GeneralLedge
Smash Journeyman
- Joined
- Feb 19, 2015
- Messages
- 439
And to follow-up: I think it would be a really, really good idea to piece together multiple tier lists under specific strategies themselves. (ie. One tier list for characters that excel at zoning, one for characters that excel at spacing, one of characters that excel at rush-down, etc.)
This would have two strong effects: (1) Allowing players to figure out what they're good at and who they can branch out to play with (which would let players progressively snake their ways through the character list in interesting ways, based on related playstyles), and (2) Allow competitive discussion to identify what makes characters tick on a fundamental level.
On (2): I feel like characters assumed as low-tier, such as Zelda, theoretically place at a middle-ground when it comes to several of these strategies, and that's both what holds Zelda back as well as what players of the character could utilize to unlock potential of the character. If Zelda's "okay" at "a little bit of everything", could she be exceptional if played by a player who's good at "a little bit of everything"? Food for thought. Or I'm crazy.
This would have two strong effects: (1) Allowing players to figure out what they're good at and who they can branch out to play with (which would let players progressively snake their ways through the character list in interesting ways, based on related playstyles), and (2) Allow competitive discussion to identify what makes characters tick on a fundamental level.
On (2): I feel like characters assumed as low-tier, such as Zelda, theoretically place at a middle-ground when it comes to several of these strategies, and that's both what holds Zelda back as well as what players of the character could utilize to unlock potential of the character. If Zelda's "okay" at "a little bit of everything", could she be exceptional if played by a player who's good at "a little bit of everything"? Food for thought. Or I'm crazy.
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