deaths that are "easier" and more "effective" than the ICG. If thats the case, then me banning the ICG will do no damage.
Black listing tournaments because of a ban(its really a reduction) is rather dumb since the IC population is low anyways AND there are "better" and "easier" zero-deaths IC have.
This is my last post here in this thread. If you have the NEED to argue me, plz PM me. I WILL answer your PMs.
PS: for what its worth, i apologize to the 07-08 members. SOME of you have added much to the ssbb scene and that i am thankful for. Those are the only ones i apologize too. To the rest of the 07-08 members: you will get smart one day.
new to swf doesn't mean new to the game, at all.but we were all new once
I never said that. I meant that we have all been new to the game and that even though it says 07-08 that doesn't mean our opinions shouldn't be read or viewed as unimportant.new to swf doesn't mean new to the game, at all.
Ugh no rather that the options available in melee that allowed the avoidance of being placed in a wobble was greater than it is in Brawl.So what you're saying is...in addition to "avoid being grabbed" and "separate Nana from Popo", you can also..."avoid being grabbed"?
Yes but as I pointed out it can be viewed as too harsh a punishment, mainly because of the fact that infinites are not as widespread in other games.The reinforcement of it to a point where "if you mess up, you're dead," seems like good practice and motivation to me.
mmk wasn't too sure earlier.I don't mean "dominant" as in "every Ice Climber player is going to use this technique," I mean "dominant" as in "every Ice Climber player is beating everyone else with this technique and winning consistently as a result of it."
Without evidence?Yeah, it's completely understandable to limit a character's ability to punish in attempt to re-balance its abilities to stabilize the competitive environment without any evidence of instability. Wait, no, it's not. It's not our business to re-balance the gameplay like that and as far as I'm concerned, removing their ability to punish like that is removing character individuality. If you're going to do that, you can always play Street Fighter 1.
Yes and notice how they banned wall stages to prevent infinite drill shine?I mean, think about it. In Melee, isn't it ridiculous that Fox has a 1-frame move, that in combination with another technique, can combo into basically all of his other moves, in addition to its ability to gimp people as low as 0%? Oh, and it reflects projectiles. Let's get rid of that, it's unfair he has that kind of versatility.
Neither was drillshining but hey they tried to have it banned too didn't they?The only time an inbalance in abilities would become a problem is if the Ice Climbers themselves are the only viable option to win in tournament play. Are they? Far, FAR from it.
You missed the point of the analogy.Are we both playing Brawl or are you still playing Melee?
Tried but the school computers don't mesh with Smashboards too well.hylian said:Did you even read the topic? Everything you said has already been said for the most part. And you have some of your facts wrong.
Shut the **** up with this 07-08 member ****. Stop acting all high and mighty. It's not like you are a well known player or anything. Oh cool, you have an old user name, good for you. Stop acting like you know anything about super smash brothers. What have you brought or added to the ssbb or ssb scene in general that makes you so much better than us 07-08 members? And if you're going to act elitist, atleast use proper ****ing grammar.Dear god there are too many posts to respond to and they are all about the same thing.
Ok guys, it seems that no matter how i explain it, you will either not see it or you will jus continue to argue. If you TRULY wish to fight/argue the ICG thing, lets do it over PMs cause this thread is going no where.
Underdog/samurai/hylian are always welcome to PM me about this. 07-08 members.........plz dont, unless god tells you to.
I know the texas/houston scene well and i know for a fact that banning the ICG will not affect the texas smash scene at all. Cause like hylian said, there are other zero-deaths that are "easier" and more "effective" than the ICG. If thats the case, then me banning the ICG will do no damage.
Black listing tournaments because of a ban(its really a reduction) is rather dumb since the IC population is low anyways AND there are "better" and "easier" zero-deaths IC have.
This is my last post here in this thread. If you have the NEED to argue me, plz PM me. I WILL answer your PMs.
PS: for what its worth, i apologize to the 07-08 members. SOME of you have added much to the ssbb scene and that i am thankful for. Those are the only ones i apologize too. To the rest of the 07-08 members: you will get smart one day.
Just so you know, most of what has been added to SSB and SSBB and SSBM were dne so by a minority of competitive players.Shut the **** up with this 07-08 member ****. Stop acting all high and mighty. It's not like you are a well known player or anything. Oh cool, you have an old user name, good for you. Stop acting like you know anything about super smash brothers. What have you brought or added to the ssbb or ssb scene in general that makes you so much better than us 07-08 members? And if you're going to act elitist, atleast use proper ****ing grammar.
Moronic? Not really, if certain TO's decide they don't want ICG being allowed then thats their decision. Just like some tournaments banned wobbling and others didn't. Whats moronic is you saying something like that lol.I said this in the other thread, but I wanted to make an appearance here as well. Banning the IC infinite at this stage of the game is completely moronic. The players have the power to fix it. Just don't go to a tournament hosted by Xyro or any other with this rule. Then the TO either has to change the rule or waste his/her efforts planning something that no one would come to.
Pretty sure I discovered the Moonwalk (in Melee) lol and I'm pretty sure you weren't talking about me lol. So who is this person you are talking about? :]The same person who discovered moonwalking is the same one who has been providing the majority of information concerning the smash bros series.
Samus and the others do not get out of Dedede's Infinite Grab. You must use at least one grab jab before each throw to negate the stale moves effect but otherwise Dedede can still Chain Mario, Luigi, Samus, DK, and Bowser.As I mentioned earlier it isn't as if every other character has an infinite and therefore balances things out, the IC's are really the only ones with a true infinite via chaingrabbing.
http://youtube.com/watch?v=KKj89CEOe7UDrillshine needed to be done up against a wall, wobbling can be done with or without a wall.
What??? IC in Melee had Wavedashing and probably a better grab range.Ugh no rather that the options available in melee that allowed the avoidance of being placed in a wobble was greater than now.
Fox's Shine had the ability to cancel ANY attack since it came out on the first frame and made Fox practically invincible for a few frames. It has the most potential of any move in Melee simply because in theory it could stop anything. Was it banned? No.It isn't what it is currently doing that concerns people when it comes to banning, rather the potential that it entails.
How many people could consistently do more than 1-2 reps in major tournaments? zero. lolThere are a few times in the vid where Zelgadis uses the drillshine to where it would be an infinite WITHOUT a wall. He just stopped most of them early because he already had a guarunteed kill with upsmash. It works on a lot of characters and all you need to do is Waveshine then Drillshine and have the shine hit on alternating sides. EX: You drillshine them and they are knocked back to the left. You Waveshine then Drillkick and land on their left side. When you shine they will now go to the right. Repeat for an infinite.
Shine is a move, ICG is a technique, it would be impossible to ban a move a character could do. That's like banning Peach's downsmash.dr.mario guy said:Fox's Shine had the ability to cancel ANY attack since it came out on the first frame and made Fox practically invincible for a few frames. It has the most potential of any move in Melee simply because in theory it could stop anything. Was it banned? No.
The only "evidence" we got for banning Wobbling were people complaining. It's really hilarious and ironic looking back and seeing the only major tournament won by an Ice Climber had banned Wobbling. Pound 2, ChuDat.Without evidence?
Melee provided evidence concerning the potential strength of wobbling. It was the main reason some tournaments banned it because fo the fact that it was deemed too powerfulr egardless of the difficulty.
I'm still not seeing it. Because their individuality is an infinite, it's bad? Is that what you're saying? If so, why would limiting it be a good thing?As I mentioned earlier it isn't as if every other character has an infinite and therefore balances things out, the IC's are really the only ones with a true infinite via chaingrabbing.
As such if one compares the abilities of each character and move sbased on infinite combos or near death combos, it can be seen as ban worthy.
And yet Melee still had Stadium (As a neutral), Corneria, Rainbow Cruise, and Pokefloats...in fact, looking back at the Melee stage selection, it seems like the stages that were banned and had walls (Hyrule, Onett, Venom, Peach's Castle, and Fourside, all had a much much larger problem with camping than they did with infinite combos.Yes and notice how they banned wall stages to prevent infinite drill shine?
Except in this instance the IC chaingrab can be done without sucha requirement.
Drillshine needed to be done up against a wall, wobbling can be done with or without a wall.
Both were difficult to accomplish.
Yet both were banned in several tournaments because of their potential ability.
How many repetitions are fair, then? 1? 3? 5? 20? How exactly do we determine what is fair in that case?No one is saying you can't chaingrab but that you can't do an infinite chaingrab.
Banning something for potential that may not even exist to begin with is terrible.It isn't what it is currently doing that concerns people when it comes to banning, rather the potential that it entails.
...they tried to ban drillshining? Or do you mean the infinite drillshine, in which case I mentioned earlier in this reply why it's still allowed.Neither was drillshining but hey they tried to have it banned too didn't they?
Simply because your strategy doesn't hinge on it doesn't mean it isn't on the grounds for being banned, if anything the argument can be turned around to say that because the IC's do not rely on it, it makes no difference as to it being banned.
Walled stages are still playable, some walled stages had camping issues, etc etc etcYou missed the point of the analogy.
The second part of my argument concerning the grounds of a banning were this.
If the said tactic limits the game, has the ability to break the game down to a , who hit first generally is looked upon as to whether or not it would be banned.
In general they normally banned whatever setting was needed to cause the infinite.
Drillshining or infinites against walls so they banned stages with walls.
With wobbling such a thing is more difficult because there is nothing to be controlled other than the actual manuever itself.
The entire point of mine:As I said I am only providing reasons as to why they may ban it. I can care less if they ban it or not.
MoFo.How many people could consistently do more than 1-2 reps in major tournaments? zero. lol
No I am not the same ShadowLink.I guess you do make sense ShadowLink84. Now that I think about it, there is a higher amount of stupidty coming from people with 07-08 join dates and people with super generic usernames.
Wasn't your partner UltraMarth9000 in the last tournament? I think I saw a video of you two.
yes and that was reason enough for the ban apparently.The only "evidence" we got for banning Wobbling were people complaining. It's really hilarious and ironic looking back and seeing the only major tournament won by an Ice Climber had banned Wobbling. Pound 2, ChuDat.
Partly.I'm still not seeing it. Because their individuality is an infinite, it's bad? Is that what you're saying? If so, why would limiting it be a good thing?
Camping wasn't the only justification for the ban though remember?And yet Melee still had Stadium (As a neutral), Corneria, Rainbow Cruise, and Pokefloats...in fact, looking back at the Melee stage selection, it seems like the stages that were banned and had walls (Hyrule, Onett, Venom, Peach's Castle, and Fourside, all had a much much larger problem with camping than they did with infinite combos.
Who knows? I am not in the SBR or regular BR to find out what they are thinking about the issues concerning IC's.How many repetitions are fair, then? 1? 3? 5? 20? How exactly do we determine what is fair in that case?
Except the infinite chain grab does exist. There are two variations one involving the B throw and one involving the D throw.Banning something for potential that may not even exist to begin with is terrible.
Infinite drillshine and really its allowed?...they tried to ban drillshining? Or do you mean the infinite drillshine, in which case I mentioned earlier in this reply why it's still allowed.
because it doesn't affect their overall gameplay.And if the Ice Climbers don't rely on it, to a point where banning it won't affect them whatsoever, why ban it in the first place?
yeah I forgot to bring up that issue as well. Stalling rather.Walled stages are still playable, some walled stages had camping issues, etc etc etc
not to mention that "who hit first" applying to a match will usually only apply with stalling tactics. don't worry, I'm sure stalling forever with ICG will be banned either way.
Probably but I think it perhaps won't require as much evidence in brawl as it did in melee.And I'm saying that banning it this early in the game without sufficient evidence for banning it isn't very intelligent.
Um uh MYOB!MoFo.
The topic concerning DDD's infinite chaingrab stated that they could escape after a certain percentage. While Donkey Kong was stuck in it forever.Dr.Mario said:Samus and the others do not get out of Dedede's Infinite Grab. You must use at least one grab jab before each throw to negate the stale moves effect but otherwise Dedede can still Chain Mario, Luigi, Samus, DK, and Bowser.
Yes except in general not many could pull of drillshining with such a setting.Dr.Mario said:http://youtube.com/watch?v=KKj89CEOe7U
There are a few times in the vid where Zelgadis uses the drillshine to where it would be an infinite WITHOUT a wall. He just stopped most of them early because he already had a guarunteed kill with upsmash. It works on a lot of characters and all you need to do is Waveshine then Drillshine and have the shine hit on alternating sides. EX: You drillshine them and they are knocked back to the left. You Waveshine then Drillkick and land on their left side. When you shine they will now go to the right. Repeat for an infinite.
the IC's grab range has not changed from melee to brawl.Dr.Mario said:What??? IC in Melee had Wavedashing and probably a better grab range.
In Brawl they have a horrible grab range and they don't have a faster method om moving than running. There are wayyyy more opportunities to avoid being grabbed in Brawl than Melee when it comes to IC.
Hey let's ban Link;s arrows from melee.Dr.Mario said:Fox's Shine had the ability to cancel ANY attack since it came out on the first frame and made Fox practically invincible for a few frames. It has the most potential of any move in Melee simply because in theory it could stop anything. Was it banned? No.
Wait until the extreme occurs before banning?Dr.Mario said:Until lots of tournaments are won with IC chain grabbing or if they all turn into IC ditto's then yes there is a good reason to ban it. Otherwise it is probably more detrimental to ban this so early.
I think you misread - he said that ChuDat, the only IC player to win a major tournament, won one where wobbling WAS banned. Which would not be a reason to ban it. Or to double-ban it, in this case.yes and that was reason enough for the ban apparently.
A few BRoomers have already posted in this thread saying it's too early to instigate a ban.Who knows? I am not in the SBR or regular BR to find out what they are thinking about the issues concerning IC's.
Main reason I mention the BR and SBR is because they tend to affect the behavior of tournaments at times.
i love you a bit for thisI guess you do make sense ShadowLink84. Now that I think about it, there is a higher amount of stupidty coming from people with 07-08 join dates and people with super generic usernames.
Wasn't your partner UltraMarth9000 in the last tournament? I think I saw a video of you two.
It seemed more like people were banning it not for actual reason, but because they just didn't like the concept of a OHKO from the center of a stage (it was more or less a gimp from anywhere). I never agreed with that mentality, but I can see why there'd be arguments over it. I'd be all for banning it if it turned into the only thing viable in the competitive scene.yes and that was reason enough for the ban apparently.
based on the current game of Brawl it seems as if wobbling would be more powerful than last time. Mainly since I could see it being effective as a defensive tool.
Why have a fighting game with 5 blue fingers? Wouldn't it be better to have a red one, a blue one, a green one, a yellow one, and a thumb?Partly.
It is ebcause they are the only ones with a true infinite that it would be banned.
If it were similar to MCV2 every character had an infinite it would be more accepted, because it wouldn't appear so powerful.
If you have five blue fingers they won't stand out as much compared to if you only had one red one.
Yeah, I meant camping more as in stalling. My bad.Camping wasn't the only justification for the ban though remember?
It was also the stalling tactics on those stages.
I am probably thinkking of camping as in stay in a spot and using defensive play rather than constantly running away though.
I honestly don't think they'd be able to and find an actual fair solution outside of not banning it in the first place, or not allowing a single regrab (and by regrab, I mean of course the grab where nana grabs immediately etc., not a dthrow fair regrab.)Who knows? I am not in the SBR or regular BR to find out what they are thinking about the issues concerning IC's.
Main reason I mention the BR and SBR is because they tend to affect the behavior of tournaments at times.
Oh, I know it exists, I meant more like "the potential to ruin and stagnate the competitiveness of the game"Except the infinite chain grab does exist. There are two variations one involving the B throw and one involving the D throw.
They ban more on obvious potential rather than apparent potential.
Well I mean with the stages I mentioned earlier, it's still possible to perform, and very much allowed.Infinite drillshine and really its allowed?
Yes they actually did originally. That was a long time ago so I am probably going back too far and placing it in present times. Sorry.
Again, why ban it in the first place? Don't fix what isn't broken, right?because it doesn't affect their overall gameplay.
Similar to tossing out an unnecessary cog.
Unless it really hurt the IC game they probably wouldn't think banning an infinite CG would be too great.
L-cancelling helped, wavedashing not so much. If anything it helped the Ice Climbers since they had such a long wavedash.Probably but I think it perhaps won't require as much evidence in brawl as it did in melee.
I think its slightly more apparent though because of defensive play and how shield grabbing is so much better this time around. >.<
At least in melee there were some more ways to avoid getting grabbed.
Least from what I have seen.
watUm uh MYOB!
Crap I failed.
Would you mind stop spouting about 07-08 members lacking intelligence and ignoring posts like owerswarm's and try to refute some of their arguments.Dear god there are too many posts to respond to and they are all about the same thing.
Ok guys, it seems that no matter how i explain it, you will either not see it or you will jus continue to argue. If you TRULY wish to fight/argue the ICG thing, lets do it over PMs cause this thread is going no where.
Underdog/samurai/hylian are always welcome to PM me about this. 07-08 members.........plz dont, unless god tells you to.
I know the texas/houston scene well and i know for a fact that banning the ICG will not affect the texas smash scene at all. Cause like hylian said, there are other zero-deaths that are "easier" and more "effective" than the ICG. If thats the case, then me banning the ICG will do no damage.
Black listing tournaments because of a ban(its really a reduction) is rather dumb since the IC population is low anyways AND there are "better" and "easier" zero-deaths IC have.
This is my last post here in this thread. If you have the NEED to argue me, plz PM me. I WILL answer your PMs.
PS: for what its worth, i apologize to the 07-08 members. SOME of you have added much to the ssbb scene and that i am thankful for. Those are the only ones i apologize too. To the rest of the 07-08 members: you will get smart one day.
Copy and paste it again, he said he'd respond it to in the morning but obviously forgot.Did anyone else lol at him avoiding my post?
He throws out this list of 9 garbage to half the people that post here and when someone finally quotes it and dissects it, he just lumps it in with another post and says "wow, too many posts".
GG sir. Too smart for me. -_-;;
I laughed out loud.Did anyone else lol at him avoiding my post?
He throws out this list of 9 garbage to half the people that post here and when someone finally quotes it and dissects it, he just lumps it in with another post and says "wow, too many posts".
GG sir. Too smart for me. -_-;;
You're pro or you're a noob.I am Athene, best paladin in the world.
I'm going to go ahead and say this:UndrDog, as an 04 member you have seen and exprienced LOTS AND LOTS of things like i have. So i would think that you will understand where im coming from even though you may not AGREE with it. All my reasoning is in this section below. Every thing i have typed is TRUE. Some say i shouldnt ban it so early while othe say i shouldnt ban it at all. I say, i dislike a move that at be escaped out of unless the IC mess up.
This part isnt aimed at you UndrDog.
I declare that if any one responds to my posts in a way that shows they did not read the below section, i will respond to you with the same section you should have read.
Good thing you know what goes on in the back room. Afraid of backlash? Backlash of whom? What would they do? The back room does what it does to make a better smash community and to make sure all the people that help it grow are on the same page and know all their options. We aren't afraid of "backlash".1. Lets talk melee for a sec. In melee wobbling/infinite chain grabbing(ICG) were never OFFICIALy banned. The back room took the easy way out(are were afraid of the backlash if they decided to ban it) and decided to let the tournament host create the rules. So in Brawl, I dont give a **** about backlash and i will take the stand of stoping the train wreck before it happens. And what i mean by that is this: i have seen time and time again(and most of you have to, although u wont admit it) that there have been matches in melee and brawl where player 1 is clearly better than player 2 (based of of previous tourney placings/MMs) but yet player 2 pulls off a wobble or ICG due to a single grab and take a match from player 1. Tell me is this "fair"?
Wait a minute. For one, this is an assertion. YOU might get grabbed. I don't. I'm good.2. Dont get grabed! Play smarter! Again, these are common counter attacks from people who most like-ly are 07-08 members (people who cant tell a apple from a rhinoceros). In brawl, shield stun has been reduced GREATLY or maybe even eliminated in some cases! This means that if the attack hits the IC shield, its a grab. Unless u space perfectly, and even then(since there isnt L canceling) u may still be grabed. WD and L-canceling are gone, those 2 things played a major roll in how people got out out of situations, now that its gone.....IC have an advantage here. If you even try to fight this, you have sheer poop for brains.
Actually, D3 can chain grab you against a wall forever and kill you. Did I also mention that 3/4 of the cast have infinites that can be done against a wall up to ~120%? You're as good as dead here anyway, so why not ban these too?3. "Well if you ban/semi ban the ICG then u gotta ban XYZ that character XYZ can do." How about you STFU, stop smoking pot and realize that the MAIN REASON why i am banning this ICG. IT IS IMPOSSIBLE TO ESCAPE IT UNLESS THE IC MESSES UP OR THEY ARE STUPID ENOUGH TO GET HIT BY THE LEVEL ENVIORNMENT. 2ndly, falco CG,dedede CG,marth CG on ness/lucas have all been PROVEN to be escape-able. If you want proof of this, go to ****ing youtube and look.
Correction: I don't get grabbed.4. Arguments like "well a good meta/snake/marth/falco/ect would never lose to this ICG business". Do you know how easy it is to pull off a grab? Just one per stock is not hard. There isnt a pro or noob that does not get grabbed. Again, since the shield system is grab friendly, it makes it even more viable to grab. not to mention u can send out nana to grab well ahead of you. Also, think of it this way: YOU have to stop ALL grabs, THEY only need ONE.
You do realize that tripping only occurs on the dash animation? The Ice Climbers walk when they chain grab. They can't trip. You don't even know the basic fundamental information about this tactic, yet preach like an authority.5. Some might counter with "oh yea well what about tripping?!?! HA since there are 2 climbers that means there chances of tripping are double, so there IS a way around it". My retort is this: plz go drink iodine and die. Since tripping is EXTREMLY rare and the fact that you only need ONE grab per stock........who cares if u trip 3 times. All u needed was ONE GRAB. And please dont retort with "well practice on not getting grabbed", it doesnt work like that and ALL of you know it. THEY NEED ONE GRAB.
Evolution in the tournament scene is big. If the Ice Climbers get popular and people realize "oh hey, this guy can chain grab Snake, ROB, Metaknight, and G&W al day", then perhaps they'd learn to play someone else? Why would you WANT only 10 characters in the tournament scene anyway? You're banning one of the only things that is speeding up the process! That's irresponsible as a TO.6. Some people claim that the ICG is EXTREMLY hard to do and its even harder cause its different per character. I FULLY AGREE!!!! Except when all u see is a max of 10 characters per tourney, its kinda easy to remember the timing for only 10 characters. I swear on anthing you want that if you sit down for 2-3 weeks and practice ICG it will become easier. So the arguement of "its super hard to do so it shouldnt be banned' is retared.
7. Just like our president(wether you like or dislike him) i am taking out the trash(ICG) BEFORE it starts to stink(cause problems or screw up tourney results). I am not claiming that the world will all pick up IC to win tournies. its not about winning tournies. Its about IC beating people who are clearly better than they are due to ICG.[/quo[te
You just used the Iraq war to defend your banning of a tactic in Brawl.
...
Problem is, you aren't a genius. You aren't a savant. Hell, you can't even type properly. You don't KNOW that something bad will happen; you're guessing. Problem is, you're going to ruin Texas' tournament scene if this picks up because no one else that is worth their salt is going to ban something like this. Texas, the state that COULD have had some of the first players that can IC chain grab and beat the IC chain grab, will now be the state that loses to them due to inexperience.
Congrats.
I thought I might add... beating people who are clearly better than they are? What are you smoking? You win games, you're better. End of story. I could be super technical with Pichu in Melee all I want, but if you come in with Sheik and destroy me by chain grabbing, that makes you better. Just because I'm doing something special or different means nothing. Just because what you do is easy means nothing. It just means I picked the wrong path to improvement. Play the game you are given, and play the best you can. Don't give out freebies because people picked the wrong character. So Ness has trouble with Marth grabs him and mashes Z. Big whoop, sucks for Ness. ICs can infinite? Sucks for everyone else. They can deal with it, or we'll see ICs everywhere in tournament really soon. You ban it then; not before, but after. That's what good TOs do. Bad TOs cripple their tournaments with ignorant rules.
Looks like someone needs to learn to play against Ice Climbers and revise their strategy. Just because your friend's Snake is a beast playing Metaknight and G&W doesn't mean that he's going to be a beast playing Ice Climbers.8. When you people respond. I ASK that you PLZ take it from my point of view and at least ATTEMPT to consider how it feels for people who get 3 and 4 stocked from ICG hen in reality they may have been the better player.
The common trend with ban-happy TOs is this:9. I will run my tournaments how i see fit. if you cant handle that......plz commit suicide.
Step 1. They are ridiculed
Step 2. People suck it up and go to their tournaments anyway, hating the rules, because they want tournaments
Step 3. People complain at said tournament about how stupid the rule/s is/are.
Step 4. Someone says they are hosting a tournament without said rule
Step 5. People go to new tournament
Step 6. People don't have to deal with old TO anymore.
Step 7. Old TO is now a joke and a footnote.
Don't be that guy. Be the wise TO that tells people who scream "BAN THE CHAIN GRAB" to calm down, and look closely at those using the chain grab. "Well see, he lost to that guy. Why'd he lose to him and not you? Go ask him. He knows something you don't."
Actually, you should do that. Ask people that know something you don't.
Agreed.It seemed more like people were banning it not for actual reason, but because they just didn't like the concept of a OHKO from the center of a stage (it was more or less a gimp from anywhere). I never agreed with that mentality, but I can see why there'd be arguments over it. I'd be all for banning it if it turned into the only thing viable in the competitive scene.
It would be people tend to focus on the fact the blue finger is the worst one out of the other 4.Why have a fighting game with 5 blue fingers? Wouldn't it be better to have a red one, a blue one, a green one, a yellow one, and a thumb?
Nah its my fault.Yeah, I meant camping more as in stalling. My bad.
Yes thats true but I think the walls lessen the level of difficulty.Well I mean with the stages I mentioned earlier, it's still possible to perform, and very much allowed.
I C WUT U DID THAR!Again, why ban it in the first place? Don't fix what isn't broken, right?
meh I didn't find wavedashing to useful for the iceclimbers grab because of predictability. if youy wavedashed after your opponent you were usually moving into to get hit.L-cancelling helped, wavedashing not so much. If anything it helped the Ice Climbers since they had such a long wavedash.
*gives cookie*EDIT: And while people are still talking about it, giving users flak for having an 07-08 join date is stupid.
WD'ing helped the IC's grab game a lot, you just had to use it at the right moments, like WD'ing OOS or punishing whiffed attacks. Predictability doesn't matter when your opponent is physically unable to counter a setup.meh I didn't find wavedashing to useful for the iceclimbers grab because of predictability. if youy wavedashed after your opponent you were usually moving into to get hit.